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GLuint vBuffer;
glGenBuffers(1, &vBuffer);
glBindBuffer(GL_ARRAY_BUFFER, vBuffer);
int totalSize = sizeof(tempVertexList);
glBufferData(GL_ARRAY_BUFFER, totalSize, tempVertexList, GL_STREAM_DRAW);
glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexCount);
此代碼崩潰,當涉及到glDrawArrays,我失蹤的任何明顯的原因? vertexCount是4和tempVertexList充滿定義爲glDrawArrays崩潰與GLES2
4層頂點結構typedef struct
{
float Position[3];
float Colour[4];
} Vertex;