我有一個活動,當按下按鈕時調用自定義視圖。自定義視圖運行良好,直到我嘗試添加一個ImageView。我在我的XML被稱爲在我的主要活動與的setContentView嘗試這樣:如何在Android中的自定義視圖中顯示ImageView
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<com.mypackage.mycustomview android:id="@+id/fbv"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
>
<ImageView android:id="@+id/pistolView"
android:src="@drawable/pistol"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
</com.mypackage.mycustomview>
我得到一個ClassCastException當我點擊我的主要活動的按鈕,啓動該自定義視圖。我想要做的只是在我的自定義視圖內製作一個可點擊的圖像。
的ImageView的顯示細膩和點擊,如果我把它放在我的主要活動和main.xml中是這樣的:
<Button android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Play Vs CPU" />
<ImageView android:id="@+id/pistolView"
android:src="@drawable/pistol"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
我真的不擅長用XML佈局在android中,所以我不知道我在這裏失蹤。任何幫助是極大的讚賞。
這裏是mycustomview類:
package com.mypackage;
import java.util.ArrayList;
import android.app.Activity;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.os.Message;
import android.text.format.Time;
import android.util.AttributeSet;
import android.util.Log;
import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.View;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView;
public class mycustomview extends View{
final Paint mPaint = new Paint();
private Context mContext;
private Resources res = getResources();
private GameControls _controls;
private GameJoystick _joystick;
private GameJoystick Rjoystick;
Paint paint = new Paint();
private long currTime;
private Time time = new Time();
private Hero mHero;
private Gun mGun;
private Bitmap heroBit;
private float possibleX;
private float possibleY;
private float lazerX;
private float lazerY;
public ArrayList<Wall> wallList = new ArrayList<Wall>();
private Canvas mCanvas;
private Bitmap splat;
private Bitmap pistolBit;
private Bitmap building;
private ImageView pistol;
private int i = 0;
private int w = 0;
Wall wall;
private RefreshHandler mRedrawHandler = new RefreshHandler();
class RefreshHandler extends Handler {
@Override
public void handleMessage(Message msg) {
//Log.d("3", "here3");
FanBoyView.this.update();
FanBoyView.this.invalidate();
}
public void sleep(long delayMillis) {
this.removeMessages(0);
sendMessageDelayed(obtainMessage(0), delayMillis);
}
};
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
//Log.d("-------------------->code", Integer.toString(keyCode));
if (keyCode == KeyEvent.KEYCODE_FOCUS) {
//Log.d("-------------------->cam", "pressed");
fireGun();
return true;
}
return false;
}
public mycustomview(Context context, AttributeSet a) {
super(context, a);
mContext = context;
time.setToNow();
currTime = time.toMillis(false);
this.setFocusable(true);
this.setFocusableInTouchMode(true);
this.requestFocus();
final Paint paint = mPaint;
paint.setColor(0xffffffff);
paint.setAntiAlias(true);
paint.setStrokeWidth(1);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStyle(Paint.Style.STROKE);
setFocusable(true);
_joystick = new GameJoystick(mContext.getResources());
Rjoystick = new GameJoystick(mContext.getResources());
_controls = new GameControls();
setOnTouchListener(_controls);
Drawable bg = res.getDrawable(R.drawable.street);
this.setBackgroundDrawable(bg);
setWalls();
}
@Override
protected void onFinishInflate(){
//ImageView img = (ImageView) findViewById(R.id.pistolView);
/*img.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Log.d("pistol","clicked");
}
});*/
}
...
你可以粘貼mycustomview類? – Cristian 2010-09-15 04:05:53
對不起,這是我第一次在這裏發帖,我無法找到編輯的地方......這裏是課程的頂部,我已經改變了課程名稱,並刪除了一些隱藏遊戲本質的代碼,但我不想在當前代碼中的任何地方引用Imageview,你可以看到我已經在onFinishInflate()中引用它的地方的註釋: – steven 2010-09-15 20:12:35
bleh,我無法在評論中適合該類... I我想知道如何編輯我的帖子 – steven 2010-09-15 20:13:22