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我正在構建一個小遊戲,但有一個問題。我製作了一些在屏幕上彈跳的球,它的意圖是以相同的速度在屏幕上彈跳。我的問題是,在30秒之後,球變得瘋狂,儘可能快地在屏幕上彈跳。我該如何解決它?彈跳節點變得瘋狂
這裏是我的代碼:
int maxXCoord = self.frame.size.width;
int maxYCoord = self.frame.size.height;
int circleWidth = 6;
int x = arc4random() % (maxXCoord - (circleWidth/2));
int y = arc4random() % (maxYCoord - (circleWidth/2));
SKSpriteNode* _numberint = [SKSpriteNode spriteNodeWithImageNamed: @"red.png"];
_numberint.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:(_numberint.frame.size.width/2)];
_numberint.position = CGPointMake(x,y);
_numberint.physicsBody.contactTestBitMask = ballCatagoryName;
_numberint.physicsBody.collisionBitMask = ballCatagoryName;
_numberint.physicsBody.friction = 0.8f;
_numberint.physicsBody.restitution = 1.2f;
_numberint.physicsBody.linearDamping = 0.0f;
_numberint.physicsBody.angularDamping = 0.0f;
_numberint.physicsBody.allowsRotation = NO;
[_numberint.physicsBody applyImpulse:CGVectorMake(8.0f, -8.0f)];
[self addChild:_numberint];
謝謝!
Thnx!有效! – 2014-11-06 19:38:14