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現在這些天我正在旋轉輪可能附加的屏幕截圖。從github https://github.com/R4md4c/AndroidRotaryWheelView 困難帶旋轉圖標的旋轉輪
我發現代碼是我不能夠保持在垂直位置的圖標車輪的旋轉過程中。圖標以其輪子段的形式進行旋轉雖然最初需要將它們保持在垂直位置(如屏幕截圖1所示)。
我必須自定義以下代碼,我需要更改特定drawable的矩形的邊界。
我發現自己無法實現參考中的精確計算。
任何幫助將不勝感激。
@Override
public void onDraw(Canvas canvas) {
// set the height of Wheel childs items
canvas.scale(getWidth()/mViewRect.width(), getHeight()/2
/mViewRect.width(), xPosition, yPosition);
canvas.save(Canvas.MATRIX_SAVE_FLAG); // Saving the canvas and later
// restoring it so only this
// image will be rotated.
canvas.rotate((float) mRotationAngle, xPosition, yPosition);
for (int i = 0; i < mWedges.length; i++) {
Wedge f = mWedges[i];
mPaint.setColor(SEGMENT_COLOR);
mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
canvas.drawPath(f, mPaint);
Rect rf = iconRect[i];
if ((mMenuEntries.get(i).getIcon() != 0)
&& (mMenuEntries.get(i).getLabel() != null)) {
System.out.println("the canvasd drawn ........");
// This will look for a "new line" and split into multiple lines
String menuItemName = mMenuEntries.get(i).getLabel();
String[] stringArray = menuItemName.split("\n");
mPaint.setColor(textColor);
mPaint.setStyle(Paint.Style.FILL);
// mPaint.setTextSize(textSize);
Rect rect = new Rect();
float textHeight = 0;
for (int j = 0; j < stringArray.length; j++) {
mPaint.getTextBounds(stringArray[j], 0,
stringArray[j].length(), rect);
textHeight = textHeight + (rect.height() + 3);
}
Rect rf2 = new Rect();
rf2.set(rf.left, rf.top - ((int) textHeight/2), rf.right,
rf.bottom - ((int) textHeight/2));
float textBottom = rf2.bottom;
for (int j = 0; j < stringArray.length; j++) {
mPaint.getTextBounds(stringArray[j], 0,
stringArray[j].length(), rect);
float textLeft = rf.centerX() - rect.width()/2;
textBottom = textBottom + (rect.height() + 3);
mPaint.setTextSize(scalePX(8));
canvas.drawText(stringArray[j], textLeft - rect.left,
textBottom - rect.bottom, mPaint);
}
// canvas.rotate((float)mRotationAngle,
// rf.top-((int)textHeight/2), rf.bottom-((int)textHeight/2));
int index = checkSelection(canvas);
rf2 = rotaionRf(rf2, mRotationAngle);
if (i == index) {
// Puts in the Icon
Drawable drawable = getResources().getDrawable(
mMenuEntries.get(i).getIconSelected());
drawable.setBounds(rf2);
drawable.draw(canvas);
} else {
// Puts in the Icon
Drawable drawable = getResources().getDrawable(
mMenuEntries.get(i).getIcon());
drawable.setBounds(rf2);
drawable.draw(canvas);
}
// Icon Only
} else if (mMenuEntries.get(i).getIcon() != 0) {
System.out.println("the canvasd drawn ELSE........");
// Puts in the Icon
Drawable drawable = getResources().getDrawable(
mMenuEntries.get(i).getIconSelected());
drawable.setBounds(rf);
drawable.draw(canvas);
// Text Only
} else {
// Puts in the Text if no Icon
mPaint.setColor(this.textColor);
/*
* if (f != enabled && Wedge2Shown == true) {
* mPaint.setAlpha(disabledAlpha); } else {
* mPaint.setAlpha(textAlpha); }
*/
// mPaint.setAlpha(textAlpha);
mPaint.setStyle(Paint.Style.FILL);
// mPaint.setTextSize(textSize);
// This will look for a "new line" and split into multiple lines
String menuItemName = mMenuEntries.get(i).getLabel();
String[] stringArray = menuItemName.split("\n");
// gets total height
Rect rect = new Rect();
float textHeight = 0;
for (int j = 0; j < stringArray.length; j++) {
mPaint.getTextBounds(stringArray[j], 0,
stringArray[j].length(), rect);
textHeight = textHeight + (rect.height() + 3);
}
float textBottom = rf.centerY() - (textHeight/2);
for (int j = 0; j < stringArray.length; j++) {
mPaint.getTextBounds(stringArray[j], 0,
stringArray[j].length(), rect);
float textLeft = rf.centerX() - rect.width()/2;
textBottom = textBottom + (rect.height() + 3);
canvas.drawText(stringArray[j], textLeft - rect.left,
textBottom - rect.bottom, mPaint);
}
// canvas.drawTextOnPath(text, path, hOffset, vOffset, paint)
// canvas.rotate((float)mRotationAngle, xPosition, yPosition);
// canvas.drawRect(rf, mPaint);
}
// canvas.restore();
}
// canvas.restore();
canvas.restore();
// System.out.println()
canvas.save();
canvas.restore();
mPaint.setShader(mShader);
// mPaint.setAlpha(0x66);
// Draw the Selection Segment
if (mSelectionWedge != null) {
canvas.drawPath(mSelectionWedge, mPaint);
// canvas.drawRect(mSelectionWedge.getWedgeRegion().getBounds(),
// mPaint);
}
mPaint.setShader(null);
int index = checkSelection(canvas);
System.out.println("the index=====" + index);
if (checkSelection(canvas) != -1) {
}
}
發佈您的答案在這個賞金qtn ..http://stackoverflow.com/questions/6826982/rotate-images-around-a-circle – 2015-01-08 14:50:45