我想創建一個特殊的選擇,其中圖像變暗,部分用戶正在選擇,真實圖像顯示。你可以看到一個例子:創建一個特殊的視覺選擇工具圖像
我發現兩種方法實現這一點:
實現其顯示變暗圖像的控制。 當用戶在該控件上拖動一個橢圓時,橢圓將實際圖像(不是變暗的圖像)複製到控制畫布中。 在這種情況下,當他/她嘗試將橢圓大小調整爲較小尺寸時,首先將橢圓的整個矩形區域變暗,然後在新的較小橢圓中繪製實際圖像。
與方法1相同,但不是在控件的畫布上繪圖,而是創建一個顯示真實圖像的新控件。在這種情況下,所有發送到新控件的消息都應該傳遞給父控件。因爲如果用戶嘗試將橢圓的大小調整爲較小的大小,WM_MOVE消息發送給此控件而不是父控件。
可以請,有人告訴我實現這一目標的正確方向。我認爲方法1很難實現,因爲它導致很多閃變。除非我實現了一種僅通過InvalidateRect函數重新繪製已更改零件的方法。
下面是我迄今爲止實施的TScreenEmul類的代碼。它可以工作,但閃爍。
unit ScreenEmul;
interface
uses Classes, Types, Windows, Messages, Graphics, Controls, SysUtils, Dialogs, ExtCtrls;
const
PixelCountMax = 32768;
type
PRGBTripleArray = ^TRGBTripleArray;
TRGBTripleArray = array[0..PixelCountMax-1] of TRGBTriple;
TScreenEmul = class(TCustomControl)
private
LastRect, DrawRect: TRect;
DrawStart: TPoint;
MouseDown: Boolean;
Backup, Darken: TBitmap;
FBitmap: TBitmap;
procedure BitmapChange(Sender: TObject);
procedure WMLButtonDown(var Message: TWMLButtonDown); message WM_LBUTTONDOWN;
procedure WMMouseMove(var Message: TWMMouseMove); message WM_MOUSEMOVE;
procedure WMLButtonUp(var Message: TWMLButtonUp); message WM_LBUTTONUP;
procedure WMEraseBkgnd(var Message: TWMEraseBkgnd); message WM_ERASEBKGND;
procedure WMPaint(var Message: TWMPaint); message WM_PAINT;
procedure DarkenBitmap(B: TBitmap);
procedure RestoreImage;
procedure CalculateDrawRect(X, Y: Integer);
procedure SetBitmap(const Value: TBitmap);
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
property Bitmap: TBitmap read FBitmap write SetBitmap;
end;
implementation
{ TScreenEmul }
function AlphaBlend(Color1, Color2: TRGBTriple; Alpha: Byte): TRGBTriple; overload;
var
rPrimary : Real; // Primary (Color1) Intensity
rSecondary: Real;// Secondary (Color2) Intensity
begin
rPrimary:=((Alpha+1)/$100);
rSecondary:=(($100-Alpha)/$100);
with Result do
begin
rgbtBlue := Trunc(Color1.rgbtBlue * rPrimary + Color2.rgbtBlue * rSecondary);
rgbtGreen := Trunc(Color1.rgbtGreen * rPrimary + Color2.rgbtGreen * rSecondary);
rgbtRed := Trunc(Color1.rgbtRed * rPrimary + Color2.rgbtRed * rSecondary);
end;
end;
procedure TScreenEmul.BitmapChange(Sender: TObject);
begin
FreeAndNil(Backup);
Backup := TBitmap.Create;
Backup.Assign(FBitmap);
DarkenBitmap(FBitmap);
Darken := TBitmap.Create;
Darken.Assign(FBitmap);
end;
procedure TScreenEmul.CalculateDrawRect(X, Y: Integer);
begin
if X >= DrawStart.X then
begin
if DrawRect.Left <> DrawStart.X then DrawRect.Left := DrawStart.X;
DrawRect.Right := X
end
else
begin
if DrawRect.Right <> DrawStart.X then DrawRect.Right := DrawStart.X;
DrawRect.Left := X;
end;
if Y >= DrawStart.Y then
begin
if DrawRect.Top <> DrawStart.Y then DrawRect.Top := DrawStart.Y;
DrawRect.Bottom := Y;
end
else
begin
if DrawRect.Bottom <> DrawStart.Y then DrawRect.Bottom := DrawStart.Y;
DrawRect.Top := Y;
end;
end;
