我正在摸索着想出一種在2D圖形窗格上縮放信號的方式。故事是:我將我的應用程序連接到微控制器,並在固定的時間間隔內讀取數據值(電壓點)。現在我想在我的圖形窗格上繪製它。例如:在2D圖形窗格上縮放信號
於是起來,你在時間0看圖片,電壓也爲0,這推移和後6個數據點,我會清除窗格和重做整個東西。
問題是,我怎樣才能把這個電壓轉換成像素值,考慮到我希望圖形窗格的中間是我的信號0,就像正常的笛卡爾圖。有人可以幫助我弄清楚這種情況下的縮放算法嗎?
我正在摸索着想出一種在2D圖形窗格上縮放信號的方式。故事是:我將我的應用程序連接到微控制器,並在固定的時間間隔內讀取數據值(電壓點)。現在我想在我的圖形窗格上繪製它。例如:在2D圖形窗格上縮放信號
於是起來,你在時間0看圖片,電壓也爲0,這推移和後6個數據點,我會清除窗格和重做整個東西。
問題是,我怎樣才能把這個電壓轉換成像素值,考慮到我希望圖形窗格的中間是我的信號0,就像正常的笛卡爾圖。有人可以幫助我弄清楚這種情況下的縮放算法嗎?
看起來像簡單的數學:只需將寬度/ 2添加到您傳遞到繪圖函數的所有X座標。假設有6個點,你可以做以下的數組:
var g = this.CreateGraphics();
var points = new Point[6]{new Point(0, 0), new Point(10, 10), new Point(30, 0), new Point(40,20), new Point(50, 0), new Point(60,30)};
for (int i = 0; i < points.Length-1; i++)
{
g.DrawLine(Pens.Black, points[i].X + Width/2, Height/2 - points[i].Y, points[i + 1].X + Width/2, Height/2 - points[i + 1].Y);
}
或者,可以調用TranslateTransform
函數將所有進一步移動通過X和Y軸繪製的一些量。例如:
var g = this.CreateGraphics();
var points = new Point[6]{new Point(0, 0), new Point(10, 10), new Point(30, 0), new Point(40,20), new Point(50, 0), new Point(60,30)};
g.TranslateTransform(Width/2, 0, System.Drawing.Drawing2D.MatrixOrder.Append);
for (int i = 0; i < points.Length-1; i++)
{
g.DrawLine(Pens.Black, points[i].X, Height/2 - points[i].Y, points[i + 1].X, Height/2 - points[i + 1].Y);
}
也許這將是有用的(記住,規模和翻譯功能改變陣列分):
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
var points = new PointF[6] { new PointF(0, 0), new PointF(30, 3), new PointF(90, 0), new PointF(190, 3.1f), new PointF(270, -0.5f), new PointF(360, 3.5f) };
float maxX = (from p in points select p).Max(t => t.X);
float maxY = (from p in points select p).Max(t => t.Y);
float xSizeToFit = pictureBox1.Width;
float ySizeToFit = pictureBox1.Height/2;
float scaleX = xSizeToFit/maxX;
float scaleY = ySizeToFit/maxY;
// scale to fit to given size
ScalePoints(points, scaleX, scaleY);
// translate to center
TranslatePoints(points, this.pictureBox1.Width/2 - 0.5f * xSizeToFit, this.pictureBox1.Height/2 + 0.5f * ySizeToFit);
DrawAxis(e.Graphics, this.pictureBox1.Size);
e.Graphics.DrawLines(Pens.Black, points);
}
private void TranslatePoints(PointF[] points, float transX, float transY)
{
for (int i = 0; i < points.Length; i++)
{
points[i].X += transX;
points[i].Y = transY - points[i].Y;
}
}
private void ScalePoints(PointF[] points, float scaleX, float scaleY)
{
for (int i = 0; i < points.Length; i++)
{
points[i].X *= scaleX;
points[i].Y *= scaleY;
}
}
public void DrawAxis(Graphics g, Size size)
{
//x
g.DrawLine(Pens.Black, 0, size.Height/2, size.Width, size.Height/2);
//y
g.DrawLine(Pens.Black, size.Width/2, size.Height, size.Width/2, 0);
}
private void pictureBox1_Resize(object sender, EventArgs e)
{
pictureBox1.Invalidate();
}