我在設置我的對象池時遇到問題。我創建了一個「BallPoll」自定義類來處理池化邏輯。我首先調用fillPool()將20個Ball對象添加到我的數組中。然後在我的文檔類中,當我想創建一個Ball時,我檢查了這個池數組。它不工作,我不知道爲什麼。對象池不工作
------文檔類---------
function throwBall(e:TimerEvent):void {
if (mouseY>stage.stageHeight-180) {
return;
}
var tBall:Ball = Pool.getBall(new Point(mouseX,mouseY),new Point(Math.random()+Math.random()*5+Math.random()*8),gravity,friction);
tBall.gotoAndStop(BallColor);
addChild(tBall);
ballArray.push(tBall);
}
----------- BallPool類---------
package {
import flash.events.TimerEvent;
import flash.geom.Point;
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.system.*;
import Ball;
public class BallPool extends MovieClip {
private static const gravity:Number=1.5;
private static const friction:Number=.50;
public var STOREDBALLS:Array = new Array();
public function BallPool() {
fillPool();
}
public function fillPool() {
for (var i:int = 0; i < 20; i++) {
var NewBall:Ball = new Ball(new Point(mouseX,mouseY),new Point(Math.random()+Math.random()*5+Math.random()*8),gravity,friction);
STOREDBALLS.push(NewBall);
}
}
public function getBall($position:Point, $vector:Point, $gravity:int, $friction:Number):Ball {
if (STOREDBALLS.length > 0) {
var counter:int = 0;
trace(STOREDBALLS.length);
var ball:Ball = STOREDBALLS[counter];
trace("44");
counter ++;
return ball;
} else {
return new Ball($position, $vector, $gravity, $friction);
}
//return null;
}
}
}
哪部分不工作?究竟是什麼問題? – Cadin 2011-12-28 23:45:10
getBall函數不起作用。我無法弄清楚如何通過STOREDBALLS數組循環,並確定哪些球在舞臺上,哪些不在舞臺上。此外,正確地從父文檔類中回收球。謝謝 – user1114288 2011-12-29 04:57:45