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下面是代碼:如何刪除以前繪製的線?
local physics = require "physics"
physics.start()
local lines = {}
local lineGroup = display.newGroup()
local prevX,prevY
local isDrawing = false
local i = 0
local function distanceBetween(x1, y1, x2, y2)
local dist_x = x2 - x1
local dist_y = y2 - y1
local distanceBetween = math.sqrt((dist_x*dist_x) + (dist_y*dist_y))
return distanceBetween
end
local function drawLine(e)
if(e.phase == "began") then
prevX = e.x
prevY = e.y
isDrawing = true
i = i + 1
print"began"
elseif(e.phase == "moved") then
local distance = distanceBetween(prevX, prevY, e.x, e.y)
if(isDrawing and distance < 100) then
if(lines[i]) then lineGroup:remove(i) end
lines[i] = display.newLine(prevX, prevY, e.x, e.y)
lines[i]:setColor(255, 255, 0)
lines[i].width = 5
local dist_x = e.x - prevX
local dist_y = e.y - prevY
physics.addBody(lines[i], "static", { density = 1, friction = 0.5, bounce = 1.6, shape = {0, 0, dist_x, dist_y, 0, 0} })
lineGroup:insert(lines[i])
end
elseif(e.phase == "ended") then
isDrawing = false
end
end
Runtime:addEventListener("touch",drawLine)
的問題是:
- 例如:我畫一條線,然後我畫下一條線,我想前行被刪除。我怎樣才能做到這一點?
- 我正在使用導演1.4,當我試圖重播級別時,線條停止繪製正確,並且出現指向此線條的錯誤 -
if(lines[i]) then lineGroup:remove(i) end
so:如何將線條添加到localGroup
並在播放時刪除它們水平(我用director:changeScene("level1")
或正常變化的場景?
萬萬感謝男人!你只是鞭打! – barmyman 2012-04-16 21:12:53