2012-09-19 39 views
2

我剛剛嘗試了創建拖放功能的演練。我遵循指南在http://www.webreference.com/programming/javascript/mk/column2/index.html用javascript拖放

即使指南寫得很好我不能得到這個功能,在這裏的任何明顯的錯誤?我所有的代碼都粘貼在下面,指導作者的評論也可以澄清。當我運行該頁面時顯示所有項目,但是當我嘗試移動它們時沒有任何反應。

<%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> 

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 

<html xmlns="http://www.w3.org/1999/xhtml"> 
<head runat="server"> 


<script type="text/javascript"> 
    // iMouseDown represents the current mouse button state: up or down 
    /* 
    lMouseState represents the previous mouse button state so that we can 
    check for button clicks and button releases: 
    if(iMouseDown && !lMouseState) // button just clicked! 
    if(!iMouseDown && lMouseState) // button just released! 
    */ 
    var mouseOffset = null; 
    var iMouseDown = false; 
    var lMouseState = false; 
    var dragObject = null; 
    // Demo 0 variables 
    var DragDrops = []; 
    var curTarget = null; 
    var lastTarget = null; 
    var dragHelper = null; 
    var tempDiv = null; 
    var rootParent = null; 
    var rootSibling = null; 
    Number.prototype.NaN0 = function() { return isNaN(this) ? 0 : this; } 
    function CreateDragContainer() { 
     /* 
     Create a new "Container Instance" so that items from one "Set" can not 
     be dragged into items from another "Set" 
     */ 
     var cDrag = DragDrops.length; 
     DragDrops[cDrag] = []; 
     /* 
     Each item passed to this function should be a "container". Store each 
     of these items in our current container 
     */ 
     for (var i = 0; i < arguments.length; i++) { 
      var cObj = arguments[i]; 
      DragDrops[cDrag].push(cObj); 
      cObj.setAttribute('DropObj', cDrag); 
      /* 
      Every top level item in these containers should be draggable. Do this 
      by setting the DragObj attribute on each item and then later checking 
      this attribute in the mouseMove function 
      */ 
      for (var j = 0; j < cObj.childNodes.length; j++) { 
       // Firefox puts in lots of #text nodes...skip these 
       if (cObj.childNodes[j].nodeName == '#text') continue; 
       cObj.childNodes[j].setAttribute('DragObj', cDrag); 
      } 
     } 

    } 
    function mouseMove(ev) { 
     ev = ev || window.event; 
     /* 
     We are setting target to whatever item the mouse is currently on 
     Firefox uses event.target here, MSIE uses event.srcElement 
     */ 
     var target = ev.target || ev.srcElement; 
     var mousePos = mouseCoords(ev); 
     // mouseOut event - fires if the item the mouse is on has changed 
     if (lastTarget && (target !== lastTarget)) { 
      // reset the classname for the target element 
      var origClass = lastTarget.getAttribute('origClass'); 
      if (origClass) lastTarget.className = origClass; 
     } 
     /* 
     dragObj is the grouping our item is in (set from the createDragContainer function). 
     if the item is not in a grouping we ignore it since it can't be dragged with this 
     script. 
     */ 
     var dragObj = target.getAttribute('DragObj'); 
     // if the mouse was moved over an element that is draggable 
     if (dragObj != null) { 
      // mouseOver event - Change the item's class if necessary 
      if (target != lastTarget) { 
       var oClass = target.getAttribute('overClass'); 
       if (oClass) { 
        target.setAttribute('origClass', target.className); 
        target.className = oClass; 
       } 
      } 
      // if the user is just starting to drag the element 
      if (iMouseDown && !lMouseState) { 

