0
-(id) init
{
// always call "super" init
// Apple recommends to re-assign "self" with the "super" return value
if((self=[super initWithColor:ccc4(255,255,255,255)])) {
[UIApplication sharedApplication].idleTimerDisabled = YES;
imageArray = [[NSMutableArray alloc]init];
winSize = [[CCDirector sharedDirector]winSize];
[self addEverything];
[self schedule:@selector(imageBlink) interval:5.0f];
}
return self;
}
-(void)imageBlink{
int tagNum = (arc4random() %9)+1 ;
for (CCSprite *object in imageArray) {
if (object.tag == tagNum) {
[object runAction: [CCSequence actions:[CCBlink actionWithDuration:2 blinks:1],[CCFadeOut actionWithDuration:2], nil]];
[[SimpleAudioEngine sharedEngine]playEffect:@"slap.mp3"];
NSLog(@"blink");
return;
}
}
}
-(void)addImage{
self.imageTag = 1;
for (int i = 0; i <3; i++) {
for (int j =0; j<3; j++) {
image = [CCSprite spriteWithSpriteFrameName:@"0002.png"];
NSLog(@"%d",imageTag);
[image setTag:self.imageTag];
self.imageTag ++ ;
image.position = ccp(STAGE_WIDTH/(3)*(j)+35+41, STAGE_HEIGHT/(3)*(i)+115+41);
[imageArray addObject:image];
[image setVisible:NO];
[self addChild:image z:2];
}
}
}
我調度了一個名爲imaged的方法,每隔5秒調用一次blink。該方法將使我的精靈從一個數組閃爍(出現和消失)。但經過幾次調用(大約10次或更多)之後,精靈停止閃爍。但是,通過NSLog「閃爍」的輸出仍以5秒的間隔出現。我在iPhone模擬器和我的iPod上都有這個問題。感謝幫助。Cocos2d CCAction在幾次運行後停止