2016-03-25 33 views
1

我一直在努力進行視頻編輯,我已成功完成以下工作: 1.合併多個視頻。 2.調整視頻的速度。 3.剪輯視頻。移動觸摸iOS上的視頻覆蓋

現在我需要顯示在視頻圖像,然後搬過來說video.I的形象有兩個問題:

問題1: 我已經成功地完成了覆蓋部分即添加圖像在video.But如何我應該移動這個圖像嗎?

問題2: 此外,我無法通過它檢查視頻的預覽圖像。我能夠檢查當且僅當我保存該視頻在某個路徑然後使用該路徑播放。

下面是我用來完成覆蓋任務的代碼:

composition_ = [[AVMutableComposition alloc]init]; 
AVMutableCompositionTrack *compositionTrack = [composition_ addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid]; 

AVAssetTrack *assetTrack = [[self.asset tracksWithMediaType:AVMediaTypeVideo]firstObject]; 

[compositionTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, self.asset.duration) ofTrack:assetTrack atTime:kCMTimeZero error:nil]; 

AVMutableVideoCompositionInstruction *videoCompositionInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction]; 
videoCompositionInstruction.timeRange = CMTimeRangeMake(kCMTimeZero, self.asset.duration); 

AVMutableVideoCompositionLayerInstruction *videoCompositionLayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:compositionTrack]; 

videoCompositionInstruction.layerInstructions = @[videoCompositionLayerInstruction]; 

[videoCompositionLayerInstruction setTransform:assetTrack.preferredTransform atTime:kCMTimeZero]; 

[videoCompositionLayerInstruction setOpacity:0.0 atTime:self.asset.duration]; 
CGSize naturalSize = CGSizeMake(assetTrack.naturalSize.height, assetTrack.naturalSize.width); 


videoComposition_ = [AVMutableVideoComposition videoComposition]; 
videoComposition_.renderSize = CGSizeMake(naturalSize.width, naturalSize.height); 
videoComposition_.instructions = @[videoCompositionInstruction]; 
videoComposition_.frameDuration = CMTimeMake(1, 30); 

//start image code from here 

CALayer *overlayLayer = [CALayer layer]; 
overlayLayer.contents = (__bridge id _Nullable)([[UIImage imageNamed:@"overlay_icon.png"]CGImage]); 
overlayLayer.frame = CGRectMake(naturalSize.width/2 , naturalSize.height/2, naturalSize.width/8, naturalSize.height/8); 
overlayLayer.opacity = 0.5; 
[overlayLayer setMasksToBounds:YES]; 
overlayLayer.backgroundColor = [[UIColor redColor]CGColor]; 

CALayer *parentLayer = [CALayer layer]; 
CALayer *videoLayer = [CALayer layer]; 
parentLayer.frame = CGRectMake(0 , 0, naturalSize.width, naturalSize.height); 
videoLayer.frame = CGRectMake(0 , 0, naturalSize.width, naturalSize.height); 
videoLayer.backgroundColor = [[UIColor redColor]CGColor]; 
[parentLayer addSublayer:videoLayer]; 
[parentLayer addSublayer:overlayLayer]; 

videoComposition_.animationTool = [AVVideoCompositionCoreAnimationTool videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayer:videoLayer inLayer:parentLayer]; 

回答

0

我到處找上了網,但我似乎沒有找到solution.Even關於「視頻編輯」蘋果文檔對此沒有提及。

最後我來到了我自己的logic.Here是我會做什麼:

1.I將捕獲的視頻,並移動到下一個頁面上的圖像。 2.向圖片添加手勢,將其移至視頻的任何位置。 3.然後添加上面的代碼,將該圖像合併到視頻上。

我很瘦,這是一個完美的解決方案。我會在2天內發佈代碼,也就是我寫的代碼。但邏輯非常簡單。

+0

其實我面臨同樣的問題。你能給我提供你的示例代碼嗎? @Reckoner –

+0

當然,我會明天提供你的代碼 – Reckoner

+0

謝謝你的好友....我等待它:) @Reckoner –

0
-(void)prepareOverlayVideo{ 

composition_ = [[AVMutableComposition alloc]init];//correct 

AVMutableCompositionTrack *compositionTrack = [composition_ addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];//correct 

