2013-03-22 66 views
1

我爲我的64位Windows 7系統設置簡單直接媒體層庫。基本庫在MinGW和Free Pascal都能正常工作,但目前我想包含SDL_gfx庫。我發現的在線教程說,我必須爲Windows系統構建我自己的DLL。 Link to the Tutorial. Chapter 4a is about GFXSDL_gfx 2.0.24 DLL是不是構建,使用MinGW

我按照步驟並相應地更改了makefile。但是當我在gfx文件夾中運行「mingw32-make」時,它會中止並顯示錯誤消息「未定義引用'GFX_ALPHA_ADJUST_ARRAY'」。之後再次重複此消息,但指向源代碼的不同部分。然後「ld.exe」中止消息「部分'.data'中的錯誤重定位地址0x0」。 「collect2.exe」也失敗,因爲「ld」返回1作爲結束狀態。然後生成文件抱怨,「目標配方」SDL_gfx.dll「失敗」。

我擁有一臺Linux筆記本電腦,所以我認爲它可能有助於嘗試編譯所有內容,但我不知道可能有多複雜。所以基本上我會徵求建議做什麼。在調試方面,我重新安裝了整個SDL庫幾次並進行了測試,如果它工作正常的話。另一個DLL,我安裝(SDL_image.dll),也很好。

我已經在互聯網上查看了預編譯的DLL,但它們或者是過時的或者是32位系統。但如果沒有其他的工作,這也可能是一個解決方案。我將發佈makefile以及源代碼的部分內容,這些變量也缺少。

生成文件

CC = gcc 
    AR=ar rc 
    RANLIB=ranlib 

    prefix=C:/ 
    bin_dir=$(prefix)/bin 
    include_dir=$(prefix)/include 
    lib_dir=$(prefix)/lib 

    CFLAGS = -O3 -march=athlon-xp -mmmx -msse -m3dnow -DBUILD_DLL -IC:/MinGW/include/SDL 
    LIBS = -LC:/MinGW/lib -lSDL 

    OBJS = SDL_framerate.o SDL_gfxPrimitives.o SDL_imageFilter.o SDL_rotozoom.o 

    STATIC_LIB=libSDL_gfx.a 
    IMPORT_LIB=libSDL_gfx.dll.a 
    SHARED_LIB=SDL_gfx.dll 

    all: $(STATIC_LIB) $(SHARED_LIB) 

    $(STATIC_LIB): $(OBJS) 
    $(AR) [email protected] $^ 
    $(RANLIB) [email protected] 

    $(SHARED_LIB): $(OBJS) 
gcc -s -shared -o [email protected] $^ -Wl,--enable-auto-import,--export-all -Wl,--out-implib=$(IMPORT_LIB) $(LIBS) 

    test: $(SHARED_LIB) $(STATIC_LIB) Test/TestFramerate.exe Test/TestFonts.exe 
    Test/TestGfxPrimitives.exe Test/TestImageFilter.exe Test/TestRotozoom.exe 

    Test/TestFramerate.exe: Test/TestFramerate.c 
gcc -c $^ -o Test/TestFramerate.o -O3 -march=athlon-xp -mmmx -msse -m3dnow -DWIN32 -Ic:/dev/local/include/SDL 
gcc -o [email protected] Test/TestFramerate.o $(CFLAGS) -L../ -Lc:/dev/local/lib -lmingw32 -lSDLmain $(SHARED_LIB) -lSDL 

    Test/TestFonts.exe: Test/TestFonts.c 
gcc -c $^ -o Test/TestFonts.o -O3 -march=athlon-xp -mmmx -msse -m3dnow -DWIN32 -Ic:/dev/local/include/SDL 
gcc -o [email protected] Test/TestFonts.o $(CFLAGS) -L../ -Lc:/dev/local/lib -lmingw32 -lSDLmain $(SHARED_LIB) -lSDL 

    Test/TestGfxPrimitives.exe: Test/TestGfxPrimitives.c 
gcc -c $^ -o Test/TestGfxPrimitives.o -O3 -march=athlon-xp -mmmx -msse -m3dnow -DWIN32 -Ic:/dev/local/include/SDL 
gcc -o [email protected] Test/TestGfxPrimitives.o $(CFLAGS) -L../ -Lc:/dev/local/lib -lmingw32 -lSDLmain $(SHARED_LIB) -lSDL 

