我試圖在android上模擬標槍彈跳。我計算標槍軌跡各點的切線斜率。標槍在每個標槍彈道點處模擬切線斜率
y = Math.tan(radians) * x - g/(2 * Math.pow(v0, 2) * Math.pow(Math.cos(radians), 2)) * x^2
dy = Math.tan(radians) - (g * x)/(Math.pow(v0, 2) * Math.pow(Math.cos(radians), 2))
:計算軌跡我使用拋射體運動方程
x = (int) (x0 + v0 * t * Math.cos(radians)); //for coordinate x
和
y = (int) (y0 - v0 * t * Math.sin(radians) + 0.5 * g * t * t);
計算切線斜率標槍軌跡我推導這個方程關於x座標問題是,它可以在仰角<下正確工作而不是大約60度。 如果仰角較大,則不計算正確的斜率。
下面是代碼:
public class ThrowJavelin extends ImageView {
private Context mContext;
int x0 = -1;
int y0 = -1;
int x = x0;
int y = y0;
private Handler h;
private final int FRAME_RATE = 5;
private double t = 0;
private float g = 9.81f;
//initial velocity
private int v0;
//elevation angle in radians
private double radians;
//javelin current angle in degrees
private double javelin_angle;
public ThrowJavelin(Context context, AttributeSet attr) { super(context, attr); }
public ThrowJavelin(Context context, AttributeSet attrs, int defStyleAttr){ super(context, attrs, defStyleAttr); }
public ThrowJavelin(Context context, Bundle args) {
super(context);
mContext = context;
h = new Handler();
//input values
v0 = args.getInt("velocity");
radians = args.getDouble("radians");
}
private Runnable r = new Runnable() {
@Override
public void run() {
invalidate();
}
};
protected void onDraw(Canvas c) {
Bitmap javelin = BitmapFactory.decodeResource(getResources(), R.drawable.jav);
DerivativeStructure alpha = null;
if (x < 0 && y < 0) {
x0 = 0;
y0 = c.getHeight() - 200;
x = x0;
y = y0;
javelin = rotateBitmap(javelin, (float) Math.toDegrees(radians));
} else if (y > y0) { //reset to beginning
x = x0;
y = y0;
t = 0;
javelin = rotateBitmap(javelin, (float) Math.toDegrees(radians));
} else {
//calculate current coordinates (depends on t)
x = (int) (x0 + v0 * t * Math.cos(radians));
y = (int) (y0 - v0 * t * Math.sin(radians) + 0.5 * g * t * t);
if (x == 0) {
javelin_angle = Math.toDegrees(radians);
} else {
// dy of 3rd equation
javelin_angle = Math.toDegrees(Math.tan(radians) - (g * x)/(Math.pow(v0, 2) * Math.pow(Math.cos(radians), 2)));
}
javelin = rotateBitmap(javelin, javelin_angle);
t += 0.3;
}
c.drawBitmap(javelin, x, y, null);
h.postDelayed(r, FRAME_RATE);
}
public Bitmap rotateBitmap(Bitmap image, double angle){
float alpha = (float) angle;
Matrix mat = new Matrix();
System.out.println(-alpha);
mat.postRotate(-alpha);
return Bitmap.createBitmap(image, 0, 0, image.getWidth(), image.getHeight(), mat, true);
}
}
我真不明白,爲什麼OT不正確更大的角度工作。請有任何想法嗎?
什麼是應該第二個等式是? 'y'相對於't'的導數是'dy = g * t - v0 * Math.sin(弧度)'。產生的角度是tan(dy)'。 –
@NicoSchertler嗨Nico,第二個方程應該計算y座標相對於時間t。我需要的是計算第三方程的代數方程,它表示我的標槍相對於座標x的軌跡。順便說一句,我不知道爲什麼我可以直接使用'javelin_angle = Math.toDegrees(Math.tan(radians) - (g * x)/(Math.pow(v0,2)* Math)來使用DerivativeStructure。 pow(Math.cos(radians),2)));'但情況是一樣的,並且只有當仰角低於65度時才能正常工作 – naco