[compositionTrack insertTimeRange:CMTimeRangeMake(kCMTimeZero, self.asset.duration) ofTrack: 
[[self.asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] 
          atTime:kCMTimeZero error:nil];//correct 

assetTrack = [[self.asset tracksWithMediaType:AVMediaTypeVideo]firstObject];//correct 

AVMutableVideoCompositionInstruction *videoCompositionInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];//correct 

videoCompositionInstruction.timeRange = CMTimeRangeMake(kCMTimeZero,self.asset.duration);//correct 

AVMutableVideoCompositionLayerInstruction *videoCompositionLayerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:assetTrack];//correct 

UIImageOrientation videoAssetOrientation_ = UIImageOrientationUp;//correct 
BOOL isVideoAssetPortrait_ = NO; 
CGAffineTransform videoTransform = assetTrack.preferredTransform; 
if (videoTransform.a == 0 && videoTransform.b == 1.0 && videoTransform.c == -1.0 && 
    videoTransform.d == 0) { 

    videoAssetOrientation_ = UIImageOrientationRight; 
    isVideoAssetPortrait_ = YES; 
} 
if (videoTransform.a == 0 && videoTransform.b == -1.0 && videoTransform.c == 1.0 && videoTransform.d == 0) { 

    videoAssetOrientation_ = UIImageOrientationLeft; 
    isVideoAssetPortrait_ = YES; 
} 
if (videoTransform.a == 1.0 && videoTransform.b == 0 && videoTransform.c == 0 && videoTransform.d == 1.0) { 

    videoAssetOrientation_ = UIImageOrientationUp; 
} 
if (videoTransform.a == -1.0 && videoTransform.b == 0 && videoTransform.c == 0 && videoTransform.d == -1.0) { 

    videoAssetOrientation_ = UIImageOrientationDown; 
} 

    //[videoCompositionLayerInstruction setOpacityRampFromStartOpacity:1.f toEndOpacity:0.5f timeRange:CMTimeRangeMake(kCMTimeZero, assetTrack.timeRange.duration)]; 

// CGFloat FirstAssetScaleToFitRatio = 320.0/assetTrack.naturalSize.height; 
// CGAffineTransform FirstAssetScaleFactor = CGAffineTransformMakeScale(FirstAssetScaleToFitRatio,FirstAssetScaleToFitRatio); 
// [videoCompositionLayerInstruction setTransform:CGAffineTransformConcat(assetTrack.preferredTransform, FirstAssetScaleFactor) atTime:kCMTimeZero]; 

[videoCompositionLayerInstruction setTransform:assetTrack.preferredTransform atTime:kCMTimeZero]; 
[videoCompositionLayerInstruction setOpacity:0.0 atTime:self.asset.duration]; 

videoCompositionInstruction.layerInstructions = [NSArray arrayWithObjects:videoCompositionLayerInstruction,nil];//correct 

    if(isVideoAssetPortrait_){ 
    naturalSize = CGSizeMake(assetTrack.naturalSize.height, assetTrack.naturalSize.width); 
    } 
    else { 
    naturalSize = assetTrack.naturalSize; 
    } 

videoComposition_ = [AVMutableVideoComposition videoComposition]; 
videoComposition_.renderSize = CGSizeMake(naturalSize.width, naturalSize.height); 

videoComposition_.instructions = @[videoCompositionInstruction]; 
videoComposition_.frameDuration = CMTimeMake(1, 30); 
} 

AnimationTool部分

 CGRect newRect = [self.view convertRect:overlayView.frame toView:videoRectView]; 
    CGFloat current_x = newRect.origin.x; 
    CGFloat current_y; 
    if(isSizeChanged && overlayView.frame.size.width>60) 
     current_y = newRect.origin.y+50; 
    else 
     current_y = newRect.origin.y; 
    overlayView.frame = newRect; 
    imageView_.frame = newRect; 

    CGPoint overlayPoint = [self mapSize:assetTrack.naturalSize withSize:playerLayer.videoRect.size forPoint:CGPointMake(current_x, current_y)]; 

