1
所以在這裏,我使用聖拉斐爾一個動畫序列:在曲線如何在初始化另一個功能或動畫之前確保動畫已完成?
- 褪色
- 淡入球1
- 有生球1
- 淡入球2
- 有生球2
但是,使用我的代碼,步驟4-5在步驟2-3仍在動畫時啓動。我如何確保在1-3的動畫完成後啓動步驟4和5?我試過在我的第二個函數(ball2)上使用setTimeout,但沒有運氣。
View on JSFiddle或在這裏:
Raphael("bounce", 640, 480, function() {
var r = this,
p = r.path("M0,77.255c0,0,269.393,37.431,412.96,247.653 c0,0,95.883-149.719,226.632-153.309").attr({stroke: "#666", opacity: 0, "stroke-width": 1}),
len = p.getTotalLength(),
e = r.circle(0, 0, 7).attr({stroke: "none", fill: "#000", opacity:0}).onAnimation(function() {
var t = this.attr("transform");
});
f = r.circle(0, 0, 7).attr({stroke: "none", fill: "#000",opacity:0}).onAnimation(function() {
var t = this.attr("transform");
});
r.customAttributes.along = function (v) {
var point = p.getPointAtLength(v * len);
return {
transform: "t" + [point.x, point.y] + "r" + point.alpha
};
};
e.attr({along: 0});
f.attr({along: 0});
var rotateAlongThePath = true;
function fadecurve(ca,ba,aa,ab){
ca.animate({opacity:1},500);
setTimeout(function(){fadeball(ba,aa,ab);
},1000);
}
function fadeball(ba,aa,ab) {
ba.animate({opacity:1},400);
setTimeout(function(){run(ba, aa,ab);
},1000);
}
function run(ba,aa,ab) {
ba.animate({along: aa}, ab, ">", function() {
ba.attr({along: aa});
});
}
function startbounce() {
fadecurve(p,e,.9,400),
setTimeout(function(){fadeball(f,.8,400);
},1000);
}
startbounce();
});
謝謝!我得到它的工作! – 2012-04-26 22:09:13