    Test/TestImageFilter.exe: Test/TestImageFilter.c 
gcc -c $^ -o Test/TestImageFilter.o -O3 -march=athlon-xp -mmmx -msse -m3dnow -DWIN32 -Ic:/dev/local/include/SDL 
gcc -o [email protected] Test/TestImageFilter.o $(CFLAGS) -L../ -Lc:/dev/local/lib -lmingw32 -lSDLmain $(SHARED_LIB) -lSDL 

    Test/TestRotozoom.exe: Test/TestRotozoom.c 
gcc -c $^ -o Test/TestRotozoom.o -O3 -march=athlon-xp -mmmx -msse -m3dnow -DWIN32 -Ic:/dev/local/include/SDL 
gcc -o [email protected] Test/TestRotozoom.o $(CFLAGS) -L../ -Lc:/dev/local/lib -lmingw32 -lSDLmain $(SHARED_LIB) -lSDL 

    install: $(STATIC_LIB) $(SHARED_LIB) 
cp $(STATIC_LIB) $(SHARED_LIB) $(IMPORT_LIB) $(lib_dir) 
cp SDL_framerate.h SDL_gfxPrimitives.h SDL_imageFilter.h SDL_rotozoom.h $(include_dir)/SDL 

    uninstall: 
rm -f $(lib_dir)/$(STATIC_LIB) 
rm -f $(lib_dir)/$(SHARED_LIB) 
rm -f $(lib_dir)/$(IMPORT_LIB) 
rm -f $(include_dir)/SDL/SDL_framerate.h 
rm -f $(include_dir)/SDL/SDL_gfxPrimitives.h 
rm -f $(include_dir)/SDL/SDL_imageFilter.h 
rm -f $(include_dir)/SDL/SDL_rotozoom.h 

    clean: 
rm -f *.o *.a *.dll 
rm -f Test/*.o Test/*.exe 

從 'SDL_gfxPrimitives.c' 配件;線435-445和773-785

/*435-445*/ 
    #ifdef ALPHA_PIXEL_ADDITIVE_BLEND 
        A = (dA | GFX_ALPHA_ADJUST_ARRAY[alpha & 255]) << Ashift; // make destination less transparent... 
    #else 
        A = ((dA + ((((color & Amask) >> Ashift) - dA) * alpha >> 8)) << Ashift) & Amask; 
    #endif 
        *pixel |= A; 
       } 
      } 
     } 
     break; 
    #endif 

    /*773-785*/ 
    #ifdef ALPHA_PIXEL_ADDITIVE_BLEND 
         A = (dA | GFX_ALPHA_ADJUST_ARRAY[sA & 255]) << Ashift; // make destination less transparent... 
    #else 
         A = ((dA + ((sA - dA) * alpha >> 8)) << Ashift) & Amask; 
    #endif 
         *pixel |= A; 
        } 
       } 
      } 
     } 
    } 
    break; 
    #endif 

回答

2

您應按照以下步驟的Makefile修改:

1. 變化:

OBJS = SDL_framerate.o SDL_gfxPrimitives.o SDL_imageFilter.o SDL_rotozoom.o 

To: 

OBJS = SDL_framerate.o SDL_gfxBlitFunc.o SDL_gfxPrimitives.o SDL_imageFilter.o SDL_rotozoom.o 

2. 變化:

cp SDL_framerate.h SDL_gfxPrimitives.h SDL_imageFilter.h SDL_rotozoom.h $(include_dir)/SDL 

收件人:

cp SDL_framerate.h SDL_gfxBlitFunc.h SDL_gfxPrimitives.h SDL_imageFilter.h SDL_rotozoom.h $(include_dir)/SDL 

3. 地址:rm -f $(include_dir)/SDL/SDL_gfxBlitFunc.h

之間

rm -f $(include_dir)/SDL/SDL_framerate.h 

而且

rm -f $(include_dir)/SDL/SDL_gfxPrimitives.h 
+0

非常感謝你,我終於得到了DLL。你能否解釋一下,這些變化是什麼意思,以及爲什麼要這樣做?我明白了,你將'gfxBlitFunc'添加到了幾行,但爲什麼他們需要? – Petroglyph 2013-04-08 22:00:25