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我有一個splash類應該只顯示一個splash圖像,但它會導致空指針異常。它激動人心,因爲我已經在其他Java應用程序中使用了此方法。我已經閱讀了大量的文檔,看看我哪裏錯了,但我似乎無法找到它。LibGDX中的空指針初始屏幕
Splash.java class
package com.me.fypapplication;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class Splash implements Screen{
private SpriteBatch spriteBatch;
private Texture splashTexture;
private Sprite sprite;
private Game myGame;
private OrthographicCamera camera;
public Splash (Game g)
{
myGame = g;
}
public void create() {
camera = new OrthographicCamera(800,400);
splashTexture = new Texture(Gdx.files.internal("data/splashtest.gif"));
sprite = new Sprite(splashTexture);
sprite.setSize(512, 512);
sprite.setPosition(256, 256);
spriteBatch = new SpriteBatch();
splashTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
spriteBatch.begin();
sprite.draw(spriteBatch);
spriteBatch.end();
}
如果有人可以幫助將非常感謝!
編輯! 忘記錯誤
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.me.fypapplication.Splash.render(Splash.java:51)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:190)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)