我目前正在用Java2D在Java中進行基於瓷磚的遊戲。但是,我想我錯過了一些非常愚蠢的事情,或者不是,事情是我檢查了我的代碼幾千次,而且我沒有看到任何奇怪的東西。所以這是我的比賽的打印現在:瓷磚遊戲上的重複瓷磚
但它應該是這個樣子:
嗯,我知道,這看起來不錯,但如果你看看了我的基於區塊的級別的圖像:
(灰色瓷磚磚,青瓦是牧草和棕色的瓷磚都是土)
所以磚瓦在一些奇怪的方式上被複制。所以,這裏是我的級別代碼:
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import com.wg.MainComponent;
import com.wg.entity.Entity;
import com.wg.entity.Particle;
import com.wg.entity.Projectile;
import com.wg.entity.mob.Mob;
import com.wg.entity.mob.Player;
public abstract class Level {
public BufferedImage levelImage;
public BufferedImage[][] tile;
public Rectangle[][] rect;
public int tileSize;
public float xOffset, yOffset;
public ArrayList<BufferedImage> collision = new ArrayList<BufferedImage>();
public ArrayList<Player> players = new ArrayList<Player>();
public ArrayList<Projectile> projectiles = new ArrayList<Projectile>();
public ArrayList<Particle> particles = new ArrayList<Particle>();
private List<Entity> entities = new ArrayList<Entity>();
public BufferedImage[] tilesBufferedImages;
public int[] xCollisionOffset;
public int[] yCollisionOffset;
public Level(BufferedImage levelImage, int tileSize, BufferedImage[] tilesBufferedImages, int[] xCollisionOffset, int[] yCollisionOffset) {
this.tilesBufferedImages = tilesBufferedImages;
this.xCollisionOffset = xCollisionOffset;
this.yCollisionOffset = yCollisionOffset;
this.levelImage = levelImage;
this.tileSize = tileSize;
tile = new BufferedImage[levelImage.getWidth()][levelImage.getHeight()];
rect = new Rectangle[levelImage.getWidth()][levelImage.getHeight()];
generateLevel();
}
public abstract void generateLevel();
public void render(float xOffset, float yOffset, int scale, Graphics2D screen) {
this.xOffset = xOffset;
this.yOffset = yOffset;
for (int y = (int) Math.max(yOffset/(tileSize + scale), 0); y < Math.min((MainComponent.height + yOffset)/(tileSize + scale) + 1, levelImage.getHeight()); y++) {
for (int x = (int) Math.max(xOffset/(tileSize + scale), 0); x < Math.min((MainComponent.width + xOffset)/(tileSize + scale) + 1, levelImage.getWidth()); x++) {
if (tile[x][y] != null)
screen.drawImage(tile[x][y], (int) (x * (tileSize + scale) - xOffset), (int) (y * (tileSize + scale) - yOffset), (tileSize + scale), (tileSize + scale), null);
}
}
for (int i = 0; i < entities.size(); i++) {
entities.get(i).render(screen);
}
for (int i = 0; i < players.size(); i++) {
players.get(i).render(screen);
}
for (int i = 0; i < projectiles.size(); i++) {
projectiles.get(i).render(screen);
}
for (int i = 0; i < particles.size(); i++) {
particles.get(i).render(screen);
}
}
public void add(Entity e) {
if (e instanceof Particle) {
particles.add((Particle) e);
} else if (e instanceof Player) {
players.add((Player) e);
} else if (e instanceof Projectile) {
projectiles.add((Projectile) e);
} else {
entities.add(e);
}
}
public void update(int scale) {
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
if (tile[x][y] != null && rect[x][y] == null) {
for (int i = 0; i < tilesBufferedImages.length; i++) {
if (tilesBufferedImages[i] == tile[x][y])
rect[x][y] = new Rectangle(x * (tileSize + scale) - Math.round(xOffset) + xCollisionOffset[i], y * (tileSize + scale) - Math.round(yOffset) + yCollisionOffset[i], (tileSize + scale) + xCollisionOffset[i], (tileSize + scale) + yCollisionOffset[i]);
}
} else if (tile[x][y] != null && rect[x][y] != null) {
for (int i = 0; i < tilesBufferedImages.length; i++) {
if (tilesBufferedImages[i] == tile[x][y])
rect[x][y].setBounds(x * (tileSize + scale) - Math.round(xOffset) + xCollisionOffset[i], y * (tileSize + scale) - Math.round(yOffset) + xCollisionOffset[i], (tileSize + scale) + xCollisionOffset[i], (tileSize + scale) + yCollisionOffset[i]);
}
}
}
}
for (int i = 0; i < entities.size(); i++) {
entities.get(i).update();
}
for (int i = 0; i < players.size(); i++) {
players.get(i).update();
}
for (int i = 0; i < projectiles.size(); i++) {
projectiles.get(i).update();
}
for (int i = 0; i < particles.size(); i++) {
particles.get(i).update();
}
remove();
}
public List<Player> getPlayers() {
return players;
