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我使用Apple公司的這個衆所周知的示例代碼將相機緩存靜止圖像轉換爲UIImages。從相機緩衝區iOS中轉換圖像。使用AVFoundation捕獲靜止圖像
-(UIImage*) getUIImageFromBuffer:(CMSampleBufferRef) imageSampleBuffer{
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(imageSampleBuffer);
if (imageBuffer==NULL) {
NSLog(@"No buffer");
}
// Lock the base address of the pixel buffer
if((CVPixelBufferLockBaseAddress(imageBuffer, 0))==kCVReturnSuccess){
NSLog(@"Buffer locked successfully");
}
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the number of bytes per row for the pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
NSLog(@"bytes per row %zu",bytesPerRow);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
NSLog(@"width %zu",width);
size_t height = CVPixelBufferGetHeight(imageBuffer);
NSLog(@"height %zu",height);
// Create a device-dependent RGB color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image= [UIImage imageWithCGImage:quartzImage scale:SCALE_IMAGE_RATIO orientation:UIImageOrientationRight];
// Release the Quartz image
CGImageRelease(quartzImage);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
return (image);}
問題是,通常您獲得的圖像旋轉90°。使用方法+ imageWithCGImage:scale:orientation我可以旋轉它,但在進入此方法之前,我正在嘗試使用CTM函數旋轉和縮放圖像,然後將其傳遞給UIImage。問題在於CTM轉換不影響圖像。
我在問自己爲什麼...是因爲我鎖定了緩衝區?或者是因爲上下文是與圖像內部一起創建的,所以這些更改只會影響進一步的mod?
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