2016-04-08 53 views
0

我正在使用Adobe Animate CC和JavaScript編碼。我試圖用下面的代碼來檢測兩個符號之間的碰撞:Adob​​e Animate CC和JavaScript - 碰撞檢測

createjs.Ticker.on("tick", gameLoop, state); 

function gameLoop(){ 

var pt = player.globalToLocal(collect.x, collect.y); 
    if(player.hitTest(pt.x, pt.y)){ 
     alert("hit");   
    } 
} 

但是這沒有做任何事,聲明總是錯誤的。

我該如何解決這個問題?

+0

您可能會誤解hitTest的工作原理。看看這最近的帖子:http://stackoverflow.com/questions/36257762/flash-cc-createjs-hittest-works-without-hit/36360801#36360801 – Lanny

回答

0

您可以使用 「的setBounds(_x,_y,_wifth,_height)」

player.setBounds(-30 , -30 , 60 , 60); 
enemy.setBounds(-30 , -30 , 60 , 60); 

那就要檢查一下:在西班牙

bounds = player.getTransformedBounds(); 

if (bounds.intersects(enemy.getTransformedBounds())) 
{ 
    // something code 
} 

引用:https://www.youtube.com/watch?v=AlqiplcnM7s

+0

動畫符號已經有一個'nominalBounds'(雖然getBounds不使用它) - 所以你可以使用這些座標。 – Lanny

0

下面是一個例子包含6個可拖拽項目的Adobe Animate CC代碼以及2個拖放區域。這也適用於畫布設置爲響應時。在拖放和碰撞檢測/撞擊測試之間,應該很容易地將它分解爲任何需要的內容。

this.block1.on("pressmove", function (evt) { 

var p = stage.globalToLocal(evt.stageX, evt.stageY); 

evt.currentTarget.x = p.x; 

evt.currentTarget.y = p.y; 

}); 

this.block2.on("pressmove", function (evt) { 

var p = stage.globalToLocal(evt.stageX, evt.stageY); 

evt.currentTarget.x = p.x; 

evt.currentTarget.y = p.y; 

}); 

this.block3.on("pressmove", function (evt) { 

var p = stage.globalToLocal(evt.stageX, evt.stageY); 

evt.currentTarget.x = p.x; 

evt.currentTarget.y = p.y; 

}); 

this.block4.on("pressmove", function (evt) { 

var p = stage.globalToLocal(evt.stageX, evt.stageY); 

evt.currentTarget.x = p.x; 

evt.currentTarget.y = p.y; 

}); 

this.block5.on("pressmove", function (evt) { 

var p = stage.globalToLocal(evt.stageX, evt.stageY); 

evt.currentTarget.x = p.x; 

evt.currentTarget.y = p.y; 

}); 

this.block6.on("pressmove", function (evt) { 

var p = stage.globalToLocal(evt.stageX, evt.stageY); 

evt.currentTarget.x = p.x; 

evt.currentTarget.y = p.y; 

}); 





this.on("tick", update.bind(this)); 

function update() { 

var b1 = this.block1.localToLocal(100, 0, this.frontAnswerDrop); 

var b2 = this.block2.localToLocal(100, 0, this.frontAnswerDrop); 

var b3 = this.block3.localToLocal(100, 0, this.frontAnswerDrop); 

var b4 = this.block4.localToLocal(100, 0, this.backAnswerDrop); 

var b5 = this.block5.localToLocal(100, 0, this.backAnswerDrop); 

var b6 = this.block6.localToLocal(100, 0, this.backAnswerDrop); 





if (this.frontAnswerDrop.hitTest(b1.x, b1.y)) { 

console.log("b1 collided"); 

} 

if (this.frontAnswerDrop.hitTest(b2.x, b2.y)) { 

console.log("b2 collided"); 

} 

if (this.frontAnswerDrop.hitTest(b3.x, b3.y)) { 

console.log("b3 collided"); 

} 

if (this.backAnswerDrop.hitTest(b4.x, b4.y)) { 

console.log("b4 collided"); 

} 

if (this.backAnswerDrop.hitTest(b5.x, b5.y)) { 

console.log("b5 collided"); 

} 

if (this.backAnswerDrop.hitTest(b6.x, b6.y)) { 

console.log("b6 collided"); 

} 

}