}
public Player getPlayerAt(int index) {
return players.get(index);
}
public Player getClientPlayer() {
return players.get(0);
}
private void remove() {
for (int i = 0; i < entities.size(); i++) {
if (entities.get(i).isRemoved())
entities.remove(i);
}
for (int i = 0; i < projectiles.size(); i++) {
if (projectiles.get(i).isRemoved())
projectiles.remove(i);
}
for (int i = 0; i < players.size(); i++) {
if (players.get(i).isRemoved())
players.remove(i);
}
for (int i = 0; i < particles.size(); i++) {
if (particles.get(i).isRemoved())
particles.remove(i);
}
}
public boolean tileDownCollision(Mob en, boolean fixed) {
Point p = null;
if (fixed)
p = new Point(Math.round(en.x), Math.round(en.y + en.height));
else if (!fixed)
p = new Point(Math.round(en.x - xOffset), Math.round(en.y + en.height - yOffset));
try {
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
if (tile[x][y] != null) {
if (rect[x][y] != null && rect[x][y].contains(p)) {
if (collision.contains(tile[x][y]))
return true;
}
}
}
}
} catch (ArrayIndexOutOfBoundsException e) {
}
return false;
}
public boolean tileUpCollision(Mob en, boolean fixed) {
Point p = null;
if (fixed)
p = new Point(Math.round(en.x), Math.round(en.y - 1));
else if (!fixed)
p = new Point(Math.round(en.x - xOffset), Math.round(en.y - 1 - yOffset));
try {
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
if (tile[x][y] != null) {
if (rect[x][y] != null && rect[x][y].contains(p)) {
if (collision.contains(tile[x][y]))
return true;
}
}
}
}
} catch (ArrayIndexOutOfBoundsException e) {
}
return false;
}
public boolean tileLeftCollision(Mob en, boolean fixed) {
Point p = null;
if (fixed)
p = new Point(Math.round(en.x - 1), Math.round(en.y));
else if (!fixed)
p = new Point(Math.round(en.x - 1 - xOffset), Math.round(en.y - yOffset));
try {
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
if (tile[x][y] != null) {
if (rect[x][y] != null && rect[x][y].contains(p)) {
if (collision.contains(tile[x][y]))
return true;
}
}
}
}
} catch (ArrayIndexOutOfBoundsException e) {
}
return false;
}
public boolean tileRightCollision(Mob en, boolean fixed) {
Point p = null;
if (fixed)
p = new Point(Math.round(en.x + en.width), Math.round(en.y));
else if (!fixed)
p = new Point(Math.round(en.x + en.width - xOffset), Math.round(en.y - yOffset));
try {
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
if (tile[x][y] != null) {
if (rect[x][y] != null && rect[x][y].contains(p)) {
if (collision.contains(tile[x][y]))
return true;
}
}
}
}
} catch (ArrayIndexOutOfBoundsException e) {
}
return false;
}
public boolean projectileDownCollision(Projectile en, boolean fixed) {
Point p = null;
if (fixed)
p = new Point(Math.round(en.x), Math.round(en.y + en.height));
else if (!fixed)
p = new Point(Math.round(en.x - xOffset), Math.round(en.y + en.height - yOffset));
try {
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
if (tile[x][y] != null) {
if (rect[x][y] != null && rect[x][y].contains(p)) {
if (collision.contains(tile[x][y]))
return true;
}
}
}
}
} catch (ArrayIndexOutOfBoundsException e) {
}
return false;
}
public boolean projectileUpCollision(Projectile en, boolean fixed) {
Point p = null;
if (fixed)
p = new Point(Math.round(en.x), Math.round(en.y - 1));
else if (!fixed)
p = new Point(Math.round(en.x - xOffset), Math.round(en.y - 1 - yOffset));
try {
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
if (tile[x][y] != null) {
if (rect[x][y] != null && rect[x][y].contains(p)) {
if (collision.contains(tile[x][y]))
return true;
}
}
}
}
} catch (ArrayIndexOutOfBoundsException e) {
}
return false;
}
public boolean projectileLeftCollision(Projectile en, boolean fixed) {
Point p = null;
if (fixed)
p = new Point(Math.round(en.x - 1), Math.round(en.y));
else if (!fixed)
p = new Point(Math.round(en.x - 1 - xOffset), Math.round(en.y - yOffset));
try {
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
if (tile[x][y] != null) {
if (rect[x][y] != null && rect[x][y].contains(p)) {
if (collision.contains(tile[x][y]))
return true;
}
}
}
}
