我使用Java在Android Studio中製作遊戲。我有一個問題,我的收藏品在玩家收集完畢後會在同一個位置重新產卵。我想讓它在屏幕上的隨機位置重新產卵。我怎樣才能做到這一點?如何在Java中隨機位置產生收藏品
收藏品是一種燃料罐。
這裏是燃料罐收藏類
Fuel.java
public class Fuel extends GameObject {
public Fuel(Bitmap res, int w, int h, int numFrames) {
x = GamePanel.WIDTH + 5000;
y = GamePanel.HEIGHT/2;
dy =(random.nextInt()*(GamePanel.HEIGHT - (maxBorderHeight* 2)+maxBorderHeight));
dx = +GamePanel.MOVESPEED;
height = h;
width = w;
Bitmap[] image = new Bitmap[numFrames];
spritesheet = res;
for (int i = 0; i < image.length; i++)
{
image[i] = Bitmap.createBitmap(spritesheet, 0, i*height, width, height);
}
animation.setFrames(image);
animation.setDelay(100-dx);
animation.update();
}
public void update()
{
if (x < 0) {
reset();
}
x += dx;
dx = dx- 1;
if (dx <= -15) {
dx = -15;
}
animation.update();
}
public void draw(Canvas canvas)
{
try {
canvas.drawBitmap(animation.getImage(),x,y,null);
}catch (Exception e){}
}
public void reset(){
x = GamePanel.WIDTH + 5000;
y = GamePanel.HEIGHT/2 ;
dy = (random.nextInt()*(GamePanel.HEIGHT - (maxBorderHeight* 2)+maxBorderHeight));
dx = +GamePanel.MOVESPEED;
}
public void fuelCollected(){
reset();
}
}
GamePanel.java
public class GamePanel extends SurfaceView implements SurfaceHolder.Callback
{
private Fuel fuel;
@Override
public void surfaceCreated(SurfaceHolder holder){
fuel = new Fuel(BitmapFactory.decodeResource(getResources(), R.drawable.fuel),40,40,1);
}
public void update()
{
fuel.update();
if(collectFuel(player,fuel)){
distance +=100;
}
public boolean collectFuel(GameObject player, GameObject fuel){
if(Rect.intersects(player.getRectangle(),fuel.getRectangle()))
{
fuelCollected();
return true;
}
return false;
}
public void fuelCollected(){fuel.fuelCollected();}
}
@Override
public void draw(Canvas canvas){
// draw fuel can
fuel.draw(canvas);
}
}
請僅發佈相關代碼,說明它在做什麼與您希望做什麼。它只是「重置」方法嗎? – alfasin