2016-04-03 89 views
-1

這是我當前的代碼,它顯示在一個窗口中,但實際上按照我輸入它的方式打印(顯然)。但是有沒有寫這些的方法,以便它們顯示爲權力/指數? 「有沒有一種方法可以在GUI中使用python編寫上標?

questionNum = 0 

#SET QUESTIONS HERE 

questions = [0,"Given that y = x^4 + 6x^1/2, find dy/dx","Write down the value of 125^1/3","Fully factorise 9x^2 - 25","Find the value of 8^5/3"] 

answer1 = [0,"4x^4 + 3x^1/2","25","(3x-5)(3x+5)","1/2"] 

answer2 = [0,"4x^3 + 6x^1/2","1/5","(3x+5)(3x+5)","Answer 2 (4)"] 

answer3 = [0,"4x^3 + 6x^-1/2","5","(3x-5)(3x-5)","Answer 3 (4)"] 

answer4 = [0,"4x^3 + 1/2x^-3/2","125","(9x+5)(x-5)","Answer 4 (4)"] 

這是它的樣子:

this is what it looks like

rightanswers = [0,1,2,3,4] #These are the correct answers 
" 

這是需要改變的一點我已經添加了休息,以防萬一你需要什麼。它看看是怎麼回事:

from tkinter import * #The TKinter module imported in order to create the menus 
import sys #Invoke functions and statements - allows operations to work and searches for named modules i.e. TKinter 
global questionNum #Connections between functinos and arrays 

questionNum = 0 
#SET QUESTIONS HERE 
questions = [0,"Given that y = x^4 + 6x^1/2, find dy/dx","Write down the value of 125^1/3","Fully factorise 9x^2 - 25","Find the value of 8^5/3"] #This is the question bank which has been set up as an array 
answer1 = [0,"4x^4 + 3x^1/2","25","(3x-5)(3x+5)","1/2"] #These are the possible answers - this is where multiple choice answers would go 
answer2 = [0,"4x^3 + 6x^1/2","1/5","(3x+5)(3x+5)","Answer 2 (4)"] 
answer3 = [0,"4x^3 + 6x^-1/2","5","(3x-5)(3x-5)","Answer 3 (4)"] 
answer4 = [0,"4x^3 + 1/2x^-3/2","125","(9x+5)(x-5)","Answer 4 (4)"] 
rightanswers = [0,1,2,3,4] #These are the correct answers 

normal = Tk() #Build the TKinter 
normal.geometry("850x350") #Set the size of the normal chess form to 850x350 
normal.title("Normal Chess") #Sets a title for the normal chess form 
normal.columnconfigure(1,minsize = 300) #This is whereabouts the question and answers are displayed 
questionVar = StringVar() #Question will be a string 
answerVar = IntVar() #Answers will be numbers 
answerVar.set(1) #Questions can only have one solution 
aText = StringVar() #Text for the answers - options 
bText = StringVar() 
cText = StringVar() 
dText = StringVar() 
qNoText = StringVar() #Questions text which is displayed to the user 
questionText = StringVar() 
normal.withdraw() #Allows the user to only select one option 

title = Tk() #Builds the TKinter 
title.title("Chess") #Title of the form 
title.geometry("300x300") #The size of the image 
watermark = PhotoImage(file = "watermark.gif") #Link to the image itself 
Label(image = watermark).place(x=0,y=0,relwidth=1,relheight=1) #Places the image onto the form set on the x,y coordinates 
title.withdraw() 



menu = Tk() #Builds the TKinter 
menu.title("Main Menu") #Displays 'Main Menu' on screen 
menu.geometry("400x350") #Size of the form 
p1var = StringVar() #Sets a variable for Player 1 and Player 2 
p2var = StringVar() 


def Quit(): #Quit function - allows the user to exit the program 
    menu.destroy() 
    title.destroy() 
    normal.destroy() 
    sys.exit() #Gets rid of all the modules 

def play(): 
    title.deiconify() 
    Label(title,text = "Enter Details:",font = ("Calibri",25)).grid(row = 1, column = 1) 
    #'Enter Details' font, size and location on the form 
    Label(title,text = "CHESS",font = ("Calibri",50)).grid(row = 0,column = 1) 
    #'CHESS' font, size and location on the form 
    Label(title, text = "Player 1: ").grid(row = 2,column = 0) 
    #'Player 1' font, size and location on the form 
    Entry(title,textvariable = p1var,width = 30).grid(row = 2,column = 1) 
    #Allows the user to input a string for the player 1 name 
    Label(title, text = "Player 2: ").grid(row = 3,column = 0) 
    #'Player 2' font, size and location on the form 
    Entry(title,textvariable = p2var,width = 30).grid(row = 3,column = 1) 
    #Allows the user to input a string for the player 2 name 
    Label(title,text = "Select Game Mode: ").grid(row = 4,column = 1) 
    #'Select Game Mode: ' font, size and location on the form 
    Button(title,command = lambda: playNormalChess(p1var.get(),p2var.get()),text = "Normal Chess").grid(row = 6,column = 1,sticky = W) 
    #Button for normal chess 
    Button(title,command = lambda: playSpeedChess(p1var.get(),p2var.get()),text = "Speed Chess").grid(row = 6,column = 1,sticky = E) 
    #Button for speed chess 
    Button(title,command = instructions,text = "Instructions").grid(row = 7,column = 1,pady =10) 
    #Button for instructions 

