所以我試圖寫一個基於瓦網格的遊戲,並提出了一個非常不尋常的解決方案。我用ImageIcon填充了一個帶有JLabels的2D JPanel數組。一切工作到目前爲止,但我沒有找到任何方式來積極渲染。 我嘗試了一些方法在互聯網上找到主動渲染,但他們沒有對我的想法起作用。你有一些想法如何實現這一點,而不重寫所有的畫布或類似的東西?使用ImageIcon瓷磚在JPanel上進行主動渲染? #Java
這裏是我的代碼:
窗口
public class Win extends JFrame {
private static final long serialVersionUID = 1L;
private BufferStrategy bs;
public Win(int x, int y) {
this.setSize(x, y);
this.setVisible(true);
this.setResizable(false);
this.setIgnoreRepaint(true);
this.createBufferStrategy(2);
setBs(getBufferStrategy());
}
public BufferStrategy getBs() {
return bs;
}
public void setBs(BufferStrategy bs) {
this.bs = bs;
}
}
「畫」
public class Field extends JPanel {
private static final long serialVersionUID = 5257799495742189076L;
private int x = 0;
private int y = 0;
private JPanel backPanel[][] = new JPanel[19][19];
private BufferedImage images[] = new BufferedImage[100];
private JLabel image[][] = new JLabel[19][19];
public Field() {
this.setLayout(new GridLayout(20, 20));
this.setIgnoreRepaint(true);
}
// Creates Panel Grid & Draws floor
public void setPanels() {
for (int h = 0; h < 19; h++) {
for (int w = 0; w < 19; w++) {
backPanel[h][w] = new JPanel();
backPanel[h][w].setLayout(new GridLayout(1, 1));
image[h][w] = new JLabel(new ImageIcon(images[0]));
backPanel[h][w].add(image[h][w]);
this.add(backPanel[h][w]);
}
}
}
// Loads the Textures
public void getTextures() throws IOException {
for (int i = 0; i < 1; i++) {
images[i] = ImageIO.read(new File("texture.png"));
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(images[1], 0, 0, null);
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
}
遊戲循環
public class GameLoop implements Runnable {
private boolean runFlag = true;
@Override
public void run() {
Field field = new Field();
Win window = new Win(640, 640);
window.add(field);
try {
field.getTextures();
} catch (IOException e) {
e.printStackTrace();
}
while (runFlag) {
try {
field.setPanels();
window.getBs().show();
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void stop() {
runFlag = false;
}
}
(搜索這裏)使用)現在阻斷了Thread.sleep(INT) – mKorbel