2012-09-11 29 views
7

我是'wpf'的新手,我已經過了以下問題:在我的項目中,我嘗試使用小分辨率.png作爲模型的紋理。當我在攪拌機禁用mipmapping貼圖(這裏我建的立方體)的結果正是我想要的:wpf中的Mipmapping

no mipmapping

但在WPF項目的模糊效果絕不會關閉:

wpf result

這裏是我的代碼:

<Window x:Class="GCS.MainWindow" 
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" 
    Title="MainWindow" Height="504" Width="525" ShowInTaskbar="True"> 
<Grid> 
     <Viewport3D Name="myViewport" 
      xmlns="http://schemas.microsoft.com/netfx/2007/xaml/presentation" 
      xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> 
      <Viewport3D.Resources> 
       <MaterialGroup x:Key="Material"> 
        <DiffuseMaterial> 
         <DiffuseMaterial.Brush> 
          <ImageBrush RenderOptions.BitmapScalingMode="NearestNeighbor" ViewportUnits="Absolute" ImageSource="char.png"/> 
         </DiffuseMaterial.Brush> 
        </DiffuseMaterial> 
       </MaterialGroup> 
      </Viewport3D.Resources> 
      <Viewport3D.Camera> 
       <PerspectiveCamera Position="7.8,-11,-0.8" NearPlaneDistance="1" FarPlaneDistance="50" LookDirection="-0.4,0.9,-0.3" UpDirection="0,0,1" FieldOfView="15"/> 
      </Viewport3D.Camera> 
      <Viewport3D.Children> 
       <ModelVisual3D> 
        <ModelVisual3D.Content> 
         <Model3DGroup> 
          <GeometryModel3D Material="{StaticResource Material}"> 
           <GeometryModel3D.Transform> 
            <Transform3DGroup> 
             <TranslateTransform3D OffsetZ="0" OffsetX="0" OffsetY="-7"/> 
             <ScaleTransform3D ScaleZ="1" ScaleY="1" ScaleX="1"/> 
             <RotateTransform3D> 
              <RotateTransform3D.Rotation> 
               <AxisAngleRotation3D Axis="1,0,0" Angle="92"/> 
              </RotateTransform3D.Rotation> 
             </RotateTransform3D> 
             <TranslateTransform3D OffsetZ="0" OffsetX="0" OffsetY="7"/> 
             <TranslateTransform3D OffsetZ="-6.622" OffsetX="0" OffsetY="-0.023"/> 
            </Transform3DGroup> 
           </GeometryModel3D.Transform> 
           <GeometryModel3D.Geometry> 
            <MeshGeometry3D 
             Normals="-1,0,0 -1,0,0 -1,0,0 -1,0,0 0,0,-1 0,0,-1 0,0,-1 0,0,-1 1,0,0 1,0,0 1,0,0 1,0,0 0,0,1 0,0,1 0,0,1 0,0,1 0,-1,0 0,-1,0 0,-1,0 0,-1,0 0,1,0 0,1,0 0,1,0 0,1,0" 
             Positions="-1,6,-1 -1,6,1 -1,8,1 -1,8,-1 -1,8,-1 1,8,-1 1,6,-1 -1,6,-1 1,8,-1 1,8,1 1,6,1 1,6,-1 -1,6,1 1,6,1 1,8,1 -1,8,1 -1,6,1 -1,6,-1 1,6,-1 1,6,1 1,8,1 1,8,-1 -1,8,-1 -1,8,1" 
             TextureCoordinates="0,0.5 0.125,0.5 0.125,0.25 0,0.25 0.5,0.25 0.375,0.25 0.375,0.5 0.5,0.5 0.375,0.25 0.25,0.25 0.25,0.5 0.375,0.5 0.125,0.5 0.25,0.5 0.25,0.25 0.125,0.25 0.375,0.25 0.375,0 0.25,0 0.25,0.25 0.25,0.25 0.25,0 0.125,0 0.125,0.25" 
             TriangleIndices="0 1 2 0 2 3 4 5 6 4 6 7 8 9 10 8 10 11 12 13 14 12 14 15 16 17 18 16 18 19 20 21 22 20 22 23"/> 
           </GeometryModel3D.Geometry> 
          </GeometryModel3D> 
         </Model3DGroup> 
        </ModelVisual3D.Content> 
       </ModelVisual3D> 
       <ModelVisual3D> 
        <ModelVisual3D.Content> 
         <AmbientLight Color="#ffffff"/> 
        </ModelVisual3D.Content> 
       </ModelVisual3D> 
      </Viewport3D.Children> 
     </Viewport3D> 
</Grid> 

我在互聯網上做了很多搜索,並嘗試了很多方法:強制執行軟件渲染,使用DrawingBrush代替ImageBrush,但結果相同。有沒有辦法克服這種渲染?

+0

要設置'上RenderOptions.BitmapScalingMode'的' ImgaeBrush'。我不知道這是否是解決方案(因此是評論而不是答案),但您也可以在'GeometryModel3D','ModelVisual3D'和'ViewPort3D',以及'Window'和' Grid'。您是否嘗試過任何/所有這些選項以查看它是否有所作爲?在我看來,ImageBrush本身並沒有在3D場景中實際進行縮放,因此在畫筆對象上設置RenderOptions不會產生預期的效果。 –

+0

感謝您的回覆。事實上,我嘗試了所有這些變體,甚至在一起。結果是一樣的((( – user1662530

+0

啊) - 我的猜測是渲染是由你的圖形卡中的3D硬件完成的,在這個硬件上WPF顯然比我們想要的控制更少。猜猜,但我不知道如何,甚至是否有可能重寫它,如果是這種情況。遠景,但你的視頻卡驅動程序是最新的? –

回答

1

使用VisualBrush試試下面的辦法 - 它產生清晰,紋理別名:

Screenshot

 <DiffuseMaterial x:Key="Material"> 
      <DiffuseMaterial.Brush> 
       <VisualBrush RenderOptions.CachingHint="Cache"> 
        <VisualBrush.Visual> 
         <Image Source="char.png" RenderOptions.BitmapScalingMode="NearestNeighbor" /> 
        </VisualBrush.Visual> 
       </VisualBrush> 
      </DiffuseMaterial.Brush> 
     </DiffuseMaterial> 
    </Grid.Resources> 


    <Viewport3D Name="myViewport"> 
     <Viewport3D.Camera> 
      <PerspectiveCamera Position="0 0.5 1.5" LookDirection="0 0 -1" 
          UpDirection="0 1 0" FieldOfView="120" /> 
     </Viewport3D.Camera> 
     <Viewport3D.Children> 
      <ModelVisual3D> 
       <ModelVisual3D.Content> 
        <GeometryModel3D Material="{StaticResource Material}"> 

         <GeometryModel3D.Geometry> 
          <MeshGeometry3D 
         Positions="0 0 0, 0 1 0, 1 0 0, 1 1 0" 
         TriangleIndices="0 2 3, 0 3 1" 
         TextureCoordinates="0 1, 0 0, 1 1, 1 0" /> 
         </GeometryModel3D.Geometry> 

        </GeometryModel3D> 
       </ModelVisual3D.Content> 
      </ModelVisual3D> 

      <ModelVisual3D> 
       <ModelVisual3D.Content> 
        <AmbientLight Color="#ffffff"/> 
       </ModelVisual3D.Content> 
      </ModelVisual3D> 
     </Viewport3D.Children> 
    </Viewport3D> 
</Grid>