我已經在C語言中編寫了包含解算器的Sudoku遊戲,並且希望用Java進行試驗,以便人們可以更輕鬆地使用它(便攜性)。我認爲由於語言之間存在巨大的相似性,端口將非常簡單,但看起來似乎有些痛苦。遞歸數獨求解器在Java中不起作用
我的求解器遞歸無限,它從來沒有發生過C.這裏是解決難題我原來的C函數:
int sudoku_solve(struct sudoku* sudoku)
{
if(!sudoku) return 0;
int mask = 0x1ff;
int best_x = 0, best_y = 0;
int best_mask = 0x2ff;
for(int y = 0; y < 9; ++y){
for(int x = 0; x < 9; ++x){
if(sudoku->grid[y][x] != 0) continue;
mask = sudoku_get_mask(sudoku, x, y);
if(mask < best_mask){
best_mask = mask;
best_x = x;
best_y = y;
}
}
}
if(best_mask == 0x2ff) return 1; // this puzzle is already solved!
if(best_mask == 0x000) return 0; // this puzzle can't be solved!
int start_c = rand() % 9;
int c = start_c;
do{
if((best_mask & (1<<c))){
sudoku->grid[best_y][best_x] = c+1;
if(sudoku_solve(sudoku)) return 1;
}
c = (c+1) % 9;
} while(c != start_c);
sudoku->grid[best_y][best_x] = 0;
return 0;
}
我知道這不一定是最快或最好寫的求解器,但它工作。它只是發現具有最小可能值的瓦片,然後從隨機值開始,嘗試所有可能的值,直到獲得可解的難題(使用遞歸)。 sudoku_get_mask返回一個整數,前9位設置爲相應的值。它檢查已經使用的值的水平,垂直和子平方,並將其從掩模中移除。
現在,這裏是Java端口:
public int Solve()
{
int mask = 0x2FF;
int bmask = 0x2FF, bx = 0, by = 0;
for(int y = 0; y < 9; ++y){
for(int x = 0; x < 9; ++x){
if(grid[y][x] != 0) continue; // ignore spaces with values already set
mask = GetMask(x, y);
if(mask < bmask) // less bits set == less possible choices
{
bmask = mask;
bx = x;
by = y;
}
}
}
if(bmask == 0x2FF) // the puzzle had no good slots, it must be solved
return 1;
if(bmask == 0) // the puzzle is unsolvable
return -1;
int start_c = rand() % 9;
int c = start_c;
do{
if((bmask & (1<<c)) != 0){
grid[by][bx] = (char) (c+1);
if(Solve() == 1) return 1;
}
c = (c+1)%9;
}while(c != start_c);
grid[by][bx] = 0; // restore old value
return 0;
}
他們幾乎是相同的,所以我不明白,爲什麼在Java端口無限遞歸!求解器應該總是1.找到一個解決方案或2.找到沒有解決方案。按照我的邏輯,我看不出它應該無限遞增的方式。
這裏是GetMask Java代碼:
protected int GetMask(int x, int y)
{
int mask = 0x1FF;
for(int cx = 0; cx < 9; ++cx){
mask &= (grid[y][cx] == 0 ? mask : ~(1 << (grid[y][cx]-1)));
}
for(int cy = 0; cy < 9; ++cy){
mask &= (grid[cy][x] == 0 ? mask : ~(1 << (grid[cy][x]-1)));
}
int idx = squareIndex[y][x];
int[] pt = null;
for(int c = 0; c < 9; ++c){
pt = squarePoint[idx][c];
mask &= (grid[pt[1]][pt[0]] == 0 ? mask : ~(1 << (grid[pt[1]][pt[0]]-1)));
}
return mask;
}
這裏是squareIndex和squarePoint(只針對查找分平方表):
static int squareIndex[][] = {
{0,0,0,1,1,1,2,2,2},
{0,0,0,1,1,1,2,2,2},
{0,0,0,1,1,1,2,2,2},
{3,3,3,4,4,4,5,5,5},
{3,3,3,4,4,4,5,5,5},
{3,3,3,4,4,4,5,5,5},
{6,6,6,7,7,7,8,8,8},
{6,6,6,7,7,7,8,8,8},
{6,6,6,7,7,7,8,8,8}
};
static int[] squarePoint[][] = {
{ {0,0}, {1,0}, {2,0}, {0,1}, {1,1}, {2,1}, {0,2}, {1,2}, {2,2} },
{ {3,0}, {4,0}, {5,0}, {3,1}, {4,1}, {5,1}, {3,2}, {4,2}, {5,2} },
{ {6,0}, {7,0}, {8,0}, {6,1}, {7,1}, {8,1}, {6,2}, {7,2}, {8,2} },
{ {0,3}, {1,3}, {2,3}, {0,4}, {1,4}, {2,4}, {0,5}, {1,5}, {2,5} },
{ {3,3}, {4,3}, {5,3}, {3,4}, {4,4}, {5,4}, {3,5}, {4,5}, {5,5} },
{ {6,3}, {7,3}, {8,3}, {6,4}, {7,4}, {8,4}, {6,5}, {7,5}, {8,5} },
{ {0,6}, {1,6}, {2,6}, {0,7}, {1,7}, {2,7}, {0,8}, {1,8}, {2,8} },
{ {3,6}, {4,6}, {5,6}, {3,7}, {4,7}, {5,7}, {3,8}, {4,8}, {5,8} },
{ {6,6}, {7,6}, {8,6}, {6,7}, {7,7}, {8,7}, {6,8}, {7,8}, {8,8} }
};
你有沒有嘗試在調試器中逐句通過你的代碼? – Grammin 2012-02-07 16:40:31
在某種程度上,是的。我一直無法找到問題。由於隨機數和遞歸,這很難跟蹤,哈哈。 – Caleb1994 2012-02-07 16:55:45
你的GetMask函數是做什麼的? – 2012-02-07 17:04:31