def playNormalChess(p1,p2): 
    normal.deiconify() 
    t = Label(textvariable = qNoText,font = ("Arial",50)).grid(row = 0,column = 1,sticky = W,columnspan=2,padx = 20,pady =10) 
    #Functions for selection 
    q =Label(textvariable = questionVar,font = ("Arial",30)).grid(row = 1,column = 1,sticky = W,columnspan=2,padx = 20,pady =10) 
    #Font and size the questions are set in 
    a=Radiobutton(variable = answerVar,value = 1,textvariable = aText,font = ("Arial",18)).grid(row = 3,column = 1,pady =5,padx = 20,sticky = W) 
    #These are the radio buttons which are linked to the answers - set the font and the size of the text 
    b=Radiobutton(variable = answerVar,value = 2,textvariable = bText,font = ("Arial",18)).grid(row = 4,column = 1,padx = 20,sticky = W) 
    c=Radiobutton(variable = answerVar,value = 3,textvariable = cText,font = ("Arial",18)).grid(row =5,column = 1,pady = 5,padx = 20,sticky = W) 
    d=Radiobutton(variable = answerVar,value=4,textvariable = dText,font = ("Arial",18)).grid(row = 6,column = 1,padx = 20,sticky = W) 
    Button(text = "Submit",command = confirm).grid(row =0,column = 3,sticky = W,pady = 10) #Submit button to confirm their answers 
    newQuestion() #Calls the function for a new question 

def confirm(): 
    if messagebox.askyesno('Confirm','Are You Sure?'): #This is the conformation of the correct answer for the user 
     try: 
      if answerVar.get() == rightanswers[questionNum]: #If they select yes to confirm they are happy with the selection 
      # - it checks their answer with the correct answer and prints 'Right' or 'Wrong' depending on their answer 
       print("Right") 
      else: 
       print("Wrong") 

      newQuestion() #Once their question is answered, a new question will be presented to them 
     except IndexError: 
      print("No more Questions") 


def newQuestion(): 
    global questionNum 
    questionNum = questionNum + 1 

    try: 
     qNoText.set("Question "+str(questionNum)) 
     aText.set(answer1[questionNum]) 
     bText.set(answer2[questionNum]) 
     cText.set(answer3[questionNum]) 
     dText.set(answer4[questionNum]) 
     questionVar.set(questions[questionNum]) 
    except IndexError: 
     print("No more questions") 


Label(menu,text = "AS Maths Chess",font = ("Arial",37)).pack(pady = 20) 
Button(menu,text = "Play",background = "black",foreground = "white",font = ("Arial",20),command = play).pack(ipadx = 80,ipady = 20, pady = 10) 
Button(menu,text = "Quit",font = ("Arial",20),command = Quit).pack(ipadx = 80,ipady = 20, pady = 10) 
+1

相關:http://stackoverflow.com/questions/13875507/convert-numeric-strings-to-superscript/13875688#13875688 – Gerrat

+0

這是要求9年前:http://stackoverflow.com/questions/17768347 /代表方程式作爲畫布對象在tkinter 我的建議:忘了Tkinter並使用Gtk,wxWidgets或Qt – saeedgnu

+1

@saeedgnu:爲什麼忘記tkinter? Tkinter是一款出色的工具包,尤其適用於學習如何進行GUI編程。 –

回答

1

Unicode有上標數字s,算術運算符和一些由tcl/tk支持的BMP中的字母。請參閱Wikipedia。在這些限制之下,並且給予支持字體,答案是肯定的。在Windows上,從IDLE運行,以下工作很好,看起來不錯,但我希望更大的tk字體能夠輕鬆地用我的眼睛看到上標。

import tkinter as tk 
root = tk.Tk() 
# "4x^4 + 3x^1/2" 
t1 = "4x\u2074 + 3x\u207b\u00b2" # \u excapes, if needed 
t2 = "4x⁴ + 3x⁻²" 
label = tk.Label(root, text=t2) 
label.pack() 
+0

指數分數的Unicode代碼我嘗試使用維基提供的一個,但它只是打印出'U + 00B9'而不是分數。其他人工作。 – Inderbir

+0

'U + ####'或'U + ########'是Unicode代碼點的Unicode標準符號。 '\ u ####''和'\ u ########'是Python的字符串轉義表示法,基於'\ n'和'\ x ##'等相當常見的反斜槓符號。 –

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