0
修改結構內的結構片在下面的例子中,一個person
有friendship
秒的片,我嘗試初始化friendship
作爲指針到另一個person
對象,但由於某種原因失敗,而結果是沒有人有任何friendship
s。我不在某處應該使用指針嗎?圍棋
package main
import (
"fmt"
"math/rand"
)
type friendship struct {
friend *person
}
type person struct {
name int
friendship []friendship
}
func createPerson(id int) person {
return person{id, make([]friendship, 0)}
}
func (p *person) addFriends(possibleFriends []*person, numFriends int) {
var friend *person
for i := 0; i < numFriends; i++ {
friend = possibleFriends[rand.Intn(len(possibleFriends))]
p.friendship = append(p.friendship, friendship{friend})
}
}
func main() {
numPeople := 20
people := make([]person, numPeople)
possibleFriends := make([]*person, numPeople)
for i := 0; i < numPeople; i++ {
people[i] = createPerson(i)
possibleFriends[i] = &(people[i])
}
for _, p := range people {
p.addFriends(possibleFriends, 2)
}
fmt.Println(people)
}
http://stackoverflow.com/questions/15945030/change-values-while-iterating-in-golang – Fallen