2015-03-02 173 views
-1

所以我有一個問題! 我想讓下面的圓圈填充不同的顏色「onComplete」,並且如果可以不使用自動播放啓動,而是點擊。 你能請別人幫我嗎? 主要的想法是,當你點擊它開始倒計時,等待提交您的答案,所以我想圓打開顏色進度條相同的圈子。JS圓形倒計時

<body> 
    <div id="container"> 
     <div id="countdown"></div> 
     <script type="text/javascript" charset="utf-8"> 
     $("#countdown").countdown360({ 
    radius  : 60, 
    seconds  : 3, 
    fontColor : '#FFFFFF', 
    autostart : false, 
    onComplete : function() { console.log('done') } 
     }).start() 
     </script> 
    </div> 
</body> 

(function ($, window, document, undefined) { 
 
    var pluginName = "countdown360", 
 
    defaults = { 
 
     radius: 15.5,     // radius of arc 
 
     strokeStyle: "#477050",   // the color of the stroke 
 
     strokeWidth: undefined,   // the stroke width, dynamically calulated if omitted in options 
 
     fillStyle: "#8ac575",   // the fill color 
 
     fontColor: "#477050",   // the font color 
 
     fontFamily: "sans-serif",  // the font family 
 
     fontSize: undefined,    // the font size, dynamically calulated if omitted in options 
 
     fontWeight: 700,     // the font weight 
 
     autostart: false,     // start the countdown automatically 
 
     seconds: 3,      // the number of seconds to count down 
 
     label: ["second", "seconds"], // the label to use or false if none 
 
     startOverAfterAdding: true,  // Start the timer over after time is added with addSeconds 
 
     onComplete: undefined 
 
    }; 
 

 
    function Plugin(element, options) { 
 
    this.element = element; 
 
    this.settings = $.extend({}, defaults, options); 
 
    if (!this.settings.fontSize) { this.settings.fontSize = this.settings.radius/1.2; } 
 
    if (!this.settings.strokeWidth) { this.settings.strokeWidth = this.settings.radius/4; } 
 
    this._defaults = defaults; 
 
    this._name = pluginName; 
 
    this._init(); 
 
    } 
 

 
    Plugin.prototype = { 
 

 
    extendTimer: function (value) { 
 
     var seconds = parseInt(value), 
 
      secondsElapsed = Math.round((new Date().getTime() - this.startedAt.getTime())/1000); 
 
     if ((this._secondsLeft(secondsElapsed) + seconds) <= this.settings.seconds) { 
 
     this.startedAt.setSeconds(this.startedAt.getSeconds() + parseInt(value)); 
 
     } 
 
    }, 
 

 
    addSeconds: function (value) { 
 
     var secondsElapsed = Math.round((new Date().getTime() - this.startedAt.getTime())/1000); 
 
     if (this.settings.startOverAfterAdding) { 
 
      this.settings.seconds = this._secondsLeft(secondsElapsed) + parseInt(value); 
 
      this.start(); 
 
     } else { 
 
      this.settings.seconds += parseInt(value); 
 
     } 
 
    }, 
 

 
    start: function() { 
 
     this.startedAt = new Date(); 
 
     this._drawCountdownShape(Math.PI*3.5, true); 
 
     this._drawCountdownLabel(0); 
 
     this.interval = setInterval(jQuery.proxy(this._draw, this), 1000); 
 
    }, 
 

 
    stop: function (cb) { 
 
     clearInterval(this.interval); 
 
     if (cb) { cb(); } 
 
    }, 
 

 
    _init: function() { 
 
     this.settings.width = (this.settings.radius * 2) + (this.settings.strokeWidth * 2); 
 
     this.settings.height = this.settings.width; 
 
     this.settings.arcX = this.settings.radius + this.settings.strokeWidth; 
 
     this.settings.arcY = this.settings.arcX; 
 
     this._initPen(this._getCanvas()); 
 
     if (this.settings.autostart) { this.start(); } 
 
    }, 
 

 
    _getCanvas: function() { 
 
     var $canvas = $("<canvas id=\"countdown360_" + $(this.element).attr("id") + "\" width=\"" + 
 
         this.settings.width + "\" height=\"" + 
 
         this.settings.height + "\">" + 
 
         "<span id=\"countdown-text\" role=\"status\" aria-live=\"assertive\"></span></canvas>"); 
 
     $(this.element).prepend($canvas[0]); 
 
     return $canvas[0]; 
 
