在我迅速的遊戲我遍歷2個陣列運行每一幀(spritekit)像這樣 override func update(currentTime: CFTimeInterval) {
for (i, value) in enumerate(presents) {
for (ii, pvalue) in enumerate(portals) {
if(blah ==
創建內iTextSharp的嵌套列表是簡單 var list = new List(true);
list.add("Something here");
list.add("Something else here");
var nestedList = new List(true);
nestedList.add("Some other value");
list.add(nestedL