我有一個從VAR類繼承的抽象類操作,然後所有操作的派生類(out,sleep,Add)從操作類繼承。 FSM類也從Var繼承,所以我希望我的程序中有一個VAR類的實例。繼承,我如何讓兩個類共享相同的基類內容?
我試圖使矢量<對< string,int >> var作爲FSM類和Operations類及其偏差之間的共享數據。我通過FSM類初始化了main中的var。
每次我們通過Class操作調用VAR函數中的存在函數時,都會返回它不存在導致它爲空!我該如何克服這一點?
#include <iostream>
#include <string>
#include <vector>
#include <fstream>
using namespace std;
class VAR
{
public:
vector<pair<string, int>> var;
VAR()
{
cout << "created VAR" << endl;
}
~VAR(){ cout << "Destrioed VAR" << endl; }
void createVar(string x,int y)
{
pair<string, int>t;
t.first = x;
t.second = y;
var.push_back(t);
}
int getVarValue(string x)
{
for (int i = 0; i<var.size(); i++)
{
if (var[i].first == x)
{
return var[i].second;
}
}
}
void setVarValue(string& x, int y)
{
for (int i = 0; i<var.size(); i++)
{
if (var[i].first == x)
{
var[i].second = y;
i = var.size();
}
}
}
bool exits(string& name)
{
for (int i = 0; i<var.size(); i++)
{
if (var[i].first == name)
return true;
}
return false;
}
};
class operations : virtual public VAR
{
public:
operations()
{
cout << "operations created" << endl;
}
~operations()
{
cout << "operations Destroied" << endl;
}
void virtual excute() = 0;
};
class Out :public virtual operations
{
public:
string s;
Out(string xx = "") :s(xx)
{
cout << "Out created" << endl;
}
~Out()
{
cout << "Out Destroied" << endl;
}
void virtual excute()
{
cout << "out Class" << endl;
if (exits(s))
cout<<"it never reach here, WHY !"<<endl;
}
};
class Add :public virtual operations
{
public:
string s;
Add(string ss = "") :s(ss)
{
cout << "ADD created" << endl;
}
~Add()
{
cout << "Add Destroied" << endl;
}
void virtual excute()
{
string ex1 = s.substr(s.find('=') + 1, s.find('+')), ex2 = s.substr(s.find('+') + 1);
if (exits(ex1))
cout<<"it never reach here, WHY !"<<endl;
else
result = atoi(ex1.c_str());
if (exits(ex2))
cout<<"it never reach here, WHY !"<<endl;
}
};
class state
{
public:
vector<operations*> instructionList;
string name;
void exec_all()
{
for (int x = 0; x < instructionList.size(); x++)
instructionList[x]->excute();
}
};
class transition
{
public:
vector < pair<state, vector<pair<state, int>>>> trans;
static int currentState;
};
class FSM :public virtual VAR, public virtual transition
{
public:
FSM()
{
cout << "FSM" << endl;
}
void intialize()
{
createVar("X", 1);
createVar("Y", 5);
}
};
void main()
{
FSM x;
pair<state, vector<pair<state, int>>> p1;
pair<state, int>p2;
x.intialize();
p2.first.name = "b";
p2.second = 3;
p1.first.name = "a";
p1.second.push_back(p2);
x.trans.push_back(p1);
x.trans[0].first.instructionList.push_back(new Add("X=X+Y"));
x.trans[0].first.instructionList.push_back(new Out("X"));
x.trans[0].first.exec_all();//wrong output cause exist() returns false
}
TL; DR!請創建一個[最小,完整和可驗證示例](http://stackoverflow.com/help/mcve)以顯示您想要的內容。 – 2015-04-06 13:19:18
「Wait」沒有像其他類一樣繼承嗎? – Jarod42 2015-04-06 13:21:54
導致等待不需要變量,即使我們使其從VAR繼承,也可以。 – 2015-04-06 13:33:47