2016-12-28 52 views
-3

好了,所以我有2個攝像頭設置在我的層次在Unity:如果我按下某個鍵,我怎麼才能在相機之間切換?

enter image description here

我想知道,當在遊戲中,我怎麼能這兩款相機之間切換,當某個鍵被按下?我知道我可能需要爲此做一個腳本,只是不知道我該怎麼做。

+0

這可以幫助:http://answers.unity3d.com/questions/63221/how- to-set-main-camera.html – Keiwan

+1

通過簡單地等待某人爲您寫腳本,您不會學到任何東西。你需要有一些東西。至少,一個簡單的if語句從鍵盤讀取,然後用另一個簡單的代碼行來改變主攝像機。只是谷歌「統一改變主攝像頭」 – Programmer

回答

1

您可以添加多臺攝像機

using UnityEngine; 

using System.Collections; 

public class CameraController : MonoBehaviour { 

// Use this for initialization 
public Camera[] cameras; 
private int currentCameraIndex; 

// Use this for initialization 
void Start() { 
    currentCameraIndex = 0; 

    //Turn all cameras off, except the first default one 
    for (int i=1; i<cameras.Length; i++) 
    { 
     cameras[i].gameObject.SetActive(false); 
    } 

    //If any cameras were added to the controller, enable the first one 
    if (cameras.Length>0) 
    { 
     cameras [0].gameObject.SetActive (true); 
     Debug.Log ("Camera with name: " + cameras [0].GetComponent<Camera>().name + ", is now enabled"); 
    } 
} 

// Update is called once per frame 
void Update() { 
    //If the c button is pressed, switch to the next camera 
    //Set the camera at the current index to inactive, and set the next one in the array to active 
    //When we reach the end of the camera array, move back to the beginning or the array. 


} 

public void Change() 
{ 
     currentCameraIndex ++; 
     Debug.Log ("C button has been pressed. Switching to the next camera"); 
     if (currentCameraIndex < cameras.Length) 
     { 
      cameras[currentCameraIndex-1].gameObject.SetActive(false); 
      cameras[currentCameraIndex].gameObject.SetActive(true); 
      Debug.Log ("Camera with name: " + cameras [currentCameraIndex].GetComponent<Camera>().name + ", is now enabled"); 
     } 
     else 
     { 
      cameras[currentCameraIndex-1].gameObject.SetActive(false); 
      currentCameraIndex = 0; 
      cameras[currentCameraIndex].gameObject.SetActive(true); 
      Debug.Log ("Camera with name: " + cameras [currentCameraIndex].GetComponent<Camera>().name + ", is now enabled"); 
     } 
    } 

}

1

非常基本的問題,你應該去一些C#教程。

無論如何,這是可以做到的。把這個更新方法:

if (Input.GetKeyDown("space")) 
    { 
     //don't forget to set one as active either in the Start() method 
     //or deactivate 1 camera in the Editor before playing 
     if (Camera1.active == true) 
     { 
      Camera1.SetActive(false); 
      Camera2.SetActive(true); 
     } 

     else 
     { 
      Camera1.SetActive(true); 
      Camera2.SetActive(false); 
     } 
    } 
相關問題