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的小孩遊戲對象
是否可以將父GameObject放入UnityEditor並從代碼中看到小孩的gameObjects?我試圖創建具有必要結構的自定義類,堅果統一不理解它。查看代碼
public Path Path1;
public Path Path2;
public Path Path3;
public Path Path4;
[Serializable]
public class Path : MonoBehaviour
{
public List<Way> Ways;
public Path()
{
}
}
路類
[Serializable]
public class Way : MonoBehaviour
{
public Transform StartPoint { get; set;}
public Transform[] EndPoints { get; set;}
public Transform[] AngleWaypoints { get; set;}
public Way()
{
}
public Way (Transform startPoint, Transform[] endPoints, Transform[] angleWaypoints)
{
this.StartPoint = startPoint;
this.EndPoints = endPoints;
this.AngleWaypoints = angleWaypoints;
}
}
無影響。我試圖把GameObject放在Path類上 –
你可以添加你的代碼或UnityEditor的截圖來幫助澄清這個問題嗎? – asantacreu
我已編輯我的答案@ЧечилКрым – asantacreu