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但是我對pygame很陌生,仍然在努力解決小怪癖。我有碰撞功能不會再向我拋出錯誤,但它不能檢測到碰撞?我知道它比較了左上角的點,所以這意味着精靈必須具有相同的尺寸? 我調整了我的對象的大小,但它不會接受它,但我知道有一個確定的方法來讓它移動。任何建議,非常感謝!Pygame沒有識別碰撞
from classyforryan import sprites
import pygame
import os
import time
pygame.init() #short for initialize does return a tuple of successful intilizaton
gameDisplay= pygame.display.set_mode((800, 600))
bg=pygame.image.load('clouds_converted.jpg')
moore=pygame.image.load("baemoore_converted.png")
jump = False
fall = False
cube = pygame.image.load("otherreferece.png")
player=sprites(moore, 50, 544)
ob = sprites(cube, 2125, 540) #changing 580 to 540
ob1 = sprites(cube, 2125, 540)
ob2 = sprites(cube, 2125, 540)
clock = pygame.time.Clock()
class sprite1(pygame.sprite.Sprite):
def __init__(self, ob, ob1, ob2):
pygame.sprite.Sprite.__init__(self)
#self.image = pygame.image.load("1136693.jpg")
self.spritesgroup = pygame.sprite.Group() #sprite group
self.spritesgroup.add(ob)
self.spritesgroup.add(ob1)
self.spritesgroup.add(ob2)
#self.spritesgroup = pygame.sprite.Group() #sprite group
pygame.display.update()
while not gameExit:
clock.tick(40)
timer = pygame.time.get_ticks()
for event in pygame.event.get():
if event.type==pygame.QUIT:
gameExit=True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
if not fall:
jump = True
if event.key == pygame.K_ESCAPE:
gameExit= True
if jump:
player.recty -= 18
if player.recty <= 410:
ycoor = 500
jump = False
fall = True
if fall:
player.recty += 18
if player.recty >= 544:
ycoor = 0
fall = False
pygame.display.update()
gameDisplay.blit(bg,[0,0])
time.sleep(.05)
player.pos()
ob.pos()
ob.left()
ob1.pos()
ob2.pos()
if(timer > 1600):
ob1.left()
if(timer > 2800):
ob2.left()
score = 100
spritegroup=sprite1(ob, ob1, ob2)
blocks_hit_list = pygame.sprite.spritecollide(player, spritegroup.spritesgroup, True)
print(blocks_hit_list)
#for block in blocks_hit_list:
# score +=1
# print("yo new score is", score)
pygame.quit() #unintiliazes pygames
quit() #this will exit out of python
,這裏是我的課,我導入
import pygame
import os
import time
gameDisplay= pygame.display.set_mode((800, 600))
class sprites(pygame.sprite.Sprite):
def __init__(self, image, xcoor, ycoor):
# Call the parent class (Sprite) constructor
pygame.sprite.Sprite.__init__(self)
self.image = image
self.rect = self.image.get_rect()
self.rectx=xcoor
self.recty=ycoor
self.rect.topleft = self.rectx, self.recty
def pos(self):
gameDisplay.blit(self.image, [self.rectx, self.recty])
def left(self):
dist = 7
self.rectx = self.rectx - dist
你應該在pygame上查看教程。截至目前,你的代碼中有些東西有點奇怪。你的'sprite1'類似乎完全沒有必要。如果一個類只包含一個屬性和'__init__'方法,那麼它很可能不應該是一個類。 'pygame.display.update()'應該只在每個遊戲循環中調用一次,你可以使用精靈組來更新和繪製你的精靈。我建議[this](https://www.youtube.com/watch?v=bMt47wvK6u0&t=5126s&list=PL4Yp6gRH-R1Birdm-Gs-SdBFWLUC1q3Fa&index=4)說話。他詳細地探討了pygame。 –