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我剛剛從codecanyon昨天買了一個益智遊戲源代碼,它不是我所期望的。用戶必須從圖庫中選擇一個圖像來開始拼圖,但我希望以這種方式更改>「選擇拼圖」活動,那麼用戶必須選擇該活動中列出的圖像(而不是從圖庫中,從繪圖中)。如何從益智遊戲中的Drawable中選擇圖像?
進出口90%肯定這是 「從圖庫中選擇」 按鈕的功能代碼
public void pickImageOnClick(View view){
shouldSwitch = false;
//startActivityForResult(i, PHOTO_FROM_MEMORY_REQUESTED);
Intent localIntent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
localIntent.setType("image/*");
localIntent.setAction(Intent.ACTION_GET_CONTENT);
localIntent.putExtra(MediaStore.EXTRA_VIDEO_QUALITY, 1);
startActivityForResult(localIntent, PHOTO_FROM_MEMORY_REQUESTED);
}
private File createGameFile(String part, String ext) throws Exception
{
//Getting external storage path, and .temp directory in it.
File mainDir= Environment.getExternalStorageDirectory();
mainDir=new File(mainDir.getAbsolutePath()+MAIN_FOLDER);
//If .temp does not exists, it is created.
if(!mainDir.exists()) mainDir.mkdir();
return new File(mainDir.getAbsolutePath().toString(), part+ext);
// return File.createTempFile(part, ext, mainDir);
}
public void playOnClick(View View){
Intent intent = new Intent(this, PuzzleActivity.class);
String[] gameSizes = getResources().getStringArray(R.array.gamesizes);
intent.putExtra(EXTRA_GAMESIZE, gameSizes[gameSizeSpinner.getSelectedItemPosition()]);
intent.putExtra(EXTRA_IMGURI, imageUri);
//Toast.makeText(getApplicationContext(), "Hi"+imageUri, 400).show();
int orientation; //Determining screen orientation.
orientation = (selectedImage.getWidth()>selectedImage.getHeight()) ?
GameBoard.ORIENTATION_HORIZONTAL : GameBoard.ORIENTATION_PORTRAIT;
intent.putExtra(EXTRA_BOARD_ORIENTATION, orientation);
// String str = orientation == 0 ? "PORTRAIT" : "HORIZONTAL";
// Log.d("KAMIL", "Orientation : " + str);
shouldSwitch = true;
startActivity(intent);
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if(requestCode == PHOTO_FROM_MEMORY_REQUESTED && resultCode == RESULT_OK){
//updateSelectedPicture(data.getData());
try
{
imageUri = data.getData();
//scaleImage(uri, 2048);
BitmapFactory.Options options=new BitmapFactory.Options();
options.inSampleSize = 9;
//Opening the input stream and receiving Bitmap.
InputStream imageStream = getContentResolver().openInputStream(imageUri);
//selectedImage = BitmapFactory.decodeStream(imageStream);
selectedImage = BitmapFactory.decodeStream(imageStream,null,options);
//.selectedImage = BitmapFactory.decodeFile(i);
//Bitmap thumbnail = BitmapFactory.decodeFile(mFileTemp.getPath());
if (selectedImage.getHeight() > 1200)
selectedImage = Bitmap.createScaledBitmap(selectedImage, selectedImage.getWidth() * 1200/selectedImage.getHeight(), 1200, false);
//Toast.makeText(getApplicationContext(), ""+selectedImage.getHeight(), 400).show();
System.gc();
playButton.setEnabled(true);
}
catch (FileNotFoundException localFileNotFoundException)
{
localFileNotFoundException.printStackTrace();
}
}
「pickImageOnClick」 ......這就是它
HM。你需要新的活動來顯示你所有的可繪製圖像(所以你不需要打開圖庫) –
首先嚐試學習android和java語言的基礎知識!您需要了解此代碼的大部分內容才能完善它 – behrooz
感謝您的回覆。你能給我舉個例子嗎?以及如何將此代碼與新活動中顯示的可繪製圖像連接起來? – user5514348