在.Net BCL中有一個類似於具有最大容量的列表的收集數據結構,比如配置爲100個項目,當項目101被添加時,原始的第一項目被彈出/從從而確保收集的項目數不超過100c中的最大容量收集#
我使用.NET提前3.5
感謝
在.Net BCL中有一個類似於具有最大容量的列表的收集數據結構,比如配置爲100個項目,當項目101被添加時,原始的第一項目被彈出/從從而確保收集的項目數不超過100c中的最大容量收集#
我使用.NET提前3.5
感謝
你所描述的是一個循環緩衝區。我偶爾使用它們,最近將一些舊代碼移植到通用C#類(附件)中。此代碼是SharpNeat V2 development的一部分。
這具有O(1)添加和刪除操作的性能,而封裝List的解決方案是O(n)。這是因爲刪除列表中的第0個項目會導致所有其他項目被洗牌以彌補差距。
using System;
using System.Collections.Generic;
using System.Text;
namespace SharpNeat.Utility
{
///
/// This is a generic circular buffer of items of type T. A circular buffer must be assigned
/// a capacity at construction time. Items can be enqueued indefintely, but when the buffer's
/// capacity is reached the oldest values in the buffer are overwritten, thus the buffer is best
/// thought of as a circular array or buffer.
///
public class CircularBuffer
{
///
/// Internal array that stores the circular buffer's values.
///
protected T[] _buff;
///
/// The index of the previously enqueued item. -1 if buffer is empty.
///
protected int _headIdx;
///
/// The index of the next item to be dequeued. -1 if buffer is empty.
///
protected int _tailIdx;
#region Constructors
///
/// Constructs a circular buffer with the specified capacity.
///
///
public CircularBuffer(int capacity)
{
_buff = new T[capacity];
_headIdx = _tailIdx = -1;
}
#endregion
#region Properties
///
/// Gets the number of items in the buffer. Returns the buffer's capacity
/// if it is full.
///
public int Length
{
get
{
if(_headIdx == -1)
return 0;
if(_headIdx > _tailIdx)
return (_headIdx - _tailIdx) + 1;
if(_tailIdx > _headIdx)
return (_buff.Length - _tailIdx) + _headIdx + 1;
return 1;
}
}
#endregion
#region Public Methods
///
/// Clear the buffer.
///
public virtual void Clear()
{
_headIdx = _tailIdx = -1;
}
///
/// Enqueue a new item. This overwrites the oldest item in the buffer if the buffer
/// has reached capacity.
///
///
public virtual void Enqueue(T item)
{
if(_headIdx == -1)
{ // buffer is currently empty.
_headIdx = _tailIdx = 0;
_buff[0] = item;
return;
}
// Determine the index to write to.
if(++_headIdx == _buff.Length)
{ // Wrap around.
_headIdx = 0;
}
if(_headIdx == _tailIdx)
{ // Buffer overflow. Increment tailIdx.
if(++_tailIdx == _buff.Length)
{ // Wrap around.
_tailIdx=0;
}
_buff[_headIdx] = item;
return;
}
_buff[_headIdx] = item;
return;
}
///
/// Remove the oldest item from the back end of the buffer and return it.
///
///
public virtual T Dequeue()
{
if(_tailIdx == -1)
{ // buffer is currently empty.
throw new InvalidOperationException("buffer is empty.");
}
T item = _buff[_tailIdx];
if(_tailIdx == _headIdx)
{ // The buffer is now empty.
_headIdx=_tailIdx=-1;
return item;
}
if(++_tailIdx == _buff.Length)
{ // Wrap around.
_tailIdx = 0;
}
return item;
}
///
/// Pop the most recently added item from the front end of the buffer and return it.
///
///
public virtual T Pop()
{
if(_tailIdx == -1)
{ // buffer is currently empty.
throw new InvalidOperationException("buffer is empty.");
}
T item = _buff[_headIdx];
if(_tailIdx == _headIdx)
{ // The buffer is now empty.
_headIdx = _tailIdx =- 1;
return item;
}
if(--_headIdx==-1)
{ // Wrap around.
