我已經創建了一個模擬團隊間整個足球賽季的程序。用戶輸入團隊的姓名和技能等級。然後它使用泊松分佈來比較他們的技能評分並計算兩隊之間的結果。每場比賽後,相關名單會更新:獲勝隊獲得3分(如果是第三支隊伍,那麼索引[2]的價值增加3)。我有一個單獨的名單,積分,進球,失球,比賽和比賽失敗(注意 - 有沒有更高效的方式來做這件事?) 我在賽季結束時遇到了問題:每個團隊都按照團隊最初輸入的順序輸出數據。這是通過使用「名稱」列表中的團隊名稱與「點數」列表中的點數相同的索引來完成的。所以問題是,如果我點「點」列表,那麼他們將與他們的名字不同步。我希望這是有道理的,但這裏是一個賽季的示例輸出:在Python中生成排序的足球聯盟表
Enter number of teams in league: 4
Enter team 1 name: a
Enter team 2 name: b
Enter team 3 name: c
Enter team 4 name: d
Enter a skill: 1
Enter b skill: 3
Enter c skill: 5
Enter d skill: 8
===========================================
a's home games:
===========================================
a 2 - 0 b
a 0 - 2 c
a 0 - 0 d
===========================================
b's home games:
===========================================
b 2 - 3 a
b 1 - 0 c
b 0 - 0 d
===========================================
c's home games:
===========================================
c 1 - 0 a
c 1 - 0 b
c 0 - 1 d
===========================================
d's home games:
===========================================
d 4 - 0 a
d 2 - 0 b
d 0 - 0 c
Final table:
a Skill: 1 Points: 7 For: 5 Against: 9 Goal difference: -4 Wins: 2 Draws: 1 Losses: 3
b Skill: 3 Points: 4 For: 3 Against: 8 Goal difference: -5 Wins: 1 Draws: 1 Losses: 4
c Skill: 5 Points: 10 For: 4 Against: 2 Goal difference: 2 Wins: 3 Draws: 1 Losses: 2
d Skill: 8 Points: 12 For: 7 Against: 0 Goal difference: 7 Wins: 3 Draws: 3 Losses: 0
[4, 7, 10, 12]
所以我現在想要做的是能夠打印在降分才能最終排名表,而不是它的方式現在只按索引順序打印。
很抱歉,如果這是措辭很差 - 我的程序代碼可能會更加有用的話那就是:
import math
import random
#Lambda value in Poisson distribution for higher rated team
lambOne = 1.148698355
#Lambda value for lower rated team
lambTwo = 0.8705505633
#Poisson distribution calculating goals scored by the home team
def homeMatch(homeRating,awayRating):
global lambOne
global x
global y
if x == y:
raise ValueError
else:
lamb = lambOne**(int(homeRating)-int(awayRating))
homeScore = 0
z = random.random()
while z > 0:
z = z - ((lamb**homeScore * math.exp(lamb * -1))/(math.factorial(homeScore)))
homeScore += 1
return (homeScore-1)
#Poisson distribution calculating goals scored by away team
def awayMatch(homeRating,awayRating):
global lambTwo
global x
global y
#This check is to stop a team playing itself
if x == y:
raise ValueError
else:
lamb = lambTwo**(int(homeRating)-int(awayRating))
awayScore = 0
z = random.random()
while z > 0:
z = z - ((lamb**awayScore * math.exp(lamb * -1))/(math.factorial(awayScore)))
awayScore += 1
return (awayScore-1)
#Selecting number of teams in league
leagueSize = int(input("Enter number of teams in league: "))
#Initialising empty lists
teamNames = []
teamSkill = []
teamPoints = []
teamFor = []
teamAgainst = []
teamWins = []
teamDraws = []
teamLosses = []
#Populating lists with number of zeroes equal to the number of teams (one zero for each)
for x in range(leagueSize):
teamPoints += [0]
teamFor += [0]
teamAgainst += [0]
teamWins += [0]
teamDraws += [0]
teamLosses += [0]
#Entering names and skill ratings for each team
for i in range(leagueSize):
teamNames += [input("Enter team "+str(i+1)+" name: ")]
for j in range(leagueSize):
teamSkill += [input("Enter "+teamNames[j]+" skill: ")]
#Initialising variables
homeScore = 0
awayScore = 0
#The season begins - each team plays all of its home games in one go
for x in range(leagueSize):
#input("Press enter to continue ")
print("===========================================")
print(teamNames[x]+"'s home games: ")
print("===========================================\n")
for y in range(leagueSize):
error = 0
try:
homeScore = homeMatch(teamSkill[x],teamSkill[y])
#Skipping a game to stop a team playing itself
except ValueError:
pass
error += 1
try:
awayScore = awayMatch(teamSkill[x],teamSkill[y])
except ValueError:
pass
if error == 0:
#Updating lists
print(teamNames[x],homeScore,"-",awayScore,teamNames[y],"\n")
teamFor[x] += homeScore
teamFor[y] += awayScore
teamAgainst[x] += awayScore
teamAgainst[y] += homeScore
if homeScore > awayScore:
teamWins[x] += 1
teamLosses[y] += 1
teamPoints[x] += 3
elif homeScore == awayScore:
teamDraws[x] += 1
teamDraws[y] += 1
teamPoints[x] += 1
teamPoints[y] += 1
else:
teamWins[y] += 1
teamLosses[x] += 1
teamPoints[y] += 3
else:
pass
#Printing table (unsorted)
print("Final table: ")
for x in range(leagueSize):
#Lots of formatting
print(teamNames[x]+(15-len(teamNames[x]))*" "+" Skill: "+str(teamSkill[x])+(5-len(str(teamSkill[x])))*" "+" Points: "+str(teamPoints[x])+(5-len(str(teamPoints[x])))*" "+" For: "+str(teamFor[x])+(5-len(str(teamFor[x])))*" "+" Against: "+str(teamAgainst[x])+(5-len(str(teamPoints[x])))*" "+" Goal difference: "+str(teamFor[x]-teamAgainst[x])+(5-len(str(teamFor[x]-teamAgainst[x])))*" "+" Wins: "+str(teamWins[x])+(5-len(str(teamWins[x])))*" "+" Draws: "+str(teamDraws[x])+(5-len(str(teamDraws[x])))*" "+" Losses: "+str(teamLosses[x])+(5-len(str(teamLosses[x])))*" ")
teamPoints.sort()
print(teamPoints)
對不起,這是很長,可能措辭不當,效率不高,但我希望有人會能夠幫助我!非常感謝:)
您應該考慮使用不同的數據結構。而不是試圖保持3個同步列表,你可以保留所有的數據字典字典:'{'team_name':{'wins':1,'draws':1,'loses':0,'points':4 }}'等 – DeepSpace
啊好吧,這是一個好主意,謝謝! –