0
所以我試圖使用while循環讓我的程序通過8x8數組找到路徑。但是,啓動Unity時會停止響應,必須關閉。有人可以幫助解釋爲什麼我的代碼不工作,因爲我沒有看到任何錯誤,因爲循環結束的條件改變了。這裏的源代碼:while循環導致Unity凍結
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelGenerator : MonoBehaviour {
public int counter = 0;
int LevelX = 0;
int LevelY = 0;
int[,] LevelData = new int[8,8]{
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0}
};
void Start() {
Generate();
}
void RandomPath(){
int NewDirection = Random.Range(0,3);
if(NewDirection==0){
if(LevelX!=0){
if(LevelData[LevelX-1,LevelY]==0){
counter++;
LevelData[LevelX-1,LevelY]=counter;
LevelX=LevelX-1;
}
}
}else if(NewDirection==1){
if(LevelX!=7){
if(LevelData[LevelX+1,LevelY]==0){
counter++;
LevelData[LevelX+1,LevelY]=counter;
LevelX=LevelX+1;
}
}
}
else if(NewDirection==2){
if(LevelY!=7){
if(LevelY!=0){
if(LevelData[LevelX,LevelY-1]==0){
counter++;
LevelData[LevelX,LevelY+1]=counter;
LevelY=LevelY+1;
}
}else{
counter++;
LevelData[LevelX,LevelY+1]=counter;
LevelY=LevelY+1;
}
}
}
}
void Generate(){
//picks a random location for the level to start and the second room, then generates a random path to the bottom of the level
int LevelStartX = Random.Range(0,8);
int LevelStartY = Random.Range(0,5);
counter++;
LevelData[LevelStartX,LevelStartY] = counter;
Debug.Log(LevelStartX);
Debug.Log(LevelStartY);
int Direction = Random.Range(0,3);
if(Direction==0){
if(LevelStartX==0){
counter++;
LevelData[LevelStartX+1,LevelStartY]=counter;
LevelX = LevelStartX+1;
LevelY = LevelStartY;
}else{
counter++;
LevelData[LevelStartX-1,LevelStartY]=counter;
LevelX = LevelStartX-1;
LevelY = LevelStartY;
}
}else if(Direction==1){
if(LevelStartX==7){
counter++;
LevelData[LevelStartX-1,LevelStartY]=counter;
LevelX = LevelStartX-1;
LevelY = LevelStartY;
}else{
counter++;
LevelData[LevelStartX+1,LevelStartY]=counter;
LevelX = LevelStartX+1;
LevelY = LevelStartY;
}
}else{
counter++;
LevelData[LevelStartX,LevelStartY+1]=counter;
LevelX = LevelStartX;
LevelY = LevelStartY+1;
}
while(LevelY!=7 || counter!=32){
RandomPath();
}
}
}
這是因爲'LevelY'是**永遠**等於' 7'和'計數器'是**從不**等於'32'所以你得到無限循環。 – Programmer
但是,當NewDirection等於2時,計數器會增加循環的大部分迭代次數,並且LevelY會增加,並且當前的空間中有一個零。 – DoYouEvenFish
@DoYouEvenFish測試非常簡單。在while循環之後放置一個斷點並運行您的代碼 –