_headIdx=_buff.Length-1;
}
return item;
}
#endregion
}
}
這裏沒有一個可用的,但它應該是容易寫一個函數來做到這一點一個數組或集合。
您可以從任何現有的集合最適合的繼承(Stack,Dequeue,List,CollectionBase等)並自己實現此功能。只需重寫或替換Add()方法。
大多數這些類不會讓您覆蓋Add(),因爲它不是虛擬的。 – 2009-07-31 16:23:23
您可能無法覆蓋它們,但可以在實現自己的收集時使用它們,避免大部分勞動。 – 2009-07-31 18:14:44
沒有這樣的集合可用,但其中一個很容易編寫。最好的方法是創建一個新的集合類型來封裝現有的集合類型。
例如
public class FixedSizeList<T> : IList<T> {
private List<T> _list = new List<T>();
private int _capacity = 100;
public void Add(T value) {
_list.Add(value);
while (_list.Count > _capacity) {
_list.RemoveAt(0);
}
}
// Rest omitted for brevity
}
一對夫婦的答案的建議繼承的一種機制。這當然不是一個好的途徑,尤其是如果你從一個泛型集合中派生出來的話。這些集合不是被設計爲繼承的,而且由於添加或刪除方法而意外地繞過您作爲容量的任何檢查都很容易。
主要原因是這些方法不是虛擬的,所以它們不能被覆蓋。您將被迫使用不同的名稱聲明一個Add方法(從而混淆了您的用戶),或者用新語法重新聲明Add。後者是非常不安全的,因爲只要您的類的實例傳遞給基類型的引用,您的所有方法都不會被調用,並且列表可能會越過容量。
編輯
由於註釋部分的討論表明,實施List<T>
這裏不是最好的辦法。原因是它在幾種情況下違反了替代原則。顯示問題的最簡單方法是想象如果我的實現傳遞給以下方法。這個代碼應該通過任何IList<T>
的實現,但在這種情況下,如果列表處於容量狀態,將失敗。可以爲指定的集合被有效地實現
public void Example<T>(IList<T> list, T value) {
var count = list.Count;
list.Add(value);
var addedValue = list[count];
}
唯一收藏界面IEnumerable<T>
。作爲一個例子,我已經把我的實現留在那裏。但見ShuggyCoUk的回答爲IEnumerable<T>
實現:
+1這是一個_excellent_答案!很高興聽到這樣一個清晰的解釋,爲什麼你選擇實施`IList
@安德魯謝謝! – JaredPar 2009-07-31 16:46:26
你想要一個循環緩衝區。這其他SO question已經談論這個,它可能有助於爲你提供一些想法。
,你也可以只覆蓋集合
public class FixedSizeList<T> : Collection<T>
{
public int MaxItems {get;set;}
protected override void InsertItem(int index, T item){
base.InsertItem(index, item);
while (base.Count > MaxItems) {
base.RemoveItem(0);
}
}
}
一個非常簡單的滾動窗口
public class RollingWindow<T> : IEnumerable<T>
{
private readonly T[] data;
private int head;
private int nextInsert = 0;
public RollingWindow(int size)
{
if (size < 1)
throw new Exception();
this.data = new T[size];
this.head = -size;
}
public void Add(T t)
{
data[nextInsert] = t;
nextInsert = (nextInsert + 1) % data.Length;
if (head < 0)
head++;
}
public IEnumerator<T> GetEnumerator()
{
if (head < 0)
{
for (int i = 0; i < nextInsert; i++)
yield return data[i];
}
else
{
for(int i = 0; i < data.Length; i++)
yield return data[(nextInsert + i) % data.Length];
}
}
System.Collections.IEnumerator
System.Collections.IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
}
public class CircularBuffer<T> : ICollection<T>, IEnumerable<T>, ICollection, IEnumerable
{
private int capacity;
private int size;
private int head;
private int tail;
private T[] buffer;
[NonSerialized()]
private object syncRoot;
public CircularBuffer(int capacity)
: this(capacity, false)
{
}
public CircularBuffer(int capacity, bool allowOverflow)
{
if (capacity < 0)
throw new ArgumentException(Properties.Resources.MessageZeroCapacity, "capacity");
this.capacity = capacity;
size = 0;
head = 0;
tail = 0;
buffer = new T[capacity];
AllowOverflow = allowOverflow;
}
public bool AllowOverflow
{
get;
set;
}
public int Capacity
{
get { return capacity; }
set
{
if (value == capacity)
return;
if (value < size)
throw new ArgumentOutOfRangeException("value", Properties.Resources.MessageCapacityTooSmall);
var dst = new T[value];
if (size > 0)
CopyTo(dst);
buffer = dst;
capacity = value;
}
}
public int Size
{
get { return size; }
}
public bool Contains(T item)
{
int bufferIndex = head;
var comparer = EqualityComparer<T>.Default;
for (int i = 0; i < size; i++, bufferIndex++)
{
if (bufferIndex == capacity)
bufferIndex = 0;
if (item == null && buffer[bufferIndex] == null)