    }, 
 

 
    _initPen: function (canvas) { 
 
     this.pen    = canvas.getContext("2d"); 
 
     this.pen.lineWidth = this.settings.strokeWidth; 
 
     this.pen.strokeStyle = this.settings.strokeStyle; 
 
     this.pen.fillStyle = this.settings.fillStyle; 
 
     this.pen.textAlign = "center"; 
 
     this.pen.textBaseline = "middle"; 
 
     this.ariaText = $(canvas).children("#countdown-text"); 
 
     this._clearRect(); 
 
    }, 
 

 
    _clearRect: function() { 
 
     this.pen.clearRect(0, 0, this.settings.width, this.settings.height); 
 
    }, 
 

 
    _secondsLeft: function(secondsElapsed) { 
 
     return this.settings.seconds - secondsElapsed; 
 
    }, 
 

 
    _drawCountdownLabel: function (secondsElapsed) { 
 
     this.ariaText.text(secondsLeft); 
 
     this.pen.font   = this.settings.fontWeight + " " + this.settings.fontSize + "px " + this.settings.fontFamily; 
 
     var secondsLeft = this._secondsLeft(secondsElapsed), 
 
      label = secondsLeft === 1 ? this.settings.label[0] : this.settings.label[1], 
 
      drawLabel = this.settings.label && this.settings.label.length === 2, 
 
      x = this.settings.width/2; 
 
     if (drawLabel) { 
 
     y = this.settings.height/2 - (this.settings.fontSize/6.2); 
 
     } else { 
 
     y = this.settings.height/2; 
 
     } 
 
     this.pen.fillStyle = this.settings.fillStyle; 
 
     this.pen.fillText(secondsLeft + 1, x, y); 
 
     this.pen.fillStyle = this.settings.fontColor; 
 
     this.pen.fillText(secondsLeft, x, y); 
 
     if (drawLabel) { 
 
     this.pen.font = "normal small-caps " + (this.settings.fontSize/3) + "px " + this.settings.fontFamily; 
 
     this.pen.fillText(label, this.settings.width/2, this.settings.height/2 + (this.settings.fontSize/2.2)); 
 
     } 
 
    }, 
 

 
    _drawCountdownShape: function (endAngle, drawStroke) { 
 
     this.pen.fillStyle = this.settings.fillStyle; 
 
     this.pen.beginPath(); 
 
     this.pen.arc(this.settings.arcX, this.settings.arcY, this.settings.radius, Math.PI*1.5, endAngle, false); 
 
     this.pen.fill(); 
 
     if (drawStroke) { this.pen.stroke(); } 
 
    }, 
 

 
    _draw: function() { 
 
     var secondsElapsed = Math.round((new Date().getTime() - this.startedAt.getTime())/1000), 
 
      endAngle = (Math.PI*3.5) - (((Math.PI*2)/this.settings.seconds) * secondsElapsed); 
 
     this._clearRect(); 
 
     this._drawCountdownShape(Math.PI*3.5, false); 
 
     if (secondsElapsed < this.settings.seconds) { 
 
     this._drawCountdownShape(endAngle, true); 
 
     this._drawCountdownLabel(secondsElapsed); 
 
     } else { 
 
     this._drawCountdownLabel(this.settings.seconds); 
 
     this.stop(); 
 
     this.settings.onComplete(); 
 
     } 
 
    } 
 

 
    }; 
 

 
    $.fn[pluginName] = function (options) { 
 
    var plugin; 
 
    this.each(function() { 
 
     plugin = $.data(this, "plugin_" + pluginName); 
 
     if (!plugin) { 
 
     plugin = new Plugin(this, options); 
 
     $.data(this, "plugin_" + pluginName, plugin); 
 
     } 
 
    }); 
 
    return plugin; 
 
    }; 
 

 
})(jQuery, window, document);

+0

庫:https://github.com/johnschult/jquery.countdown360/blob/master/src/jquery.countdown360.js的信息 – Hacketo 2015-03-02 22:42:00

回答

1

庫似乎是一個小馬車。倒計時僅在開始時顯示,不允許通過點擊啓動倒計時。

我做了它的一些舉動,以允許:http://codepen.io/anon/pen/MYBwrE?editors=101

具體,我提出:

this._drawCountdownShape(Math.PI*3.5, true); 
    this._drawCountdownLabel(0); 
自啓動功能

的初始化函數。

+0

OMG!非常感謝你!我很開心!我只是一個設計師,所以js不是我的東西!但你能幫我用不同的顏色填充「onComplete」嗎? – 2015-03-02 22:58:42