2011-03-22 119 views
1

我有一個應用程序,需要一個攝像頭圖片並保存在SD卡上作爲jpeg。我想用spherize過濾器來扭曲圖片。我可以將jpeg讀取到位圖中,但是我發現代碼是否會扭曲bufferedimage。我明白,javax.imageio不支持在Android中,但有沒有辦法將jpeg作爲bufferedimage讀入內存?Android中的BufferedImage

謝謝。

/* 
Copyright 2006 Jerry Huxtable 

Licensed under the Apache License, Version 2.0 (the "License"); 
you may not use this file except in compliance with the License. 
You may obtain a copy of the License at 

    http://www.apache.org/licenses/LICENSE-2.0 

Unless required by applicable law or agreed to in writing, software 
distributed under the License is distributed on an "AS IS" BASIS, 
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
See the License for the specific language governing permissions and 
limitations under the License. 
*/ 

package com.jhlabs.image; 

import java.awt.*; 
import java.awt.geom.*; 
import java.awt.image.*; 

/** 
* A filter which simulates a lens placed over an image. 
*/ 
public class SphereFilter extends TransformFilter { 

    private float a = 0; 
    private float b = 0; 
    private float a2 = 0; 
    private float b2 = 0; 
    private float centreX = 0.5f; 
    private float centreY = 0.5f; 
    private float refractionIndex = 1.5f; 

    private float icentreX; 
    private float icentreY; 

    public SphereFilter() { 
     setEdgeAction(CLAMP); 
     setRadius(100.0f); 
    } 

    /** 
    * Set the index of refaction. 
    * @param refractionIndex the index of refaction 
    * @see #getRefractionIndex 
    */ 
    public void setRefractionIndex(float refractionIndex) { 
     this.refractionIndex = refractionIndex; 
    } 

    /** 
    * Get the index of refaction. 
    * @return the index of refaction 
    * @see #setRefractionIndex 
    */ 
    public float getRefractionIndex() { 
     return refractionIndex; 
    } 

    /** 
    * Set the radius of the effect. 
    * @param r the radius 
    * @min-value 0 
    * @see #getRadius 
    */ 
    public void setRadius(float r) { 
     this.a = r; 
     this.b = r; 
    } 

    /** 
    * Get the radius of the effect. 
    * @return the radius 
    * @see #setRadius 
    */ 
    public float getRadius() { 
     return a; 
    } 

    /** 
    * Set the centre of the effect in the X direction as a proportion of the image size. 
    * @param centreX the center 
    * @see #getCentreX 
    */ 
    public void setCentreX(float centreX) { 
     this.centreX = centreX; 
    } 

    public float getCentreX() { 
     return centreX; 
    } 

    /** 
    * Set the centre of the effect in the Y direction as a proportion of the image size. 
    * @param centreY the center 
    * @see #getCentreY 
    */ 
    public void setCentreY(float centreY) { 
     this.centreY = centreY; 
    } 

    /** 
    * Get the centre of the effect in the Y direction as a proportion of the image size. 
    * @return the center 
    * @see #setCentreY 
    */ 
    public float getCentreY() { 
     return centreY; 
    } 

    /** 
    * Set the centre of the effect as a proportion of the image size. 
    * @param centre the center 
    * @see #getCentre 
    */ 
    public void setCentre(Point2D centre) { 
     this.centreX = (float)centre.getX(); 
     this.centreY = (float)centre.getY(); 
    } 

    /** 
    * Get the centre of the effect as a proportion of the image size. 
    * @return the center 
    * @see #setCentre 
    */ 
    public Point2D getCentre() { 
     return new Point2D.Float(centreX, centreY); 
    } 

    public BufferedImage filter(BufferedImage src, BufferedImage dst) { 
     int width = src.getWidth(); 
     int height = src.getHeight(); 
     icentreX = width * centreX; 
     icentreY = height * centreY; 
     if (a == 0) 
      a = width/2; 
     if (b == 0) 
      b = height/2; 
     a2 = a*a; 
     b2 = b*b; 
     return super.filter(src, dst); 
    } 

    protected void transformInverse(int x, int y, float[] out) { 
     float dx = x-icentreX; 
     float dy = y-icentreY; 
     float x2 = dx*dx; 
     float y2 = dy*dy; 
     if (y2 >= (b2 - (b2*x2)/a2)) { 
      out[0] = x; 
      out[1] = y; 
     } else { 
      float rRefraction = 1.0f/refractionIndex; 

      float z = (float)Math.sqrt((1.0f - x2/a2 - y2/b2) * (a*b)); 
      float z2 = z*z; 

      float xAngle = (float)Math.acos(dx/Math.sqrt(x2+z2)); 
      float angle1 = ImageMath.HALF_PI - xAngle; 
      float angle2 = (float)Math.asin(Math.sin(angle1)*rRefraction); 
      angle2 = ImageMath.HALF_PI - xAngle - angle2; 
      out[0] = x - (float)Math.tan(angle2)*z; 

      float yAngle = (float)Math.acos(dy/Math.sqrt(y2+z2)); 
      angle1 = ImageMath.HALF_PI - yAngle; 
      angle2 = (float)Math.asin(Math.sin(angle1)*rRefraction); 
      angle2 = ImageMath.HALF_PI - yAngle - angle2; 
      out[1] = y - (float)Math.tan(angle2)*z; 
     } 
    } 

    public String toString() { 
     return "Distort/Sphere..."; 
    } 

} 
+0

如果您分享代碼,它會更容易幫助。 – dirhem 2011-04-03 11:36:11

+0

@dirhem這裏是spherize代碼,謝謝 – turtleboy 2011-04-03 13:53:56

回答

4

號,因爲像你說的,javax.imageio中是不是在Android SDK中不能使用的BufferedImage。但是,Bitmap類支持使用getPixel()getPixels()方法獲取單個像素,因此您應該可以使用這些方法來執行任何類型的圖像轉換。

+0

池塘嗨,我可以問你如何開始使用這些方法來改變位圖中的像素。有沒有什麼好的聯繫可以給我說說話。我是新來的android,並沒有關於圖像處理的線索。我想知道如何重新排列我的位圖中的像素,所以我可以做一些簡單的效果,然後嘗試實現魚眼效果以後 – turtleboy 2011-04-15 17:49:38

+0

@ pond謝謝你的建議!您確實可以使用get/setPixel()方法在位圖上執行所需的轉換。 http://stackoverflow.com/questions/1927145/how-to-simulate-fisheye-lens-effect-by-opencv – turtleboy 2011-09-02 21:58:27

0

您可以使用位圖而不是bufferedimage,但這不會解決您的問題,因爲您需要對TransformFilter進行更改,因爲此代碼最終會調用執行實際作業的super.filter(src, dst);。如果你唯一的目標是實現spherize過濾器,this link爲spherize過濾器提供了一個直接的算法,這將更容易移植到Android。

+0

嗨,我仍然在獲得魚眼效果的損失。當你說「port to Android」時,你能簡單地解釋一下如何做到這一點嗎?抱歉,我是Android新手,使用用java編寫的不同語言的庫似乎有點令人生畏。 – turtleboy 2011-04-15 17:49:12