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試圖執行一些簡單的轉換,讓我的相機更易於管理的座標姿態和我一直運行到一個問題:Opencv .at方法不按預期工作?
vector< Mat> newpoints;
Mat oldpoint = Mat::zeros(4,1, CV_32F);
oldpoint.at<float>(3,0) = 1.0;
Mat translation = Mat::zeros(4, 4, CV_32F);
Mat rotation = Mat::zeros(4, 4, CV_32F);
Mat tmp_rot = Mat::zeros(3,3,CV_32F);
Mat trans;
Mat rota;
cout << "rearranging coords" << endl;
for(int i = 0; i < tvecs.size(); i++){
trans = tvecs[i];
rota = rvecs[i];
translation.at<float>(0,0) = 1.0;
translation.at<float>(1,1) = 1.0;
translation.at<float>(2,2) = 1.0;
translation.at<float>(3,3) = 1.0;
translation.at<float>(0,3) = trans.at<float>(0);
translation.at<float>(1,3) = trans.at<float>(1);
translation.at<float>(2,3) = trans.at<float>(2);
Rodrigues(rota, tmp_rot);
rotation.at<float>(0,0) = tmp_rot.at<float>(0,0);
rotation.at<float>(0,1) = tmp_rot.at<float>(0,1);
rotation.at<float>(0,2) = tmp_rot.at<float>(0,2);
rotation.at<float>(1,0) = tmp_rot.at<float>(1,0);
rotation.at<float>(1,1) = tmp_rot.at<float>(1,1);
rotation.at<float>(1,2) = tmp_rot.at<float>(1,2);
rotation.at<float>(2,0) = tmp_rot.at<float>(2,0);
rotation.at<float>(2,1) = tmp_rot.at<float>(2,1);
rotation.at<float>(2,2) = tmp_rot.at<float>(2,2);
rotation.at<float>(3,3) = 1.0;
}
內的賦值,當我使用右邊的.AT這邊沒有意義。它們與原始矩陣中的值完全不同。
請tmp_rot.depth()或tmp_rot.type()。我想這是雙重而不是浮動,所以嘗試tmp_rot.at無處不在 –
Micka
就是這樣。 更改了「trans = tvecs [i]; rota = rvecs [i];」 to tvecs [i] .convertTo(trans,CV_32F); rvecs [i] .convertTo(rota,CV_32F); 謝謝 – Kronephon