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我使用SFML和Xamarin Studio在Mac上編寫了一個用於錄製音頻輸入麥克風的應用程序。看看代碼:我的SFML應用程序崩潰了嗎?
using System;
using Gtk;
using SFML;
using SFML.Audio;
using SFML.System;
public partial class MainWindow: Gtk.Window
{
public MainWindow() : base (Gtk.WindowType.Toplevel)
{
Build();
}
protected void OnDeleteEvent (object sender, DeleteEventArgs a)
{
Application.Quit();
a.RetVal = true;
}
static SoundBufferRecorder recorder;
protected void OnButton2Clicked (object sender, EventArgs e)
{
recorder.Start (44110);
}
protected void OnButton3Clicked (object sender, EventArgs e)
{
recorder.Stop();
SoundBuffer sf = recorder.SoundBuffer;
sf.SaveToFile ("audio.mp3");
}
protected void OnButton1Clicked (object sender, EventArgs e)
{
Sound sound = new Sound (recorder.SoundBuffer);
sound.Play();
}
}
當我點擊OnButton3Clicked ...我的應用程序崩潰沒有給出任何理由,爲什麼?