} catch (ArrayIndexOutOfBoundsException e) {
}
return false;
}
public boolean projectileRightCollision(Projectile en, boolean fixed) {
Point p = null;
if (fixed)
p = new Point(Math.round(en.x + en.width), Math.round(en.y));
else if (!fixed)
p = new Point(Math.round(en.x + en.width - xOffset), Math.round(en.y - yOffset));
try {
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
if (tile[x][y] != null) {
if (rect[x][y] != null && rect[x][y].contains(p)) {
if (collision.contains(tile[x][y]))
return true;
}
}
}
}
} catch (ArrayIndexOutOfBoundsException e) {
}
return false;
}
public boolean mobProjectileCollision(Mob en, Projectile pr, boolean fixed) {
Rectangle p1 = null;
if (fixed)
p1 = new Rectangle(Math.round(en.x), Math.round(en.y), en.width, en.height);
else if (!fixed)
p1 = new Rectangle(Math.round(en.x - xOffset), Math.round(en.y - yOffset), en.width, en.height);
Rectangle p2 = null;
if (fixed)
p2 = new Rectangle(Math.round(pr.x), Math.round(pr.y), pr.width, pr.height);
else if (!fixed)
p2 = new Rectangle(Math.round(pr.x - xOffset), Math.round(pr.y - yOffset), pr.width, pr.height);
if (p1.intersects(p2))
return true;
return false;
}
public double calcDistance(Entity e1, Entity e2) {
return Math.sqrt(((e1.x - e2.x) * (e1.x - e2.x)) + ((e1.y - e2.y) * (e1.y - e2.y)));
}
}
Level被渲染到渲染(Graphics2D)方法中。它是一個抽象類,所以我有它的一個子類Level1,它是圖像中的一個。
import static com.wg.MainComponent.spritesheet;
import java.awt.Color;
import java.awt.image.BufferedImage;
import com.wg.BufferedImageLoader;
import com.wg.entity.mob.Player;
public class Level1 extends Level {
public static final BufferedImage bricks = crop(0, 2);
public static final BufferedImage dirt = crop(1, 2);
public static final BufferedImage grass = crop(2, 2);
public static final BufferedImage[] tilesList = { bricks, dirt, grass };
public static final int[] defaultxCollisionOffset = { 0, 0, 0 };
public static final int[] defaultyCollisionOffset = { 0, 0, 0 };
private static BufferedImage level = BufferedImageLoader.load("/level1.png");
private static BufferedImage crop(int x, int y) {
return spritesheet.getSubimage(x * 16, y * 16, 16, 16);
}
public void generateLevel() {
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
Color c = new Color(level.getRGB(x, y));
String data = String.format("%02x%02x%02x", c.getRed(), c.getGreen(), c.getBlue());
if (data.equals("838383"))
tile[x][y] = bricks;
else if (data.equals("bea100"))
tile[x][y] = dirt;
else if (data.equals("23d200"))
tile[x][y] = grass;
}
}
}
public Level1(float xOffset, float yOffset) {
super(level, 16, tilesList, defaultxCollisionOffset, defaultyCollisionOffset);
collision.add(grass);
collision.add(dirt);
collision.add(bricks);
add(new Player(50, 20, 1, 2, 32 + 32, 32 + 32, this));
this.xOffset = xOffset;
this.yOffset = yOffset;
}
}
那麼,我知道這將是真的很難找到兩個類的錯誤,所以我做了一個MCVE :)。 (要運行它創建一個名爲形象在你的文件夾C:這個內部調用level1.png這
圖像稱爲tiles.png)
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
public class MCVE extends JFrame {
public static final int WIDTH = 800;
public static final int HEIGHT = 600;
private MCVELevel1 level1 = new MCVELevel1(0, 0);
public static void main(String[] args) {
MCVE mcve = new MCVE();
mcve.setVisible(true);
mcve.setSize(WIDTH, HEIGHT);
mcve.setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public void paint(Graphics g) {
level1.render(50, 400, 32, (Graphics2D) g);
}
private static class MCVELevel1 extends MCVELevel {
private static BufferedImage spritesheet = BufferedImageLoader.load("C://image//tiles.png");
public static final BufferedImage bricks = crop(0, 0);
public static final BufferedImage dirt = crop(1, 0);
public static final BufferedImage grass = crop(2, 0);
public static final BufferedImage[] tilesList = { bricks, dirt, grass };
public static final int[] defaultxCollisionOffset = { 0, 0, 0 };
public static final int[] defaultyCollisionOffset = { 0, 0, 0 };
private static BufferedImage level = BufferedImageLoader.load("C://image//level1.png");
private static BufferedImage crop(int x, int y) {
return spritesheet.getSubimage(x * 16, y * 16, 16, 16);