       // mouseDown target 
       curTarget = target; 
       // Record the mouse x and y offset for the element 
       rootParent = curTarget.parentNode; 
       rootSibling = curTarget.nextSibling; 
       mouseOffset = getMouseOffset(target, ev); 
       // We remove anything that is in our dragHelper DIV so we can put a new item in it. 
       for (var i = 0; i < dragHelper.childNodes.length; i++) dragHelper.removeChild(dragHelper.childNodes[i]); 
       // Make a copy of the current item and put it in our drag helper. 
       dragHelper.appendChild(curTarget.cloneNode(true)); 
       dragHelper.style.display = 'block'; 
       // set the class on our helper DIV if necessary 
       var dragClass = curTarget.getAttribute('dragClass'); 
       if (dragClass) { 
        dragHelper.firstChild.className = dragClass; 
       } 
       // disable dragging from our helper DIV (it's already being dragged) 
       dragHelper.firstChild.removeAttribute('DragObj'); 
       /* 
       Record the current position of all drag/drop targets related 
       to the element. We do this here so that we do not have to do 
       it on the general mouse move event which fires when the mouse 
       moves even 1 pixel. If we don't do this here the script 
       would run much slower. 
       */ 
       var dragConts = DragDrops[dragObj]; 
       /* 
       first record the width/height of our drag item. Then hide it since 
       it is going to (potentially) be moved out of its parent. 
       */ 
       curTarget.setAttribute('startWidth', parseInt(curTarget.offsetWidth)); 
       curTarget.setAttribute('startHeight', parseInt(curTarget.offsetHeight)); 
       curTarget.style.display = 'none'; 
       // loop through each possible drop container 
       for (var i = 0; i < dragConts.length; i++) { 
        with (dragConts[i]) { 
         var pos = getPosition(dragConts[i]); 
         /* 
         save the width, height and position of each container. 
         Even though we are saving the width and height of each 
         container back to the container this is much faster because 
         we are saving the number and do not have to run through 
         any calculations again. Also, offsetHeight and offsetWidth 
         are both fairly slow. You would never normally notice any 
         performance hit from these two functions but our code is 
         going to be running hundreds of times each second so every 
         little bit helps! 
         Note that the biggest performance gain here, by far, comes 
         from not having to run through the getPosition function 
         hundreds of times. 
         */ 
         setAttribute('startWidth', parseInt(offsetWidth)); 
         setAttribute('startHeight', parseInt(offsetHeight)); 
         setAttribute('startLeft', pos.x); 
         setAttribute('startTop', pos.y); 
        } 
        // loop through each child element of each container 
        for (var j = 0; j < dragConts[i].childNodes.length; j++) { 
         with (dragConts[i].childNodes[j]) { 
          if ((nodeName == '#text') || (dragConts[i].childNodes[j] == curTarget)) continue; 
          var pos = getPosition(dragConts[i].childNodes[j]); 
          // save the width, height and position of each element 
          setAttribute('startWidth', parseInt(offsetWidth)); 
          setAttribute('startHeight', parseInt(offsetHeight)); 
          setAttribute('startLeft', pos.x); 
          setAttribute('startTop', pos.y); 
         } 
        } 
       } 
      } 
     } 
     // If we get in here we are dragging something 
     if (curTarget) { 
      // move our helper div to wherever the mouse is (adjusted by mouseOffset) 
      dragHelper.style.top = mousePos.y - mouseOffset.y; 
      dragHelper.style.left = mousePos.x - mouseOffset.x; 
      var dragConts = DragDrops[curTarget.getAttribute('DragObj')]; 
      var activeCont = null; 
      var xPos = mousePos.x - mouseOffset.x + (parseInt(curTarget.getAttribute('startWidth'))/2); 
      var yPos = mousePos.y - mouseOffset.y + (parseInt(curTarget.getAttribute('startHeight'))/2); 
      // check each drop container to see if our target object is "inside" the container 
      for (var i = 0; i < dragConts.length; i++) { 
       with (dragConts[i]) { 
        if (((getAttribute('startLeft')) < xPos) && 
        ((getAttribute('startTop')) < yPos) && 
        ((getAttribute('startLeft') + getAttribute('startWidth')) > xPos) && 
        ((getAttribute('startTop') + getAttribute('startHeight')) > yPos)) { 
         /* 
         our target is inside of our container so save the container into 
         the activeCont variable and then exit the loop since we no longer 
         need to check the rest of the containers 
         */ 
         activeCont = dragConts[i]; 
         // exit the for loop 
         break; 
        } 
       } 
      } 
      // Our target object is in one of our containers. Check to see where our div belongs 
      if (activeCont) { 
       // beforeNode will hold the first node AFTER where our div belongs 
       var beforeNode = null; 
       // loop through each child node (skipping text nodes). 
       for (var i = activeCont.childNodes.length - 1; i >= 0; i--) { 
        with (activeCont.childNodes[i]) { 
         if (nodeName == '#text') continue; 
         // if the current item is "After" the item being dragged 
         if (
         curTarget != activeCont.childNodes[i] && 
         ((getAttribute('startLeft') + getAttribute('startWidth')) > xPos) && 
         ((getAttribute('startTop') + getAttribute('startHeight')) > yPos)) { 
          beforeNode = activeCont.childNodes[i]; 
         } 
        } 
       } 
       // the item being dragged belongs before another item 
       if (beforeNode) { 
        if (beforeNode != curTarget.nextSibling) { 
         activeCont.insertBefore(curTarget, beforeNode); 
        } 
        // the item being dragged belongs at the end of the current container 
       } else { 
        if ((curTarget.nextSibling) || (curTarget.parentNode != activeCont)) { 
         activeCont.appendChild(curTarget); 
        } 
       } 
       // make our drag item visible 
       if (curTarget.style.display != '') { 
        curTarget.style.display = ''; 
       } 
      } else { 
       // our drag item is not in a container, so hide it. 
       if (curTarget.style.display != 'none') { 
        curTarget.style.display = 'none'; 
       } 
      } 
     } 
     // track the current mouse state so we can compare against it next time 
     lMouseState = iMouseDown; 
     // mouseMove target 
     lastTarget = target; 
     // track the current mouse state so we can compare against it next time 
     lMouseState = iMouseDown; 
     // this helps prevent items on the page from being highlighted while dragging 
     return false; 
    } 
    function mouseUp(ev) { 
     if (curTarget) { 
      // hide our helper object - it is no longer needed 
      dragHelper.style.display = 'none'; 
      // if the drag item is invisible put it back where it was before moving it 
      if (curTarget.style.display == 'none') { 
       if (rootSibling) { 
        rootParent.insertBefore(curTarget, rootSibling); 
       } else { 
        rootParent.appendChild(curTarget); 
       } 
      } 
      // make sure the drag item is visible 
      curTarget.style.display = ''; 
     } 
     curTarget = null; 
     iMouseDown = false; 
    } 
    function mouseDown() { 
     iMouseDown = true; 
     if (lastTarget) { 
      return false; 
     } 
    } 
    document.onmousemove = mouseMove; 
    document.onmousedown = mouseDown; 
    document.onmouseup = mouseUp; 
    window.onload = function() { 
     // Create our helper object that will show the item while dragging 
     dragHelper = document.createElement('DIV'); 
     dragHelper.style.cssText = 'position:absolute;display:none;'; 
     CreateDragContainer(
     document.getElementById('DragContainer1'), 
     document.getElementById('DragContainer2'), 
     document.getElementById('DragContainer3') 
    ); 
     document.body.appendChild(dragHelper); 
    } 

