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此代碼適用於Windows 7中的Firefox。它在揚聲器上播放變形的麥克風。它被javascript代碼轉換爲數字,範圍爲-1到1,音頻幅度每秒多次。它有1/3秒的延遲,但相同的硬件在運行java時速度更快,我的https://sourceforge.net/projects/jsoundcard軟件通過計時統計來調整緩衝區的使用。 OS進程線程優先級提高後,它們都會變得更快,但Java仍然快得多。 Theres沒有理由Firefox或Web Audio API應該有更多的延遲,儘管它已成爲瀏覽器中不能正常工作的標準,但HTML5(這是一個正在開發的標準)正在發生變化。 Web Audio API中是否存在調整麥克風緩衝區大小的地方?如何在Web Audio API中設置麥克風緩衝區大小以避免1/3秒的延遲(在Java中速度更快)?
var volume = .7;
var maxMicrophoneAmplitude = 1;
var soundFunc = function(ins, outs){
var microphoneAmplitude = ins[0];
var estimatedFramesPerSecond = 44100;
var decaySeconds = .1;
var decay = 1/(estimatedFramesPerSecond*decaySeconds);
maxMicrophoneAmplitude = Math.max(maxMicrophoneAmplitude, microphoneAmplitude)*(1-decay);
microphoneAmplitude/maxMicrophoneAmplitude * volume
outs[0] = microphoneAmplitude/maxMicrophoneAmplitude * volume;
};
soundFunc.inSize = 1;
soundFunc.outSize = 1;
var inputNodes = {};
window.onload = function(){
var context = new AudioContext();
if(!navigator.getUserMedia && navigator['mozGetUserMedia']){
navigator.getUserMedia = navigator['mozGetUserMedia'];
}
if(!navigator.getUserMedia && navigator['webkitGetUserMedia']){
navigator.getUserMedia = navigator['webkitGetUserMedia'];
}
if(!navigator.getUserMedia && navigator['msGetUserMedia']){
navigator.getUserMedia = navigator['msGetUserMedia'];
}
var framesPerBuffer = 1024;
var scriptNode = context.createScriptProcessor(framesPerBuffer, 1, 1);
scriptNode.onaudioprocess = function(audioProcessingEvent){
var inputBuffer = audioProcessingEvent.inputBuffer;
var outputBuffer = audioProcessingEvent.outputBuffer;
var chansIn = [];
var chansOut = [];
for(var c=0; c<inputBuffer.numberOfChannels; c++){
chansIn[c] = inputBuffer.getChannelData(c);
}
for(var c=0; c<outputBuffer.numberOfChannels; c++){
chansOut[c] = outputBuffer.getChannelData(c);
}
var ins = new Float32Array(inputBuffer.numberOfChannels);
var outs = new Float32Array(outputBuffer.numberOfChannels);
for(var f=0; f<framesPerBuffer; f++){
for(var c=0; c<inputBuffer.numberOfChannels; c++){
ins[c] = chansIn[c][f];
}
soundFunc(ins, outs);
for(var c=0; c<outputBuffer.numberOfChannels; c++){
chansOut[c][f] = outs[c];
}
}
}
if(navigator.getUserMedia){
navigator.getUserMedia(
{'audio':true},
function(stream){
var input = context.createMediaStreamSource(stream);
//http://stackoverflow.com/questions/22860468/html5-microphone-capture-stops-after-5-seconds-in-firefox says to save a reference to avoid sound ending after 5 seconds
inputNodes.mic = input;
input.connect(scriptNode);
scriptNode.connect(context.destination);
input.start();
},
function(e){ alert('Error capturing audio. e='+e); }
);
}else alert('getUserMedia not supported in this browser.');
};
1/3秒(300ms)似乎非常高。是的,腳本處理器的緩衝區大小是一個很大的代價 - 越小越好,雖然它需要更快的CPU(即,這是一個折衷 - 不是每個系統都可以支持256緩衝區而不會產生干擾)。 AudioWorkers將爲此提供幫助;在此之前,您確實希望使用本機Web音頻節點而不是ScriptProcessor進行儘可能多的處理。 (從Web Audio線程跳轉到主線程的速度非常慢)。我猜測由於某種原因,設備上的輸入緩衝區非常大。它在Chrome中如何? – cwilso