}
public void generateLevel() {
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
Color c = new Color(level.getRGB(x, y));
String data = String.format("%02x%02x%02x", c.getRed(), c.getGreen(), c.getBlue());
if (data.equals("838383"))
tile[x][y] = bricks;
else if (data.equals("bea100"))
tile[x][y] = dirt;
else if (data.equals("23d200"))
tile[x][y] = grass;
}
}
}
public MCVELevel1(float xOffset, float yOffset) {
super(level, 16, tilesList, defaultxCollisionOffset, defaultyCollisionOffset);
this.xOffset = xOffset;
this.yOffset = yOffset;
}
}
public static class BufferedImageLoader {
public static BufferedImage load(String path) {
try {
return ImageIO.read(new File(path));
} catch (IOException e) {
e.printStackTrace();
}
throw new NullPointerException("No file found at: " + path);
}
public static BufferedImage load(URL url) {
try {
return ImageIO.read(url);
} catch (IOException e) {
e.printStackTrace();
}
throw new NullPointerException("No file found at: " + url.getPath());
}
}
}
的MCVELevel類:
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
public abstract class MCVELevel {
public BufferedImage levelImage;
public BufferedImage[][] tile;
public Rectangle[][] rect;
public int tileSize;
public float xOffset, yOffset;
public BufferedImage[] tilesBufferedImages;
public int[] xCollisionOffset;
public int[] yCollisionOffset;
public MCVELevel(BufferedImage levelImage, int tileSize, BufferedImage[] tilesBufferedImages, int[] xCollisionOffset, int[] yCollisionOffset) {
this.tilesBufferedImages = tilesBufferedImages;
this.xCollisionOffset = xCollisionOffset;
this.yCollisionOffset = yCollisionOffset;
this.levelImage = levelImage;
this.tileSize = tileSize;
tile = new BufferedImage[levelImage.getWidth()][levelImage.getHeight()];
rect = new Rectangle[levelImage.getWidth()][levelImage.getHeight()];
generateLevel();
}
public abstract void generateLevel();
public void render(float xOffset, float yOffset, int scale, Graphics2D screen) {
this.xOffset = xOffset;
this.yOffset = yOffset;
for (int y = (int) Math.max(yOffset/(tileSize + scale), 0); y < Math.min((MCVE.HEIGHT + yOffset)/(tileSize + scale) + 1, levelImage.getHeight()); y++) {
for (int x = (int) Math.max(xOffset/(tileSize + scale), 0); x < Math.min((MCVE.WIDTH + xOffset)/(tileSize + scale) + 1, levelImage.getWidth()); x++) {
if (tile[x][y] != null)
screen.drawImage(tile[x][y], (int) (x * (tileSize + scale) - xOffset), (int) (y * (tileSize + scale) - yOffset), (tileSize + scale), (tileSize + scale), null);
}
}
}
public void update(int scale) {
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
if (tile[x][y] != null && rect[x][y] == null) {
for (int i = 0; i < tilesBufferedImages.length; i++) {
if (tilesBufferedImages[i] == tile[x][y])
rect[x][y] = new Rectangle(x * (tileSize + scale) - Math.round(xOffset) + xCollisionOffset[i], y * (tileSize + scale) - Math.round(yOffset) + yCollisionOffset[i], (tileSize + scale) + xCollisionOffset[i], (tileSize + scale) + yCollisionOffset[i]);
}
} else if (tile[x][y] != null && rect[x][y] != null) {
for (int i = 0; i < tilesBufferedImages.length; i++) {
if (tilesBufferedImages[i] == tile[x][y])
rect[x][y].setBounds(x * (tileSize + scale) - Math.round(xOffset) + xCollisionOffset[i], y * (tileSize + scale) - Math.round(yOffset) + xCollisionOffset[i], (tileSize + scale) + xCollisionOffset[i], (tileSize + scale) + yCollisionOffset[i]);
}
}
}
}
}
}
非常感謝。
編輯:更新的代碼在MCVELevel:
public void render(float xOffset, float yOffset, int scale, Graphics2D screen) {
this.xOffset = xOffset;
this.yOffset = yOffset;
for (int y = 0; y < levelImage.getHeight(); y++) {
for (int x = 0; x < levelImage.getWidth(); x++) {
if (tile[x][y] != null)
screen.drawImage(tile[x][y], (int) (x * (tileSize + scale) - xOffset), (int) (y * (tileSize + scale) - yOffset), (tileSize + scale), (tileSize + scale), null);
}
}
}
你能更詳細地瞭解什麼是不工作? 「所以磚瓦片是以某種奇怪的方式複製的」並沒有真正讓我們繼續前進,我沒有看到任何在你的截圖中看起來重複的東西。這與你的期望有什麼不同? – Tim
我仍然不確定我在找什麼。它是粉紅色角色左邊的牆,還是粉色角色右邊的類似牆? (如果是這樣,哪一個是重複的,哪一個是對的?)或者其他什麼? – Tim