我想從一個空的gameObject的腳本獲取變量,但我不能在檢查器上分配該gameObject。這些是我的遊戲的屏幕截圖和代碼。無法從一個空的遊戲對象與腳本變量
嗯,我有這個代碼加載時,遊戲開始。土地和王子是由此代碼製成的物體。
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;
using System.IO;
public class loadGame : MonoBehaviour
{
public static loadGame loadSave;
public GameObject objPrince;
public Pangeran charPrince;
public Transform prefPrince;
public Sprite[] spriteTanah;
public Dictionary<string, Tanah> myTanah = new Dictionary<string, Tanah>();
public Dictionary<string, GameObject>objTanah = new Dictionary<string, GameObject>();
public Tanah tempTanah;
public GameObject tempObjTanah;
public Transform prefTanah;
public float mapX;
public float mapY;
public int i = 0;
public int j = 0;
public int rows = 9;
public int column = 9;
void Awake(){
if(loadSave == null)
{
DontDestroyOnLoad(gameObject);
loadSave = this;
}
else if(loadSave != this)
Destroy(gameObject);
}
// Use this for initialization
void Start()
{
Load();
}
// Update is called once per frame
void Update()
{
}
public void Load()
{
if(File.Exists(Application.persistentDataPath + "/playerInfo.dat"))
{
}
else
{
charPrince = new Pangeran ("Prince", "04Okt1993", 0, 0, 0, 0, 0, false, false);
objPrince = GameObject.Instantiate (prefPrince, new Vector3 (0, 0, 0), Quaternion.identity) as GameObject;
//objPrince.name = "Prince";
charPrince.locationY = 0f;
charPrince.locationX = 0f;
charPrince.hadapAtas = false;
charPrince.hadapKanan = true;
charPrince.stamina = 100f;
charPrince.exp = 0f;
charPrince.speed = 0f;
for(i = 0 ; i < rows ; i ++)
{
for(j = 0; j<column ; j++)
{
mapX = (i-j) * 0.8f;
mapY = (i+j) * 0.4f;
if(i>=1 && j>=1 && i<=5 && j<=5)
{
prefTanah.name = "land-"+j.ToString("0#")+"-"+i.ToString("0#");
tempTanah = new Tanah("land-"+j.ToString("0#")+"-"+i.ToString("0#"),mapX,mapY,"land",spriteTanah[0],spriteTanah[1],spriteTanah[2]);
myTanah.Add("land-"+j.ToString("0#")+"-"+i.ToString("0#"),tempTanah);
tempObjTanah = GameObject.Instantiate(prefTanah, new Vector3(mapX,mapY,0),Quaternion.identity)as GameObject;
objTanah.Add("land-"+j.ToString("0#")+"-"+i.ToString("0#"),tempObjTanah);
}
else
{
prefTanah.name = "snow-"+j.ToString("0#")+"-"+i.ToString("0#");
tempTanah = new Tanah("snow-"+j.ToString("0#")+"-"+i.ToString("0#"),mapX,mapY,"snow");
myTanah.Add("snow-"+j.ToString("0#")+"-"+i.ToString("0#"),tempTanah);
tempObjTanah = GameObject.Instantiate(prefTanah, new Vector3(mapX,mapY,0),Quaternion.identity)as GameObject;
objTanah.Add("snow-"+j.ToString("0#")+"-"+i.ToString("0#"),tempObjTanah);
}
}
}
}
}
}
我試圖訪問從上面的代碼中的一些變量中的一個,但我不能在檢查分配給它。
,但我不能這樣做。
請幫幫我。謝謝。
而你沒有這個文件'Application.persistentDataPath +「/playerInfo.dat」'對嗎? – AlexanderBrevig 2014-10-20 15:14:39