2016-06-13 87 views
-1

當我想要從另一個類的類中更改數組的值時,它實際上不會更改該數組的值。像數組[0] [0] ='X'不會工作。因此,這裏是代碼:C++從另一個類的類中更改數組

#pragma once 
#include <iostream> 
#include "players.h" 

using namespace std; 

class checkerBoard 
{ 
public: 
    checkerBoard(); 
    void initBoard(); 
    void printBoard(); 
    char Board[5][5]; 

private: 
    int boardheight = 5; 
    int boardwidth = 5; 
    char normalSymbol = '.'; 
    players player; 
}; 

棋盤類:

#include "checkerBoard.h" 

checkerBoard::checkerBoard() 
{ 
} 

void checkerBoard::initBoard() { 
    for (int y = 0; y < boardheight; y++) { 
     for (int x = 0; x < boardwidth; x++) { 
      Board[y][x] = normalSymbol; 
     } 
    } 
} 

void checkerBoard::printBoard() { 
    for (int y = 0; y < boardheight; y++) { 
     for (int x = 0; x < boardwidth; x++) { 
      cout << Board[y][x]; 
      cout << " "; 
     } 
     cout << endl; 
    } 
} 

是的,我知道使用命名空間的心不是一個好主意。 這是必須改變數組的代碼,但它沒有這樣做:

頁眉:

#pragma once 
#include <iostream> 
#include <string> 
#include "players.h" 
#include "checkerBoard.h" 

using namespace std; 

class tictactoeEngine 
{ 
public: 
    tictactoeEngine(); 
    void turnPlayer1(); 
    void turnPlayer2(); 
    int turn = 1; 
    players players; 
    checkerBoard board; 
    bool finished = false; 

private: 
    int yCoordinates; 
    int xCoordinates; 
}; 

CPP文件:

#include "tictactoeEngine.h" 


tictactoeEngine::tictactoeEngine() 
{ 
} 

void tictactoeEngine::turnPlayer1() { 
    while (turn == 1) { 
     cout << "Wich Y-Coordinates are you using " << flush <<     players._namePlayer1 << " ?:"; 
      cin >> yCoordinates; 
     cout << "And wich X-Coordinates are you using?: " << flush; 
     cin >> xCoordinates; 
     board.Board[yCoordinates + 1][xCoordinates + 1] = players._symbolPlayer1; 
     yCoordinates = 0; 
     xCoordinates = 0; 
     turn = 2; 
    } 
} 

void tictactoeEngine::turnPlayer2() { 
    while (turn == 2) { 
     cout << "Wich Y-Coordinates are you using " << flush << players._namePlayer2 << " ?:"; 
     cin >> yCoordinates; 
     cout << "And wich X-Coordinates are you using?: " << flush; 
     cin >> xCoordinates; 
     board.Board[yCoordinates - 1][xCoordinates - 1] = players._symbolPlayer1; 
     yCoordinates = 0; 
     xCoordinates = 0, 
     turn = 1; 
    } 
} 

我希望有人能幫助我了:)

+1

我不清楚你在問什麼。 – Ian

+5

你不清楚你的意思是「這是必須改變數組的代碼,但它不是做'我們需要一個簡短的自包含的例子和一個特定的問題描述,如果我們要幫助你。看看這個:https://ericlippert.com/2014/03/05/how-to-debug-small-programs/ –

+0

*是的,我知道名稱空間的使用不是一個好主意*,你確定嗎?你是不是指*使用指令*是個壞主意? – PcAF

回答

1

你在兩個回合中都有players._symbolPlayer1

+0

這是一個非常值得的評論 - 絕對需要指出 - 但不是一個好的答案。你非常接近評論專家所需的50人,這很重要,所以我不想倒下,但是我也不能證明你是否滿意。 – user4581301