    function mouseCoords(ev) { 
     if (ev.pageX || ev.pageY) { 
      return { x: ev.pageX, y: ev.pageY }; 
     } 
     return { 
      x: ev.clientX + document.body.scrollLeft - document.body.clientLeft, 
      y: ev.clientY + document.body.scrollTop - document.body.clientTop 
     }; 
    } 


</script> 
    <title>Drag and drop test</title> 
</head> 
<body> 
    <form id="form1" runat="server"> 
    <!--the mouse over and dragging class are defined on each item--> 
<div class="DragContainer" id="DragContainer1"> 
    <div class="DragBox" id="Item1" overClass="OverDragBox" dragClass="DragDragBox">Item #1</div> 
    <div class="DragBox" id="Item2" overClass="OverDragBox" dragClass="DragDragBox">Item #2</div> 
    <div class="DragBox" id="Item3" overClass="OverDragBox" dragClass="DragDragBox">Item #3</div> 
    <div class="DragBox" id="Item4" overClass="OverDragBox" dragClass="DragDragBox">Item #4</div> 
</div> 
<div class="DragContainer" id="DragContainer2"> 
    <div class="DragBox" id="Item5" overClass="OverDragBox" dragClass="DragDragBox">Item #5</div> 
    <div class="DragBox" id="Item6" overClass="OverDragBox" dragClass="DragDragBox">Item #6</div> 
    <div class="DragBox" id="Item7" overClass="OverDragBox" dragClass="DragDragBox">Item #7</div> 
    <div class="DragBox" id="Item8" overClass="OverDragBox" dragClass="DragDragBox">Item #8</div> 
</div> 
<div class="DragContainer" id="DragContainer3"> 
    <div class="DragBox" id="Item9" overClass="OverDragBox" dragClass="DragDragBox">Item #9</div> 
    <div class="DragBox" id="Item10" overClass="OverDragBox" dragClass="DragDragBox">Item #10</div> 
    <div class="DragBox" id="Item11" overClass="OverDragBox" dragClass="DragDragBox">Item #11</div> 
    <div class="DragBox" id="Item12" overClass="OverDragBox" dragClass="DragDragBox">Item #12</div> 
</div> 

    </form> 

</body> 
</html> 
+3

改爲使用jQuery UI。 – SLaks

+1

javascript控制檯說什麼?任何錯誤,應該是第一個幫助您調試的地方。 – Mark

+0

謝謝我現在正在嘗試使用jQuery UI,似乎極其省時。 jQuery是免費的。 – user1683997

回答

1

您錯過了一些JavaScript參考? Chrome尖叫着它沒有找到函數getMouseOffset(第95行)