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我想讓一些敵人從我的玩家處逃跑。我發現了代碼向這個遊戲前進,並使它變得相反。問題是他們逃跑時速度真的很快。如果我讓代碼重新朝向角色跑,他們以正常的速度移動。爲什麼是這樣?遠離角色
出走
Vector2 velocity = new Vector2((transform.position.x - player.position.x) * speed, (transform.position.y - player.position.y) * speed);
rigidbody2D.velocity = velocity;
對
Vector2 velocity = new Vector2((transform.position.x - player.position.x) * speed, (transform.position.y - player.position.y) * speed);
rigidbody2D.velocity = -velocity;
那是正確的。謝謝。我沒有完全理解它就抓住了這段代碼。我將它改爲 Vector2 direction = transform.position - player.transform.position; \t \t \t direction.Normalize(); \t \t \t transform.position = Vector2.MoveTowards(transform.position,direction * minDistance,Time.deltaTime * speed); – Draco 2014-10-28 03:41:05