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好吧,我有我的精靈面臨方向的問題,我有,所以: 如果我按D鍵,精靈將播放步行精靈,當我釋放它時,它面臨的方向我是但是當我停下來,它立即看起來另一個方向,所以繼承我的代碼(PS我有一個精靈,不走路,並且走路,然後當我走左(一個關鍵)面向另一方向(player_other_direction)):GML精靈方向面臨問題?
///Platformer Physics
var rkey = keyboard_check(ord("D"));
var lkey = keyboard_check(ord("A"));
var jkey = keyboard_check(ord("W"));
//Check for the ground
if(place_meeting(x, y+1, obj_platform))
{
vspd = 0;
//Jumping
if(jkey)
{
vspd = -jspd;
}
}
else
{
//Move down with gravity
if (vspd < 10)
{
vspd += grav;
}
if(keyboard_check_released(ord("W")) && vspd <-4){
vspd = -4;
}
}
//Moving to the right
if(rkey)
{
sprite_index = player_walking_right;
if(hspd < spd){
hspd += fric;
} else{
hspd = spd;
}
}
//Moving to the left
if(lkey)
{
sprite_index = player_walking_left;
if(hspd > -spd){
hspd -= fric;
} else {
hspd = -spd;
}
}
//Check for not moving
if((!rkey and !lkey) || (rkey && lkey))
{
sprite_index = player;
if(hspd != 0){
if(hspd<0){
hspd += fric;
} else {
hspd -= fric;
}
}
}
//Horizontal Collisions
if(place_meeting(x+hspd, y, obj_platform))
{
while(!place_meeting(x+sign(hspd), y, obj_platform)){
x+= sign(hspd);
}
hspd = 0;
}
//Move Horizontally
x += hspd;
//Vertical Collisions
if(place_meeting(x, y+vspd, obj_platform))
{
while(!place_meeting(x, y+sign(vspd), obj_platform)){
y+= sign(vspd);
}
vspd = 0;
}
//Move Vertically
y += vspd;
PS。我已經定義了變量,但是它們在另一個腳本中