return true;
else if ((buffer[bufferIndex] != null) &&
comparer.Equals(buffer[bufferIndex], item))
return true;
}
return false;
}
public void Clear()
{
size = 0;
head = 0;
tail = 0;
}
public int Put(T[] src)
{
return Put(src, 0, src.Length);
}
public int Put(T[] src, int offset, int count)
{
if (!AllowOverflow && count > capacity - size)
throw new InvalidOperationException(Properties.Resources.MessageBufferOverflow);
int srcIndex = offset;
for (int i = 0; i < count; i++, tail++, srcIndex++)
{
if (tail == capacity)
tail = 0;
buffer[tail] = src[srcIndex];
}
size = Math.Min(size + count, capacity);
return count;
}
public void Put(T item)
{
if (!AllowOverflow && size == capacity)
throw new InvalidOperationException(Properties.Resources.MessageBufferOverflow);
buffer[tail] = item;
if (++tail == capacity)
tail = 0;
size++;
}
public void Skip(int count)
{
head += count;
if (head >= capacity)
head -= capacity;
}
public T[] Get(int count)
{
var dst = new T[count];
Get(dst);
return dst;
}
public int Get(T[] dst)
{
return Get(dst, 0, dst.Length);
}
public int Get(T[] dst, int offset, int count)
{
int realCount = Math.Min(count, size);
int dstIndex = offset;
for (int i = 0; i < realCount; i++, head++, dstIndex++)
{
if (head == capacity)
head = 0;
dst[dstIndex] = buffer[head];
}
size -= realCount;
return realCount;
}
public T Get()
{
if (size == 0)
throw new InvalidOperationException(Properties.Resources.MessageBufferEmpty);
var item = buffer[head];
if (++head == capacity)
head = 0;
size--;
return item;
}
public void CopyTo(T[] array)
{
CopyTo(array, 0);
}
public void CopyTo(T[] array, int arrayIndex)
{
CopyTo(0, array, arrayIndex, size);
}
public void CopyTo(int index, T[] array, int arrayIndex, int count)
{
if (count > size)
throw new ArgumentOutOfRangeException("count", Properties.Resources.MessageReadCountTooLarge);
int bufferIndex = head;
for (int i = 0; i < count; i++, bufferIndex++, arrayIndex++)
{
if (bufferIndex == capacity)
bufferIndex = 0;
array[arrayIndex] = buffer[bufferIndex];
}
}
public IEnumerator<T> GetEnumerator()
{
int bufferIndex = head;
for (int i = 0; i < size; i++, bufferIndex++)
{
if (bufferIndex == capacity)
bufferIndex = 0;
yield return buffer[bufferIndex];
}
}
public T[] GetBuffer()
{
return buffer;
}
public T[] ToArray()
{
var dst = new T[size];
CopyTo(dst);
return dst;
}
#region ICollection<T> Members
int ICollection<T>.Count
{
get { return Size; }
}
bool ICollection<T>.IsReadOnly
{
get { return false; }
}
void ICollection<T>.Add(T item)
{
Put(item);
}
bool ICollection<T>.Remove(T item)
{
if (size == 0)
return false;
Get();
return true;
}
#endregion
#region IEnumerable<T> Members
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
return GetEnumerator();
}
#endregion
#region ICollection Members
int ICollection.Count
{
get { return Size; }
}
bool ICollection.IsSynchronized
{
get { return false; }
}
object ICollection.SyncRoot
{
get
{
if (syncRoot == null)
Interlocked.CompareExchange(ref syncRoot, new object(), null);
return syncRoot;
}
}
void ICollection.CopyTo(Array array, int arrayIndex)
{
CopyTo((T[])array, arrayIndex);
}
#endregion
#region IEnumerable Members
IEnumerator IEnumerable.GetEnumerator()
{
return (IEnumerator)GetEnumerator();
}
#endregion
}
您可以在這裏找到這個實現循環緩衝區的:http://circularbuffer.codeplex.com
我不相信這符合他的需求。他希望添加新項目並刪除舊項目,而ArrayList.FixedSize()將防止添加到列表中。 – 2009-07-31 15:55:11