這是我在編程的第一年,我正在關注這個HTML5 Game Development Series on YouTube。爲什麼我的代碼沒有在HTML5遊戲中定義渲染?
我跟着他的代碼一行一行,我的代碼仍然產生錯誤。
控制檯日誌說以下內容:game.js:105 Uncaught TypeError: Cannot read property 'render' of undefined
的目標是爲黑色方能夠有輸入鍵移動,併爲將要生成隨機黃色硬幣。硬幣正在生成,但我不能再移動黑色方塊。
有在的index.php沒有任何問題,我會告訴我的game.js
width = 400;
height = 400;
var FPS = 60;
var canvas = document.getElementById("game");
var g = canvas.getContext("2d");
var x = 50;
var y = 50;
coins = [];
var player = {
x: 50,
y: 50,
speed: 3,
tick: function() {
if(Key.up && this.y > 0) this.y-= this.speed;
if(Key.down && this.y < height - 20) this.y+= this.speed;
if(Key.left && this.x > 0) this.x-= this.speed;
if(Key.right && this.x < width - 20) this.x+= this.speed;
},
render: function() {
g.fillStyle = "black";
g.fillRect(this.x,this.y,20,20);
}
};
var Key = {
up: false,
down: false,
left: false,
right: false
};
addEventListener("keydown", function(e) {
var keyCode = (e.keyCode) ? e.keyCode : e.which;
switch(keyCode) {
case 38: // up
Key.up = true;
break;
case 40: // down
Key.down = true;
break;
case 37: // left
Key.left = true;
break;
case 39: // right
Key.right = true;
break;
}
}, false);
addEventListener("keyup", function(e) {
var keyCode = (e.keyCode) ? e.keyCode : e.which;
switch(keyCode) {
case 38: // up
Key.up = false;
break;
case 40: // down
Key.down = false;
break;
case 37: // left
Key.left = false;
break;
case 39: // right
Key.right = false;
break;
}
}, false);
function Coin(x,y) {
this.x = x;
this.y = y;
this.size = 8;
this.render = function() {
g.fillStyle = "yellow";
g.fillRect(this.x,this.y,this.size,this.size);
};
this.tick = function() {
};
}
function createCoins(amount) {
var i = 0;
while(i < amount) {
i++;
coins.push(new Coin(Math.random()*width,Math.random()*height));
}
}
function renderCoins() {
var i = 0;
while(i < coins.length) {
i++;
coins[i].render();
}
}
function render() {
renderCoins();
createCoins(20);
g.clearRect(0,0,width,height);
player.render();
}
function tick() {
player.tick();
}
setInterval(function() {
render();
tick();
}, 1000/FPS);
在renderCoins的內部,交換while循環中的兩行,意思是在渲染調用後放置「i ++」。 – ndugger
@ndugger我做了你的代碼。黑箱隨着鍵輸入移動,但硬幣現在消失。執行代碼時,控制檯日誌中沒有錯誤。 –
在繪製硬幣之後但在繪製玩家之前,您正在清除整個矩形。清晰的矩形應該在硬幣圖上方 – karina