2016-11-17 90 views
0

我是Three.js的新手。 Raycaster工作找到導入的對象,但是當我創建一個自定義網格如下它不工作:Three.js Raycaster不與我的自定義網格相交

 var geom = new THREE.Geometry(); 
     var v1 = new THREE.Vector3(0,0,0); 
     var v2 = new THREE.Vector3(0,500,0); 
     var v3 = new THREE.Vector3(-400,-500,50); 

     geom.vertices.push(v1); 
     geom.vertices.push(v2); 
     geom.vertices.push(v3); 

     geom.faces.push(new THREE.Face3(0, 1, 2)); 
     geom.computeFaceNormals(); 

     meshFrame = new THREE.Mesh(geom, new THREE.MeshNormalMaterial()); 

     meshFrame.position.z = 20; 
     meshFrame.rotation.y = 0; 
     meshFrame.verticesNeedUpdate = true; 
     scene.add(meshFrame); 

什麼是你認爲問題可能是什麼?光線在三角形中傳遞,但仍然交叉物體返回空。在這裏,我的光線投射代碼:

 var ever = bver.clone(); 

     ever.setComponent(2,ever.z+150); 

     var geometryF = new THREE.Geometry(); 
     geometryF.vertices.push(
      bver, 
      ever 
     ); 

     var bray = new THREE.Ray(bver, new THREE.Vector3(0 ,0, 0)); 
     bray.lookAt(ever); 

     var raycaster = new THREE.Raycaster(); 
     raycaster.set(bray.origin, bray.direction);    

     var intersects = raycaster.intersectObjects([meshFrame]); 

     var x = [scene.getObjectByName("meshFrame")]; 
     print(meshFrame.geometry.vertices); 

     console.log(intersects); 

     var lineF = new THREE.Line(geometryF, materialF); 
     scene.add(lineF); 

非常感謝您的幫助。

+0

在附註上,您應該更新**網格幾何體的頂點**,如下所示:'meshFrame.geometry.verticesNeedUpdate = true',甚至是'geom.verticesNeedUpdate = true'。 最好在完成後推新頂點/修改它們。 – Hesha

+0

你能提供任何jsfiddle例子嗎? – prisoner849

回答

0

好的我解決了這個問題。顯然面對的方向是問題。當我扭轉它,它開始工作。