    //invert Y-axis 
    CGFloat finalOverlayPoint_y = CGRectGetMaxY(CGRectMake(0, 0, naturalSize.width, naturalSize.height)) - overlayPoint.y-50; 
    CGPoint newOverlayPoint = CGPointMake(overlayPoint.x, finalOverlayPoint_y); 

    overlayView.layer.frame = CGRectMake(overlayPoint.x, newOverlayPoint.y,finalOverlayRect.size.width, finalOverlayRect.size.height); 
    imageView_.layer.frame = CGRectMake(overlayPoint.x, newOverlayPoint.y,finalOverlayRect.size.width, finalOverlayRect.size.height); 

    if(isShapeACircle) 
     imageView_.layer.cornerRadius = finalOverlayRect.size.height/2; 
    else 
     imageView_.layer.cornerRadius = 0.f; 
    imageView_.layer.borderWidth = 5.f; 

    overlayView.layer.contentsScale = [UIScreen mainScreen].scale; 
    [overlayView.layer setMasksToBounds:YES]; 

    //add animation 
    CABasicAnimation *animation1 = [CABasicAnimation animationWithKeyPath:@"opacity"]; 
    [animation1 setDuration:0.5 ]; 
    [animation1 setFromValue:[NSNumber numberWithFloat:1.0]]; 
    [animation1 setToValue:[NSNumber numberWithFloat:1.0]]; 
    //[animation1 setBeginTime:[self.timeLabel.text floatValue]]; 
    [animation1 setBeginTime:_overlayTime]; 
    [animation1 setRemovedOnCompletion:YES]; 
    [animation1 setFillMode:kCAFillModeForwards]; 
    [imageView_.layer addAnimation:animation1 forKey:@"animateOpacity"]; 

    imageView_.layer.opacity = 0.0; 
    CALayer *parentLayer = [CALayer layer]; 
    CALayer *videoLayer = [CALayer layer]; 

    parentLayer.frame = CGRectMake(0 , 0, naturalSize.width, naturalSize.height); 
    parentLayer.backgroundColor = [[UIColor redColor]CGColor]; 
    videoLayer.frame = CGRectMake(0 , 0, naturalSize.width, naturalSize.height); 

    //CALayer *watermarkLayer = [self setWaterMarkInLayer:videoLayer]; 

    [parentLayer addSublayer:videoLayer]; 
    [parentLayer addSublayer:imageView_.layer]; 
    //[parentLayer addSublayer:watermarkLayer]; 



    videoComposition_.animationTool = [AVVideoCompositionCoreAnimationTool videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayer:videoLayer inLayer:parentLayer]; 

//注意此方法.....這是成功的部分

-(CGPoint)mapSize:(CGSize)assetTrack_size withSize:(CGSize)videoLayer_size forPoint:(CGPoint)overlay_point{ 

NSLog(@"%f",playerLayer.videoRect.size.width); 
NSLog(@"%f",playerLayer.videoRect.size.height); 
NSLog(@"%f",playerLayer.videoRect.origin.x); 
NSLog(@"%f",playerLayer.videoRect.origin.y); 


CGFloat assetTrack_width = assetTrack_size.width; 
CGFloat assetTrack_height = assetTrack_size.height; 

CGFloat videoLayer_width = videoLayer_size.width; 
CGFloat videoLayer_height = videoLayer_size.height; 

CGFloat ratio_width = assetTrack_width/videoLayer_width; 
CGFloat ratio_height = assetTrack_height/videoLayer_height; 

CGFloat new_width = overlay_point.x * ratio_width; 
CGFloat new_height = overlay_point.y * ratio_height; 

finalOverlayRect = CGRectMake(0, 0,overlayView.frame.size.width * ratio_width , overlayView.frame.size.height * ratio_height) ; 

CGPoint overlayPoint = CGPointMake(new_width, new_height); 
return overlayPoint; 
} 

@ pigeon_39這是overlay.I知道代碼它有點晚了,但我休息了一段時間,我什麼也沒有回憶這個問題。如果它現在對你有幫助,你可以參考這個答案。如果你遇到任何問題,我們可以繼續談話在這裏聊天。問我無論你卡在哪裏,但你自己的第一個做一些研究。請注意,這不是完整的代碼,因爲我將不得不做很多的編輯,以提供實際的代碼。我的代碼涉及到很多conditions.All最好的隊友:-)