我有以下架構:將EventHandler添加到VBox中包含的TilePane中包含的ImageView中?
- 一個VBox,包含一個HBox和一個TilePane。
在HBox中有按鈕,標籤和文本字段。
每當我點擊根(HBox),我應該添加一個ImageView到瓷磚窗格。這ImageView shold包含一個圖像(例如:「2.jpg」)。瓷磚窗格組件的最大值爲5.
每次點擊圖像時,我都應該將新圖像加載到單擊的ImageView,例如「1.jpg」。它不工作。當我點擊我的圖像時,就像我點擊根,因此它創建了另一個TilePane單元。這是代碼,你能幫助我嗎?
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package dadao1;
import java.util.HashSet;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.TilePane;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
/**
*
* @author Ambra
*/
public class Dadao1 extends Application {
VBox root;
HashSet dadi = new HashSet();
//static int numeroDadi = 0;
@Override
public void start(Stage primaryStage) {
setGui();
Scene scene = new Scene(root, 300, 300);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
*This private method sets up the GUI.
* No parameters are required
*/
private void setGui(){
root = new VBox();
HBox buttons = new HBox();
final Button newGame = new Button("New Game");
final Button print = new Button("Print");
final Button animation = new Button("Moving");
animation.addEventHandler(ActionEvent.ACTION, new EventHandler<ActionEvent>() {
// this button is labeled "Moving" at the begin. If pressed it changes its label to "Dissolving" and viceversa.
@Override
public void handle(ActionEvent event) {
if (animation.getText().equals(new String("Moving")))
animation.setText("Dissolving");
else animation.setText("Mooving");
}
});
final Label score = new Label("Total");
final TextField points = new TextField();
final Label pointsLabel = new Label("Score");
root.setStyle("-fx-background-color: green");
buttons.getChildren().addAll(newGame,print,animation,score,points,pointsLabel);
final TilePane dadiPane = new TilePane();
dadiPane.setVgap(10);
dadiPane.setHgap(10);
root.getChildren().addAll(buttons, dadiPane);
root.setOnMouseClicked(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
if(dadi.size()<5){
System.out.println("Adding img");
final ImageView img = new ImageView("2.jpg");
// should I put final in front of ImageView?
img.addEventHandler(ActionEvent.ACTION, new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
// I want that when a tile is pressed an event occours.
// that event should be "add a new image to the ImageView just clicked",
// for example: img is not "2.jpg" but "3.jpj", by the way, I'm not able neither
// to to print the folowing messagge :(
// It's like my root is pressed even if my mouse ha clicked at the image in img var.
System.out.println("Tile pressed ");
}
});
dadi.add(img);
dadiPane.getChildren().add(img);
}else System.out.println("You cannot create more than 5 dices");
}
});
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
嘗試將eventListenet添加到ImageView的,而不是剷除 – ItachiUchiha 2014-08-29 02:26:17
我有一個EventHandlet增加一方面是因爲他們都需要做不同的事情:根必須添加單擊時將ImageView添加到「平鋪」窗格,並且單擊時ImageView必須更改圖像。 – bogALT 2014-08-29 09:11:35