constructor TScreenEmul.Create(AOwner: TComponent);
begin
inherited;
MouseDown := False;
FBitmap := TBitmap.Create;
FBitmap.OnChange := BitmapChange;
DoubleBuffered := True;
end;
procedure TScreenEmul.DarkenBitmap(B: TBitmap);
var
I, J: Integer;
Row: PRGBTripleArray;
rgbBlack: tagRGBTRIPLE;
begin
rgbBlack.rgbtBlue := 0; rgbBlack.rgbtGreen := 0; rgbBlack.rgbtRed := 0;
for I := 0 to B.Height - 1 do
begin
Row := B.ScanLine[I];
for J := 0 to B.Width - 1 do
Row[J] := AlphaBlend(Row[J], rgbBlack, 150);
end;
end;
destructor TScreenEmul.Destroy;
begin
FBitmap.Free;
inherited;
end;
procedure TScreenEmul.RestoreImage;
begin
BitBlt(FBitmap.Canvas.Handle,
LastRect.Left, LastRect.Top, RectWidth(LastRect), RectHeight(LastRect),
Darken.Canvas.Handle, LastRect.Left, LastRect.Top, SRCCOPY);
end;
procedure TScreenEmul.SetBitmap(const Value: TBitmap);
begin
FBitmap := Value;
FBitmap.OnChange := BitmapChange;
end;
procedure TScreenEmul.WMEraseBkgnd(var Message: TWMEraseBkgnd);
begin
Message.Result := LResult(False);
end;
procedure TScreenEmul.WMLButtonDown(var Message: TWMLButtonDown);
begin
MouseDown := True;
with DrawRect do
begin
Left := Message.XPos;
Top := Message.YPos;
Right := Left;
Bottom := Top;
end;
DrawStart.X := DrawRect.Top;
DrawStart.Y := DrawRect.Left;
end;
procedure TScreenEmul.WMLButtonUp(var Message: TWMLButtonUp);
begin
MouseDown := False;
RestoreImage;
InvalidateRect(Self.Handle, DrawRect, False);
end;
procedure TScreenEmul.WMMouseMove(var Message: TWMMouseMove);
begin
if not MouseDown then Exit;
CalculateDrawRect(Message.XPos, Message.YPos);
RestoreImage;
BitBlt(
FBitmap.Canvas.Handle,
DrawRect.Left, DrawRect.Top, RectWidth(DrawRect), RectHeight(DrawRect),
Backup.Canvas.Handle,
DrawRect.Left, DrawRect.Top,
SRCCOPY);
InvalidateRect(Self.Handle, DrawRect, False);
LastRect := DrawRect;
end;
procedure TScreenEmul.WMPaint(var Message: TWMPaint);
var
B: TBitmap;
Rct: TRect;
X, Y: Integer;
FullRepaint: Boolean;
begin
inherited;
FullRepaint := GetUpdateRect(Self.Handle, Rct, False);
if not FullRepaint then
begin
Canvas.Draw(0, 0, FBitmap);
end
else
begin
B := TBitmap.Create;
B.SetSize(RectWidth(Rct), RectHeight(Rct));
FBitmap.Canvas.CopyRect(Rect(0, 0, B.Width, B.Height), B.Canvas, Rct);
Canvas.Draw(0, 0, B);
FreeAndNil(B);
end;
end;
end.
對於使用這個類:
var
ScreenEmul: TScreenEmul;
begin
ScreenEmul := TScreenEmul.Create(Self);
ScreenEmul.Parent := Self;
ScreenEmul.Align := alClient;
ScreenEmul.Bitmap.LoadFromFile('C:\img13.bmp');
這將會變慢。他應該在內存中保留三個位圖:一個黑暗的版本,原始版本和一個「工作場所」。當用戶更新選擇時,他應該:1)將黑暗的位圖複製到工作場所。 2)將所選部分從原始位圖複製到工作場所。 3)將工作場所複製到畫布上。 – 2010-11-09 09:12:25
我的圖像可以是1440 x 900像素,甚至可以是1920 x 1940(屏幕分辨率)。也許我應該使用InvalidateRect並僅繪製圖像的更新部分。但我不知道這完全可能。 – bman 2010-11-09 09:19:32
也許我應該計算圖像的更新部分,並每次調用InvalidateRect,用戶更改選擇。 – bman 2010-11-09 09:20:51