2
我的問題是讓物品以相同的速度和時間在不同的屏幕上移動。此時該物品不移動或快速移動。我爲該物品指定了兩個點並指定了最高速度。在不同分辨率下移動時保持同步?
Var _oneStep是我嘗試同步分辨率。
//Get a fraction of screen size?
_oneStep = ScreenWidth/100;
//Delta being last update time.
public void MoveItem(double Delta)
{
//Keep at Max speed.
if(Math.abs(_xVelocity) > _maxSpeed || Math.abs(_yVelocity) > _maxSpeed)
{
_accelerationSpeed = 0.0001f * (_maxSpeed/_oneStep);
}
//Or Speed up.
else
{
_accelerationSpeed = 0.00030f * (_maxSpeed/_oneStep);
}
//Destination is above 10% distance or below speed up or down
_xVelocity += _accelerationSpeed * Math.cos(Math.toRadians(_degrees));
_yVelocity += _accelerationSpeed * Math.sin(Math.toRadians(_degrees));
_currentPosition.x += (((_xVelocity * _accelerationSpeed) + _oneStep) * Delta);
_currentPosition.y += (((_yVelocity * _accelerationSpeed) + _oneStep) * Delta);
CheckAtDestination();
}
一些數字:
System.out.println("X: "+ _xVelocity + " Y: " + _yVelocity); = X: 1.0018943990787657 Y: 1.0109980390961948
System.out.println("XPos: "+ _currentPosition.x + " YPos: " + _currentPosition.x); = XPos: 36 YPos: 36
System.out.println("Degrees: " + _degrees); = Degrees: 80.22677351282063
System.out.println(Delta); = 0.3309303333093033
如果增量變爲1以上同樣會發生什麼?奇怪的結果產生了嗎?