5
我試圖從Vec中提取兩個元素,該元素將始終包含至少兩個元素。這兩個元素需要以可變的方式提取,因爲我需要能夠在一個操作中更改兩者的值。如何從Vec中提取兩個可變元素生鏽
示例代碼:
struct Piece {
x: u32,
y: u32,
name: &'static str
}
impl Piece {
fn exec(&self, target: &mut Piece) {
println!("{} -> {}", self.name, target.name)
}
}
struct Board {
pieces: Vec<Piece>
}
fn main() {
let mut board = Board {
pieces: vec![
Piece{ x: 0, y: 0, name: "A" },
Piece{ x: 1, y: 1, name: "B" }
]
};
let mut a = board.pieces.get_mut(0);
let mut b = board.pieces.get_mut(1);
a.exec(b);
}
目前,這種構建失敗,以下編譯器錯誤:
piece.rs:26:17: 26:29 error: cannot borrow `board.pieces` as mutable more than once at a time
piece.rs:26 let mut b = board.pieces.get_mut(1);
^~~~~~~~~~~~
piece.rs:25:17: 25:29 note: previous borrow of `board.pieces` occurs here; the mutable borrow prevents subsequent moves, borrows, or modification of `board.pieces` until the borrow ends
piece.rs:25 let mut a = board.pieces.get_mut(0);
^~~~~~~~~~~~
piece.rs:28:2: 28:2 note: previous borrow ends here
piece.rs:17 fn main() {
...
piece.rs:28 }
不幸的是,我需要能夠獲得一個可變引用都使我可以在Piece.exec方法中修改它們。任何想法,或者我想以錯誤的方式做到這一點?
這太好了 - 似乎已經做到了。非常感謝。 – 2014-10-17 06:33:17
@DavidEdmonds:'mut_shift_ref'也很有用(例如,可以用來遍歷所有對) – sellibitze 2014-10-17 23:39:56