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我試圖使用PriorityBlockingQueue
類的一個實例:錯誤上的PriorityBlockingQueue
public static PriorityBlockingQueue<Message> messagesQueue = new PriorityBlockingQueue<Message>();
public static void EnqueueMessage(Message message)
{
messagesQueue.add(message);
}
和我的編譯器不斷拋出一個奇怪的錯誤:
Description Resource Path Location Type
BlockingQueue cannot be resolved to a type MessageManager.java /necrotek3d_v/src/MessageManagement line 46 Java Problem
BlockingQueue cannot be resolved to a type MessageManager.java /necrotek3d_v/src/MessageManagement line 49 Java Problem
BlockingQueue cannot be resolved to a type MessageManager.java /necrotek3d_v/src/MessageManagement line 64 Java Problem
BlockingQueue cannot be resolved to a type MessageManager.java /necrotek3d_v/src/MessageManagement line 68 Java Problem
Syntax error on token ";", { expected after this token IBaseNPC.java /necrotek3d_v/src/GameInterfaces/NPCs line 27 Java Problem
Syntax error on token "}", ; expected MessageManager.java /necrotek3d_v/src/MessageManagement line 69 Java Problem
Syntax error on token "static", interface expected after this token MessageManager.java /necrotek3d_v/src/MessageManagement line 64 Java Problem
編輯
這裏是給messageManager :
public class MessageManager extends Thread {
@Override
public void run() {
// TODO Auto-generated method stub
while (true)
if (!messagesQueue.isEmpty())
{
//pull message from queue
Message message = messagesQueue.remove();
//dispatch messages according to their type
switch(message.mflag)
{
case EM_BOOTSTRAP:
CJournal.Journal(MessageManager.class, "Messaging system working properly.");
default:
CJournal.Journal(MessageManager.class, "Default Dispatch Message Trashed");
}
}
}
}
public static PriorityBlockingQueue<Message> messagesQueue = new PriorityBlockingQueue<Message>();
public static void EnqueueMessage(Message message)
{
messagesQueue.add(message);
}
//called upon when object is no longer needed
public void Destroy()
{
//called Destroy
}
//called every turn. checks messagemanager for message
public void ParseMessage()
{
}
public static void Launch() {}
//called on object creation
public static void Init() {}
public static void Render()
{
}
public static void Collision()
{
}
//when the game requires this particular state to be active
public static void OnEnter()
{
}
//When the object no longer needs to be attachd to the scene graph
public static void OnExit()
{
}
//for exammple, hitting the pause button
public static void OnSuspend()
{
}
public static void Train()
{
//incoming messages are analyzed and sent
//to the trainer to record the behavior for the AI
}
}
這裏是BaseNPC:
public interface IBaseNPC extends IBase {
//AI TYPE
int active_speed = 0;
boolean allured = false;
String corpse_name = new String();
direct_damage = 0;
energy_damage = 0;
///fight mode
int [] home = new int[3];
boolean is_bonded = false;
boolean is_champion_spawned = false;
boolean is_paragoned = false;
boolean is_prisoner = false;
boolean no_loot_on_death = false;
int passive_speed = 0;
int physical_damage = 0;
int poison_damage = 0;
boolean alive = true;
int armor_rating = 0;
int back_pack_index = 0;
int bank_box_index = 0;
boolean blessed = false;
int body_type_index = 0;
int body_value_index = 0;
boolean can_hear_ghosts = false;
boolean can_swim = false;
boolean cant_walk = false;
int cold_resistance = 0;
//combatant
//corpse
boolean criminal = false;
int dex = 0;
int str = 0;
int intel = 0;
int emote_hue = 0;
int face_hue = 0;
int face_item_id = 0;
int facial_hair_hue = 0;
int facial_hair_item_id = 0;
int flying = 0;
int hair_hue = 0;
int hair_item_id = 0;
boolean hidden = false;
int hue = 0;
int hunger = 0;
boolean is_stealthing;
int kills = 0;
int [] location = new int[3];
int mana = 0;
//map
boolean meditating = false;
//mount
boolean mounted = false;
boolean murderer = false;
int name_hue = 0;
boolean paralyzed = false;
boolean poisoned = false;
//race
String raw_name = null;
int speech_hue = 0;
int thirst = 0;
String title = null;
int total_gold = 0;
int total_items = 0;
int total_weight = 0;
int weapon = 0;
boolean war_mode = false;
//Chores:
EChores chore = null;
EMoods mood = null;
ENPCActions npc_action = null;
CAdvancedAISliders advanced_sliders = null;
CAIBits ai_bits = null;
CAnotherBitTable another_bits = null;
CBaseStats base_stats = null;
CCharacterStatistics char_stats = null;
CDynamicStats dynamic_stats = null;
CEmotions emotions = null;
CInternalThingTable internal_thing = null;
CKnowledgeAndLore knowledge_lore = null;
CSkill skillls = null;
CSocialBehaviorsSliders social_sliders = null;
CThingInfoClass thing_info = null;
CVvampireTable vampire_table = null;
}
請問您可以發佈文件的內容:'MessageManager.java'和'BaseNPC.java'? –
MessageManager: –