2017-05-30 438 views
0

您好同胞堆棧溢出成員!首先,感謝您花時間閱讀這個問題。用於在3ds Max中選取對象名稱的MaxScript

我正在學習Maxscript,所以我可以做一些快速和複雜的面部鑽機。 我的腳本已完成99%。唯一的問題是,現在腳本已經硬編碼了要被操縱的目標對象的名字(下面代碼中的「MYOBJECT」)。我不想在MaxScript中忽略對象的名稱,而是想創建一個函數,該函數將打開一個對話窗口,要求我單擊目標面對象,然後在用戶單擊目標對象後,我的代碼將完成它已經能夠完成的工作,但使用選定的對象名稱而不是硬編碼名稱。

我的代碼是波紋管。非常感謝您的幫助!

/* 
Script wrote by RDlady: 
This script was created following the example from 
Paul Neale's tutorial class: https://youtu.be/SKomaUCHAko 
Comments and little modifications added by RDlady. 

*/ 

struct facialBoneHelpers (

targetNode=undefined, 
controlSize=10, 

fn makeControl hit= (

    --If the user clicks somewhere, do the code bellow 
    if hit!=undefined do (
     print hit.pos 
     print hit.dir 

     --Creates the first helper, the root one (red) 
     pt=point box:true cross:false axisTripod:true centerMarker:false size:(controlSize/2) wireColor:red name:(uniqueName "PT_ControlRoot) 
     Zv=hit.Dir 
     Yv=[0,0,1] 
     Xv=normalize(cross Yv Zv) 
     Yv=normalize(cross Zv Xv) 
     pt.transform=matrix3 Xv Yv Zv hit.pos 

     --Creates the second helper (green, bigger then the first), which will have the first one as parent 
     pt2=point box:true cross:false axisTripod:true centerMarker:false size:(controlSize) wireColor:green name:(uniqueName "PT_ControlPos") 
     pt2.transform=pt.transform 
     pt2.parent=pt 

     --Creates an outer circle connector (blue) that will have the second helper as parent 
     cnt=circle radius:(controlSize) wireColor:blue name:(uniqueName "CNT_Face") 
     cnt.transform=pt.transform 
     cnt.parent=pt2 

     --Converts the circle to a spline, and moves the gizmo out a little bit, so it can be handled more easily 
     --First, creates a xForm modifier 
     xf=xForm() 
     --adds the created modifier to the circle connector 
     addModifier cnt xf 
     --defines the Z position of the gizmo of the modifier as the control size, moving it outside 
     xf.gizmo.pos.z=controlSize 
     --Finally converts the circle to a spline 
     convertToSplineShape cnt 

    ) 



), 

fun runTool= (

    tool mouseHit (
     on mousePoint clickNo do (
      if clickNo>1 do (

       r=(mapScreenToWorldRay mouse.pos) 
       hit=intersectRay targetNode r 
       makeControl hit 

       --Creates a mirror helper 
       if queryBox "Do tou want to make a mirror control" title:"Set mirror" do (
        oppositePos = targetNode(ray(r.pos*[-1,1,1])(r.dir*[-1,1,1])) 
        hit=intersectRay oppositePos 
        makeControl hit 

       ) 


      ) 


     ) 

    ) 
    startTool mouseHit 
) 


) 
facialBoneHelpers=facialBoneHelpers() 
facialBoneHelpers.targetNode=MYOBJECT 
facialBoneHelpers.runTool() 

回答

1

如果你有一個用戶界面,使用​​和測試,如果它在運行之前持有的節點。否則,使用pickObject獲取對象 - 如果返回的結果是undefined(我建議),或者將pickObject調用包裝在while result == undefined循環中,則退出並顯示錯誤消息。

+0

謝謝! pickObject解決了我的問題。 – RDlady