這裏是與多個位圖
public class AdvanceCanvasView extends View {
private Bitmap bitmap;
private Canvas bitmapCanvas;
private Bitmap mBitmapBrush;
private ArrayList<Bitmap> bitmapArrayList;
private Vector2 mBitmapBrushDimensions;
private Paint paintLine;
private List<Vector2> mPositions = new ArrayList<Vector2>(100);
private HashMap<Integer, Path> pathMap; // current Paths being drawn
private HashMap<Integer, Point> previousPointMap; // current Points
private int i = 0;
private static final class Vector2 {
public Vector2(float x, float y) {
this.x = x;
this.y = y;
}
public final float x;
public final float y;
}
@SuppressLint("UseSparseArrays")
public AdvanceCanvasView(Context context, AttributeSet attrs) {
super(context, attrs); // pass context to View's constructor
}
public AdvanceCanvasView(Context c) {
super(c);
pathMap = new HashMap<>();
previousPointMap = new HashMap<>();
bitmapArrayList = new ArrayList<>();
paintLine = new Paint();
}
@Override
public void onSizeChanged(int w, int h, int oldW, int oldH) {
bitmap = Bitmap.createBitmap(getWidth(), getHeight(),
Bitmap.Config.ARGB_8888);
bitmapCanvas = new Canvas(bitmap);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(bitmap, 0, 0, null);
for (int i = 0; i < mPositions.size(); i++) {
canvas.drawBitmap(bitmapArrayList.get(i), mPositions.get(i).x, mPositions.get(i).y, null);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
int action = event.getActionMasked();
int actionIndex = event.getActionIndex();
if (action == MotionEvent.ACTION_DOWN
|| action == MotionEvent.ACTION_POINTER_DOWN) {
touchStarted(event.getX(actionIndex), event.getY(actionIndex),
event.getPointerId(actionIndex));
}
else if (action == MotionEvent.ACTION_UP
|| action == MotionEvent.ACTION_POINTER_UP) {
touchEnded(event.getPointerId(actionIndex));
}
else {
touchMoved(event);
}
invalidate();
return true;
}
private void touchStarted(float x, float y, int lineID) {
Path path;
Point point;
path = new Path(); // create a new Path
pathMap.put(lineID, path); // add the Path to Map
point = new Point(); // create a new Point
previousPointMap.put(lineID, point); // add the Point to the Map
path = new Path(); // create a new Path
point = new Point(); // create a new Point
path.moveTo(x, y);
point.x = (int) x;
point.y = (int) y;
} // end method touchStarted
private void touchMoved(MotionEvent event) {
// for each of the pointers in the given MotionEvent
for (int i = 0; i < event.getPointerCount(); i++) {
final float posX = event.getX();
final float posY = event.getY();
mPositions.add(new Vector2(posX - mBitmapBrushDimensions.x/2, posY - mBitmapBrushDimensions.y/2));
bitmapArrayList.add(mBitmapBrush);
}
invalidate();
}
private void touchEnded(int lineID) {
Path path = pathMap.get(lineID);
path.reset();
}
public void init(Bitmap bitmap) {
mBitmapBrush = bitmap;
BitmapShader shader = new BitmapShader(mBitmapBrush, Shader.TileMode.MIRROR, Shader.TileMode.MIRROR);
paintLine.setShader(shader);
mBitmapBrushDimensions = new Vector2(mBitmapBrush.getWidth(), mBitmapBrush.getHeight());
}
}
,如果你在不同的位置作爲測試得出的位圖,會發生什麼畫canvasview? canvas.drawBitmap(football,0,0,null); canvas.drawBitmap(receiver,100,100,null); – slund 2011-03-25 03:32:45
我同意你的觀點,你在代碼的哪個位置繪製它們?他們都使用相同的'翻譯'矩陣。通過使用不同的Matricies在不同的位置繪製它們,並且如果要在同一位置繪製它們,請在Paint對象中給出一個較低的Alpha值,以便它可以讓另一個「流血」穿過它。 – 2011-03-25 05:17:16
好吧我明白你的意思了,我會試試看。謝謝! – huskyd97 2011-03-25 14:52:22